Files
Bubberstation/code/game/objects/items/theft_tools.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

336 lines
15 KiB
Plaintext

//Items for nuke theft, supermatter theft traitor objective
// STEALING THE NUKE
//the nuke core - objective item
/obj/item/nuke_core
name = "plutonium core"
desc = "Extremely radioactive. Wear goggles."
icon = 'icons/obj/antags/syndicate_tools.dmi'
icon_state = "plutonium_core"
inhand_icon_state = "plutoniumcore"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/pulse = 0
var/cooldown = 0
var/pulseicon = "plutonium_core_pulse"
/obj/item/nuke_core/Initialize(mapload)
. = ..()
START_PROCESSING(SSobj, src)
/obj/item/nuke_core/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/nuke_core/attackby(obj/item/nuke_core_container/container, mob/user)
if(istype(container))
container.load(src, user)
else
return ..()
/obj/item/nuke_core/process()
if(cooldown < world.time - 60)
cooldown = world.time
flick(pulseicon, src)
radiation_pulse(src, max_range = 2, threshold = RAD_EXTREME_INSULATION)
/obj/item/nuke_core/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is rubbing [src] against [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide!"))
return TOXLOSS
//nuke core box, for carrying the core
/obj/item/nuke_core_container
name = "nuke core container"
desc = "Solid container for radioactive objects."
icon = 'icons/obj/antags/syndicate_tools.dmi'
icon_state = "core_container_empty"
inhand_icon_state = "tile"
lefthand_file = 'icons/mob/inhands/items/tiles_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/tiles_righthand.dmi'
var/obj/item/nuke_core/core
/obj/item/nuke_core_container/Destroy()
QDEL_NULL(core)
return ..()
/obj/item/nuke_core_container/proc/load(obj/item/nuke_core/ncore, mob/user)
if(core || !istype(ncore))
return FALSE
ncore.forceMove(src)
core = ncore
icon_state = "core_container_loaded"
to_chat(user, span_warning("Container is sealing..."))
addtimer(CALLBACK(src, PROC_REF(seal)), 5 SECONDS)
return TRUE
/obj/item/nuke_core_container/proc/seal()
if(istype(core))
STOP_PROCESSING(SSobj, core)
icon_state = "core_container_sealed"
playsound(src, 'sound/items/deconstruct.ogg', 60, TRUE)
if(ismob(loc))
to_chat(loc, span_warning("[src] is permanently sealed, [core]'s radiation is contained."))
/obj/item/nuke_core_container/attackby(obj/item/nuke_core/core, mob/user)
if(istype(core))
if(!user.temporarilyRemoveItemFromInventory(core))
to_chat(user, span_warning("The [core] is stuck to your hand!"))
return
else
load(core, user)
else
return ..()
//snowflake screwdriver, works as a key to start nuke theft, traitor only
/obj/item/screwdriver/nuke
name = "screwdriver"
desc = "A screwdriver with an ultra thin tip that's carefully designed to boost screwing speed."
icon = 'icons/obj/antags/syndicate_tools.dmi'
icon_state = "screwdriver_nuke"
inhand_icon_state = "screwdriver_nuke"
toolspeed = 0.5
random_color = FALSE
greyscale_config_inhand_left = null
greyscale_config_inhand_right = null
/obj/item/screwdriver/nuke/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_nuke")
/obj/item/paper/guides/antag/nuke_instructions
default_raw_text = "How to break into a Nanotrasen self-destruct terminal and remove its plutonium core:<br>\
<ul>\
<li>Use a screwdriver with a very thin tip (provided) to unscrew the terminal's front panel</li>\
<li>Dislodge and remove the front panel with a crowbar</li>\
<li>Cut the inner metal plate with a welding tool</li>\
<li>Pry off the inner plate with a crowbar to expose the radioactive core</li>\
<li>Use the core container to remove the plutonium core; the container will take some time to seal</li>\
<li>???</li>\
</ul>"
/obj/item/paper/guides/antag/hdd_extraction
default_raw_text = "<h1>Source Code Theft & You - The Idiot's Guide to Crippling Nanotrasen Research & Development</h1><br>\
Rumour has it that Nanotrasen are using their R&D Servers to create something awful! They've codenamed it Project Goon, whatever that means.<br>\
This cannot be allowed to stand. Below is all our intel for stealing their source code and crippling their research efforts:<br>\
<ul>\
<li>Locate the physical R&D Server mainframes. Intel suggests these are stored in specially cooled rooms deep within their Science department.</li>\
<li>Nanotrasen is a corporation not known for subtlety in design. You should be able to identify the master server by any distinctive markings.</li>\
<li>Tools are on-site procurement. Screwdriver, crowbar and wirecutters should be all you need to do the job.<li>\
<li>The front panel screws are hidden in recesses behind stickers. Easily removed once you know they're there.</li>\
<li>You'll probably find the hard drive in secure housing. You may need to pry it loose with a crowbar, shouldn't do too much damage.</li>\
<li>Finally, carefully cut all of the hard drive's connecting wires. Don't rush this, snipping the wrong wire could wipe all data!</li>\
</ul>\
Removing this drive is guaranteed to cripple research efforts regardless of what data is contained on it.<br>\
The thing's probably hardwired. No putting it back once you've extracted it. The crew are likely to be as mad as bees if they find out!<br>\
Survive the shift and extract the hard drive safely.<br>\
Succeed and you will receive a coveted green highlight on your record for this assignment. Fail us and red's the last colour you'll ever see.<br>\
Do not disappoint us.<br>"
/obj/item/computer_disk/hdd_theft
name = "r&d server hard disk drive"
desc = "For some reason, people really seem to want to steal this. The source code on this drive is probably used for something awful!"
