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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
26 lines
884 B
Plaintext
26 lines
884 B
Plaintext
/obj/structure/closet/crate/wooden
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name = "wooden crate"
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desc = "Works just as well as a metal one."
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material_drop = /obj/item/stack/sheet/mineral/wood
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material_drop_amount = 6
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icon_state = "wooden"
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base_icon_state = "wooden"
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open_sound = 'sound/machines/closet/wooden_closet_open.ogg'
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close_sound = 'sound/machines/closet/wooden_closet_close.ogg'
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open_sound_volume = 25
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close_sound_volume = 50
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paint_jobs = null
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cutting_tool = /obj/item/crowbar
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/obj/structure/closet/crate/wooden/toy
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name = "toy box"
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desc = "It has the words \"Clown + Mime\" written underneath of it with marker."
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/obj/structure/closet/crate/wooden/toy/PopulateContents()
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. = ..()
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new /obj/item/megaphone/clown(src)
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new /obj/item/reagent_containers/cup/soda_cans/canned_laughter(src)
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new /obj/item/pneumatic_cannon/pie(src)
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new /obj/item/food/pie/cream(src)
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new /obj/item/storage/crayons(src)
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