Files
Bubberstation/code/game/objects/structures/crates_lockers/crates/bins.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

71 lines
2.2 KiB
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/obj/structure/closet/crate/bin
desc = "A trash bin, place your trash here for the janitor to collect."
name = "trash bin"
icon_state = "trashbin"
base_icon_state = "trashbin"
open_sound = 'sound/effects/bin/bin_open.ogg'
close_sound = 'sound/effects/bin/bin_close.ogg'
anchored = TRUE
horizontal = FALSE
delivery_icon = null
can_install_electronics = FALSE
paint_jobs = null
elevation = 17
elevation_open = 17
can_weld_shut = FALSE
/obj/structure/closet/crate/bin/LateInitialize()
. = ..()
update_appearance(UPDATE_ICON)
var/static/list/loc_connections = list(
COMSIG_TURF_RECEIVE_SWEEPED_ITEMS = PROC_REF(ready_for_trash),
)
AddElement(/datum/element/connect_loc, loc_connections)
/obj/structure/closet/crate/bin/update_overlays()
. = ..()
. += emissive_appearance(icon, base_icon_state + "_empty", src, alpha = src.alpha)
if(contents.len == 0)
. += base_icon_state + "_empty"
return
if(contents.len >= storage_capacity)
. += base_icon_state + "_full"
return
. += base_icon_state + "_some"
/obj/structure/closet/crate/bin/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/storage/bag/trash) && !opened)
var/obj/item/storage/bag/trash/T = W
to_chat(user, span_notice("You fill the bag."))
for(var/obj/item/O in src)
T.atom_storage?.attempt_insert(O, user, TRUE)
T.update_appearance()
do_animate()
return TRUE
else
return ..()
/obj/structure/closet/crate/bin/proc/do_animate()
playsound(loc, open_sound, 15, TRUE, -3)
flick(base_icon_state + "_animate", src)
addtimer(CALLBACK(src, PROC_REF(do_close)), 1.1 SECONDS)
/obj/structure/closet/crate/bin/proc/do_close()
playsound(loc, close_sound, 15, TRUE, -3)
update_appearance()
///Called when a push broom is trying to sweep items onto the turf this object is standing on. Garbage will be moved inside.
/obj/structure/closet/crate/bin/proc/ready_for_trash(datum/source, obj/item/pushbroom/broom, mob/user, list/items_to_sweep)
SIGNAL_HANDLER
if(!items_to_sweep || !opened)
return
for (var/obj/item/garbage in items_to_sweep)
garbage.forceMove(loc)
items_to_sweep.Cut()
to_chat(user, span_notice("You sweep the pile of garbage into [src]."))
playsound(broom.loc, 'sound/items/weapons/thudswoosh.ogg', 30, TRUE, -1)