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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
254 lines
8.4 KiB
Plaintext
254 lines
8.4 KiB
Plaintext
//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
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/obj/item/pinpointer
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name = "pinpointer"
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desc = "A handheld tracking device that locks onto certain signals."
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icon = 'icons/obj/devices/tracker.dmi'
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icon_state = "pinpointer"
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obj_flags = CONDUCTS_ELECTRICITY
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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inhand_icon_state = "electronic"
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worn_icon_state = "pinpointer"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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throw_speed = 3
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throw_range = 7
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custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 5, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 2.5)
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var/active = FALSE
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var/atom/movable/target //The thing we're searching for
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var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
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var/alert = FALSE // TRUE to display things more seriously
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var/process_scan = TRUE // some pinpointers change target every time they scan, which means we can't have it change very process but instead when it turns on.
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var/icon_suffix = "" // for special pinpointer icons
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/obj/item/pinpointer/Initialize(mapload)
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. = ..()
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GLOB.pinpointer_list += src
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/obj/item/pinpointer/Destroy()
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STOP_PROCESSING(SSfastprocess, src)
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GLOB.pinpointer_list -= src
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target = null
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return ..()
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/obj/item/pinpointer/attack_self(mob/living/user)
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if(!process_scan) //since it's not scanning on process, it scans here.
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scan_for_target()
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toggle_on()
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user.visible_message(span_notice("[user] [active ? "" : "de"]activates [user.p_their()] pinpointer."), span_notice("You [active ? "" : "de"]activate your pinpointer."))
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/obj/item/pinpointer/examine(mob/user)
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. = ..()
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if(target)
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. += "It is currently tracking [target]."
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/obj/item/pinpointer/proc/toggle_on()
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active = !active
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playsound(src, 'sound/items/tools/screwdriver2.ogg', 50, TRUE)
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if(active)
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START_PROCESSING(SSfastprocess, src)
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else
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target = null
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STOP_PROCESSING(SSfastprocess, src)
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update_appearance()
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/obj/item/pinpointer/process()
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if(!active)
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return PROCESS_KILL
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if(process_scan)
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scan_for_target()
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update_appearance()
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/obj/item/pinpointer/proc/scan_for_target()
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return
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/obj/item/pinpointer/update_overlays()
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. = ..()
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if(!active)
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return
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if(!target)
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. += "pinon[alert ? "alert" : ""]null[icon_suffix]"
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return
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var/turf/here = get_turf(src)
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var/turf/there = get_turf(target)
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if(!here || !there || here.z != there.z)
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. += "pinon[alert ? "alert" : ""]null[icon_suffix]"
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return
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. += get_direction_icon(here, there)
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///Called by update_icon after sanity. There is a target
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/obj/item/pinpointer/proc/get_direction_icon(here, there)
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if(get_dist_euclidean(here,there) <= minimum_range)
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return "pinon[alert ? "alert" : ""]direct[icon_suffix]"
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else
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setDir(get_dir(here, there))
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switch(get_dist(here, there))
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if(1 to 8)
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return "pinon[alert ? "alert" : "close"][icon_suffix]"
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if(9 to 16)
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return "pinon[alert ? "alert" : "medium"][icon_suffix]"
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if(16 to INFINITY)
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return "pinon[alert ? "alert" : "far"][icon_suffix]"
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/obj/item/pinpointer/crew // A replacement for the old crew monitoring consoles
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name = "crew pinpointer"
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desc = "A handheld tracking device that points to crew suit sensors."
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icon_state = "pinpointer_crew"
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worn_icon_state = "pinpointer_crew"
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custom_price = PAYCHECK_CREW * 4
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custom_premium_price = PAYCHECK_CREW * 6
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var/has_owner = FALSE
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var/pinpointer_owner = null
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var/ignore_suit_sensor_level = FALSE /// Do we find people even if their suit sensors are turned off
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/obj/item/pinpointer/crew/proc/trackable(mob/living/carbon/human/H)
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var/turf/here = get_turf(src)
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var/turf/there = get_turf(H)
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if(here && there && (there.z == here.z || (is_station_level(here.z) && is_station_level(there.z)))) // Device and target should be on the same level or different levels of the same station
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if (istype(H.w_uniform, /obj/item/clothing/under))
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var/obj/item/clothing/under/U = H.w_uniform
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if(U.has_sensor && (U.sensor_mode >= SENSOR_COORDS || ignore_suit_sensor_level)) // Suit sensors must be on maximum or a contractor pinpointer
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return TRUE
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return FALSE
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/obj/item/pinpointer/crew/attack_self(mob/living/user)
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if(active)
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toggle_on()
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user.visible_message(span_notice("[user] deactivates [user.p_their()] pinpointer."), span_notice("You deactivate your pinpointer."))