icon = 'icons/obj/antags/syndicate_tools.dmi'
icon_state = "something_awful"
max_capacity = 512
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
// STEALING SUPERMATTER
/obj/item/paper/guides/antag/supermatter_sliver
default_raw_text = "How to safely extract a supermatter sliver:<br>\
<ul>\
<li>You must have active magnetic anchoring at all times near an active supermatter crystal.</li>\
<li>Approach an active supermatter crystal with radiation shielded personal protective equipment. DO NOT MAKE PHYSICAL CONTACT.</li>\
<li>Use a supermatter scalpel (provided) to slice off a sliver of the crystal.</li>\
<li>Use supermatter extraction tongs (also provided) to safely pick up the sliver you sliced off.</li>\
<li>Physical contact of any object with the sliver will dust the object, as well as yourself.</li>\
<li>Use the tongs to place the sliver into the provided container, which will take some time to seal.</li>\
<li>Get the hell out before the crystal delaminates.</li>\
<li>???</li>\
</ul>"
/obj/item/nuke_core/supermatter_sliver
name = "supermatter sliver"
desc = "A tiny, highly volatile sliver of a supermatter crystal. Do not handle without protection!"
icon_state = "supermatter_sliver"
inhand_icon_state = null //touching it dusts you, so no need for an inhand icon.
pulseicon = "supermatter_sliver_pulse"
layer = ABOVE_MOB_LAYER
/obj/item/nuke_core/supermatter_sliver/attack_tk(mob/user) // no TK dusting memes
return
/obj/item/nuke_core/supermatter_sliver/can_be_pulled(user) // no drag memes
return FALSE
/obj/item/nuke_core/supermatter_sliver/attackby(obj/item/W, mob/living/user, params)
if(istype(W, /obj/item/hemostat/supermatter))
var/obj/item/hemostat/supermatter/tongs = W
if (tongs.sliver)
to_chat(user, span_warning("\The [tongs] is already holding a supermatter sliver!"))
return FALSE
forceMove(tongs)
tongs.sliver = src
tongs.update_appearance()
to_chat(user, span_notice("You carefully pick up [src] with [tongs]."))
else if(istype(W, /obj/item/scalpel/supermatter) || istype(W, /obj/item/nuke_core_container/supermatter/)) // we don't want it to dust
return
else
to_chat(user, span_notice("As it touches \the [src], both \the [src] and \the [W] burst into dust!"))
radiation_pulse(user, max_range = 2, threshold = RAD_EXTREME_INSULATION, chance = 40)
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
qdel(W)
qdel(src)
/obj/item/nuke_core/supermatter_sliver/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!isliving(hit_atom))
return ..()
var/mob/living/victim = hit_atom
if(victim.incorporeal_move || HAS_TRAIT(victim, TRAIT_GODMODE)) //try to keep this in sync with supermatter's consume fail conditions
return ..()
var/mob/thrower = throwingdatum?.get_thrower()
if(thrower)
log_combat(thrower, hit_atom, "consumed", src)
message_admins("[src] has consumed [key_name_admin(victim)] [ADMIN_JMP(src)], thrown by [key_name_admin(thrower)].")
investigate_log("has consumed [key_name(victim)], thrown by [key_name(thrower)]", INVESTIGATE_ENGINE)
else
message_admins("[src] has consumed [key_name_admin(victim)] [ADMIN_JMP(src)] via throw impact.")
investigate_log("has consumed [key_name(victim)] via throw impact.", INVESTIGATE_ENGINE)
victim.visible_message(span_danger("As [victim] is hit by [src], both flash into dust and silence fills the room..."),\
span_userdanger("You're hit by [src] and everything suddenly goes silent.\n[src] flashes into dust, and soon as you can register this, you do as well."),\
span_hear("Everything suddenly goes silent."))
victim.investigate_log("has been dusted by [src].", INVESTIGATE_DEATHS)
victim.dust()
radiation_pulse(src, max_range = 2, threshold = RAD_EXTREME_INSULATION, chance = 40)
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
qdel(src)
/obj/item/nuke_core/supermatter_sliver/pickup(mob/living/user)
..()
if(!isliving(user) || HAS_TRAIT(user, TRAIT_GODMODE)) //try to keep this in sync with supermatter's consume fail conditions
return FALSE
user.visible_message(span_danger("[user] reaches out and tries to pick up [src]. [user.p_their()] body starts to glow and bursts into flames before flashing into dust!"),\
span_userdanger("You reach for [src] with your hands. That was dumb."),\
span_hear("Everything suddenly goes silent."))
