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Bubberstation/code/game/objects/structures/fireplace.dm

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#define LOG_BURN_TIMER 5000 //SKYRAT EDIT original: #define LOG_BURN_TIMER 150
#define PAPER_BURN_TIMER 5
#define MAXIMUM_BURN_TIMER 100000 //SKYRAT EDIT original: #define MAXIMUM_BURN_TIMER 3000
/obj/structure/fireplace
name = "fireplace"
desc = "A large stone brick fireplace."
icon = 'icons/obj/fluff/fireplace.dmi'
icon_state = "fireplace"
density = FALSE
anchored = TRUE
pixel_x = -16
resistance_flags = FIRE_PROOF
light_color = LIGHT_COLOR_FIRE
light_angle = 170
light_flags = LIGHT_IGNORE_OFFSET
/// is the fireplace lit?
var/lit = FALSE
/// the amount of fuel for the fire
var/fuel_added = 0
/// how much time is left before fire runs out of fuel
var/flame_expiry_timer
/// the looping sound effect that is played while burning
var/datum/looping_sound/burning/burning_loop
/obj/structure/fireplace/Initialize(mapload)
. = ..()
burning_loop = new(src)
/obj/structure/fireplace/Destroy()
STOP_PROCESSING(SSobj, src)
QDEL_NULL(burning_loop)
. = ..()
/obj/structure/fireplace/setDir(newdir)
. = ..()
set_light(l_dir = dir)
/// We're offset back into the wall, account for that
/obj/structure/fireplace/get_light_offset()
var/list/hand_back = ..()
var/list/dir_offset = dir2offset(REVERSE_DIR(dir))
hand_back[1] += dir_offset[1] * 0.5
hand_back[2] += dir_offset[2] * 0.5
return hand_back
/obj/structure/fireplace/proc/try_light(obj/item/O, mob/user)
if(lit)
to_chat(user, span_warning("It's already lit!"))
return FALSE
if(!fuel_added)
to_chat(user, span_warning("[src] needs some fuel to burn!"))
return FALSE
var/msg = O.ignition_effect(src, user)
if(msg)
visible_message(msg)
ignite()
return TRUE
/obj/structure/fireplace/attackby(obj/item/T, mob/user)
if(istype(T, /obj/item/stack/sheet/mineral/wood))
var/obj/item/stack/sheet/mineral/wood/wood = T
var/space_remaining = MAXIMUM_BURN_TIMER - burn_time_remaining()
var/space_for_logs = round(space_remaining / LOG_BURN_TIMER)
if(space_for_logs < 1)
to_chat(user, span_warning("You can't fit any more of [T] in [src]!"))
return
var/logs_used = min(space_for_logs, wood.amount)
wood.use(logs_used)
adjust_fuel_timer(LOG_BURN_TIMER * logs_used)
user.visible_message(span_notice("[user] tosses some wood into [src]."), span_notice("You add some fuel to [src]."))
return
if(istype(T, /obj/item/paper_bin))
var/obj/item/paper_bin/paper_bin = T
user.visible_message(span_notice("[user] throws [T] into [src]."), span_notice("You add [T] to [src]."))
adjust_fuel_timer(PAPER_BURN_TIMER * paper_bin.total_paper)
qdel(paper_bin)
return
if(istype(T, /obj/item/paper))
user.visible_message(span_notice("[user] throws [T] into [src]."), span_notice("You throw [T] into [src]."))
adjust_fuel_timer(PAPER_BURN_TIMER)
qdel(T)
return
if(try_light(T,user))
return
return ..()
/obj/structure/fireplace/update_overlays()
. = ..()
if(!lit)
return
switch(burn_time_remaining())
if(0 to 500)
. += "fireplace_fire0"
if(500 to 1000)
. += "fireplace_fire1"
if(1000 to 1500)
. += "fireplace_fire2"
if(1500 to 2000)
. += "fireplace_fire3"
if(2000 to MAXIMUM_BURN_TIMER)
. += "fireplace_fire4"
. += "fireplace_glow"
/obj/structure/fireplace/proc/adjust_light()
if(!lit)
set_light(0)
return
switch(burn_time_remaining())
if(0 to 19999) //SKYRAT EDIT original: if(0 to 500)
set_light(1)
if(20000 to 39999) //SKYRAT EDIT original: if(500 to 1000)
set_light(2)
if(40000 to 59999) //SKYRAT EDIT original: if(1000 to 1500)
set_light(3)
if(60000 to 79999) //SKYRAT EDIT original: if(1500 to 2000)
set_light(4)
if(80000 to MAXIMUM_BURN_TIMER) //SKYRAT EDIT original: if(2000 to MAXIMUM_BURN_TIMER)
set_light(6)
/obj/structure/fireplace/process(seconds_per_tick)
if(!lit)
return
if(world.time > flame_expiry_timer)
put_out()
return
var/turf/T = get_turf(src)
T.hotspot_expose(700, 2.5 * seconds_per_tick)
update_appearance()
adjust_light()
/obj/structure/fireplace/extinguish()
. = ..()
if(lit)
var/fuel = burn_time_remaining()
flame_expiry_timer = 0
put_out()
adjust_fuel_timer(fuel)
/obj/structure/fireplace/proc/adjust_fuel_timer(amount)
if(lit)
flame_expiry_timer += amount
if(burn_time_remaining() < MAXIMUM_BURN_TIMER)
flame_expiry_timer = world.time + MAXIMUM_BURN_TIMER
else
fuel_added = clamp(fuel_added + amount, 0, MAXIMUM_BURN_TIMER)
/obj/structure/fireplace/proc/burn_time_remaining()
if(lit)
return max(0, flame_expiry_timer - world.time)
else
return max(0, fuel_added)
/obj/structure/fireplace/proc/ignite()
START_PROCESSING(SSobj, src)
burning_loop.start()
lit = TRUE
desc = "A large stone brick fireplace, warm and cozy."
flame_expiry_timer = world.time + fuel_added
fuel_added = 0
update_appearance()
adjust_light()
particles = new /particles/smoke/burning()
switch(dir)
if(SOUTH)
particles.position = list(0, 29, 0)
if(EAST)
particles.position = list(-20, 9, 0)
if(WEST)
particles.position = list(20, 9, 0)
if(NORTH) // there is no icon state for SOUTH
QDEL_NULL(particles)
/obj/structure/fireplace/proc/put_out()
STOP_PROCESSING(SSobj, src)
burning_loop.stop()
lit = FALSE
update_appearance()
adjust_light()
desc = initial(desc)
QDEL_NULL(particles)
#undef LOG_BURN_TIMER
#undef PAPER_BURN_TIMER
#undef MAXIMUM_BURN_TIMER