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return
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if (has_owner && !pinpointer_owner)
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pinpointer_owner = user
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if (pinpointer_owner && pinpointer_owner != user)
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to_chat(user, span_notice("The pinpointer doesn't respond. It seems to only recognise its owner."))
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return
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var/list/name_counts = list()
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var/list/names = list()
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for(var/i in GLOB.human_list)
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var/mob/living/carbon/human/H = i
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if(!trackable(H))
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continue
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var/crewmember_name = "Unknown"
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if(H.wear_id)
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var/obj/item/card/id/I = H.wear_id.GetID()
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if(I?.registered_name)
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crewmember_name = I.registered_name
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while(crewmember_name in name_counts)
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name_counts[crewmember_name]++
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crewmember_name = "[crewmember_name] ([name_counts[crewmember_name]])"
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names[crewmember_name] = H
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name_counts[crewmember_name] = 1
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if(!length(names))
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user.visible_message(span_notice("[user]'s pinpointer fails to detect a signal."), span_notice("Your pinpointer fails to detect a signal."))
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return
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var/pinpoint_target = tgui_input_list(user, "Person to track", "Pinpoint", sort_list(names))
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if(isnull(pinpoint_target))
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return
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if(isnull(names[pinpoint_target]))
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return
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if(QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated)
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return
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target = names[pinpoint_target]
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toggle_on()
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user.visible_message(span_notice("[user] activates [user.p_their()] pinpointer."), span_notice("You activate your pinpointer."))
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/obj/item/pinpointer/crew/scan_for_target()
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if(target)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(!trackable(H))
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target = null
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if(!target) //target can be set to null from above code, or elsewhere
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active = FALSE
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/obj/item/pinpointer/pair
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name = "pair pinpointer"
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desc = "A handheld tracking device that locks onto its other half of the matching pair."
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var/other_pair
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/obj/item/pinpointer/pair/Destroy()
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other_pair = null
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. = ..()
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/obj/item/pinpointer/pair/scan_for_target()
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target = other_pair
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/obj/item/pinpointer/pair/examine(mob/user)
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. = ..()
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if(!active || !target)
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return
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var/mob/mob_holder = get(target, /mob)
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if(istype(mob_holder))
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. += "Its pair is being held by [mob_holder]."
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return
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/obj/item/storage/box/pinpointer_pairs
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name = "pinpointer pair box"
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/obj/item/storage/box/pinpointer_pairs/PopulateContents()
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var/obj/item/pinpointer/pair/A = new(src)
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var/obj/item/pinpointer/pair/B = new(src)
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A.other_pair = B
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B.other_pair = A
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/obj/item/pinpointer/shuttle
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name = "bounty shuttle pinpointer"
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desc = "A handheld tracking device that locates the bounty hunter shuttle for quick escapes."
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icon_state = "pinpointer_hunter"
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worn_icon_state = "pinpointer_black"
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icon_suffix = "_hunter"
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var/obj/shuttleport
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/obj/item/pinpointer/shuttle/Initialize(mapload)
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. = ..()
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shuttleport = SSshuttle.getShuttle("huntership")
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/obj/item/pinpointer/shuttle/scan_for_target()
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target = shuttleport
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/obj/item/pinpointer/shuttle/Destroy()
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shuttleport = null
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. = ..()
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///list of all sheets with sniffable = TRUE for the sniffer to locate
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GLOBAL_LIST_EMPTY(sniffable_sheets)
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/obj/item/pinpointer/material_sniffer
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name = "material sniffer"
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desc = "A handheld tracking device that locates sheets of glass and iron."
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icon_state = "pinpointer_sniffer"
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worn_icon_state = "pinpointer_black"
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/obj/item/pinpointer/material_sniffer/scan_for_target()
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if(target || !GLOB.sniffable_sheets.len)
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return
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var/obj/item/stack/sheet/new_sheet_target
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var/closest_distance = INFINITY
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for(var/obj/item/stack/sheet/potential_sheet as anything in GLOB.sniffable_sheets)
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// not enough for lag reasons, and shouldn't even be on this
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if(potential_sheet.amount < 10)
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GLOB.sniffable_sheets -= potential_sheet
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continue
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//held by someone
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if(isliving(potential_sheet.loc))
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continue
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//not on scanner's z
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if(potential_sheet.z != z)
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continue
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var/distance_from_sniffer = get_dist(src, potential_sheet)
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if(distance_from_sniffer < closest_distance)
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closest_distance = distance_from_sniffer
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new_sheet_target = potential_sheet
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if(!new_sheet_target)
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target = null
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return
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say("Located [new_sheet_target.amount] [new_sheet_target.singular_name]s!")
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target = new_sheet_target
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