radiation_pulse(user, max_range = 2, threshold = RAD_EXTREME_INSULATION, chance = 40)
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
user.investigate_log("has been dusted by [src].", INVESTIGATE_DEATHS)
user.dust()
/obj/item/nuke_core_container/supermatter
name = "supermatter bin"
desc = "A tiny receptacle that releases an inert hyper-noblium mix upon sealing, allowing a sliver of a supermatter crystal to be safely stored."
var/obj/item/nuke_core/supermatter_sliver/sliver
/obj/item/nuke_core_container/supermatter/Destroy()
QDEL_NULL(sliver)
return ..()
/obj/item/nuke_core_container/supermatter/load(obj/item/hemostat/supermatter/T, mob/user)
if(!istype(T) || !T.sliver)
return FALSE
T.sliver.forceMove(src)
sliver = T.sliver
T.sliver = null
T.icon_state = "supermatter_tongs"
icon_state = "core_container_loaded"
to_chat(user, span_warning("Container is sealing..."))
addtimer(CALLBACK(src, PROC_REF(seal)), 5 SECONDS)
return TRUE
/obj/item/nuke_core_container/supermatter/seal()
if(istype(sliver))
STOP_PROCESSING(SSobj, sliver)
icon_state = "core_container_sealed"
playsound(src, 'sound/items/Deconstruct.ogg', 60, TRUE)
if(ismob(loc))
to_chat(loc, span_warning("[src] is permanently sealed, [sliver] is safely contained."))
/obj/item/scalpel/supermatter
name = "supermatter scalpel"
desc = "A scalpel with a fragile tip of condensed hyper-noblium gas, searingly cold to the touch, that can safely shave a sliver off a supermatter crystal."
icon = 'icons/obj/antags/syndicate_tools.dmi'
icon_state = "supermatter_scalpel"
toolspeed = 0.5
damtype = BURN
usesound = 'sound/items/weapons/bladeslice.ogg'
var/usesLeft
/obj/item/scalpel/supermatter/Initialize(mapload)
. = ..()
usesLeft = rand(2, 4)
/obj/item/hemostat/supermatter
name = "supermatter extraction tongs"
desc = "A pair of tongs made from condensed hyper-noblium gas, searingly cold to the touch, that can safely grip a supermatter sliver."
icon = 'icons/obj/antags/syndicate_tools.dmi'
icon_state = "supermatter_tongs"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
inhand_icon_state = "supermatter_tongs"
toolspeed = 0.75
damtype = BURN
var/obj/item/nuke_core/supermatter_sliver/sliver
/obj/item/hemostat/supermatter/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/hemostat/supermatter/Destroy()
QDEL_NULL(sliver)
return ..()
/obj/item/hemostat/supermatter/update_icon_state()
icon_state = "supermatter_tongs[sliver ? "_loaded" : null]"
inhand_icon_state = "supermatter_tongs[sliver ? "_loaded" : null]"
return ..()
/obj/item/hemostat/supermatter/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(!sliver)
return ..()
if (istype(interacting_with, /obj/item/nuke_core_container/supermatter))
var/obj/item/nuke_core_container/supermatter/container = interacting_with
container.load(src, user)
return ITEM_INTERACT_SUCCESS
if(ismovable(interacting_with) && interacting_with != sliver)
Consume(interacting_with, user)
return ITEM_INTERACT_SUCCESS
return ..()
/obj/item/hemostat/supermatter/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) // no instakill supermatter javelins
if(sliver)
sliver.forceMove(loc)
visible_message(span_notice("\The [sliver] falls out of \the [src] as it hits the ground."))
sliver = null
update_appearance()
return ..()
/obj/item/hemostat/supermatter/proc/Consume(atom/movable/AM, mob/living/user)
if(ismob(AM))
if(!isliving(AM))
return
var/mob/living/victim = AM
if(victim.incorporeal_move || HAS_TRAIT(victim, TRAIT_GODMODE)) //try to keep this in sync with supermatter's consume fail conditions
return
victim.investigate_log("has been dusted by [src].", INVESTIGATE_DEATHS)
victim.dust()
message_admins("[src] has consumed [key_name_admin(victim)] [ADMIN_JMP(src)].")
investigate_log("has consumed [key_name(victim)].", INVESTIGATE_ENGINE)
else if(istype(AM, /obj/singularity))
return
else
investigate_log("has consumed [AM].", INVESTIGATE_ENGINE)
qdel(AM)
if (user)
log_combat(user, AM, "consumed", sliver, "via [src]")
user.visible_message(span_danger("As [user] touches [AM] with \the [src], both flash into dust and silence fills the room..."),\
span_userdanger("You touch [AM] with [src], and everything suddenly goes silent.\n[AM] and [sliver] flash into dust, and soon as you can register this, you do as well."),\
span_hear("Everything suddenly goes silent."))
user.investigate_log("has been dusted by [src].", INVESTIGATE_DEATHS)
user.dust()
radiation_pulse(src, max_range = 2, threshold = RAD_EXTREME_INSULATION, chance = 40)
playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
QDEL_NULL(sliver)
update_appearance()