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Bubberstation/code/modules/admin/admin_verbs.dm
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/client/proc/add_admin_verbs()
control_freak = CONTROL_FREAK_SKIN | CONTROL_FREAK_MACROS
SSadmin_verbs.assosciate_admin(src)
/client/proc/remove_admin_verbs()
control_freak = initial(control_freak)
SSadmin_verbs.deassosciate_admin(src)
ADMIN_VERB(hide_verbs, R_NONE, "Adminverbs - Hide All", "Hide most of your admin verbs.", ADMIN_CATEGORY_MAIN)
user.remove_admin_verbs()
add_verb(user, /client/proc/show_verbs)
to_chat(user, span_interface("Almost all of your adminverbs have been hidden."), confidential = TRUE)
BLACKBOX_LOG_ADMIN_VERB("Hide All Adminverbs")
ADMIN_VERB(admin_ghost, R_ADMIN, "AGhost", "Become a ghost without DNR.", ADMIN_CATEGORY_GAME)
. = TRUE
if(isobserver(user.mob))
//re-enter
var/mob/dead/observer/ghost = user.mob
if(!ghost.mind || !ghost.mind.current) //won't do anything if there is no body
return FALSE
if(!ghost.can_reenter_corpse)
log_admin("[key_name(user)] re-entered corpse")
message_admins("[key_name_admin(user)] re-entered corpse")
ghost.can_reenter_corpse = 1 //force re-entering even when otherwise not possible
ghost.reenter_corpse()
BLACKBOX_LOG_ADMIN_VERB("Admin Reenter")
else if(isnewplayer(user.mob))
to_chat(user, "<font color='red'>Error: Aghost: Can't admin-ghost whilst in the lobby. Join or Observe first.</font>", confidential = TRUE)
return FALSE
else
//ghostize
log_admin("[key_name(user)] admin ghosted.")
message_admins("[key_name_admin(user)] admin ghosted.")
var/mob/body = user.mob
body.ghostize(TRUE)
user.init_verbs()
if(body && !body.key)
body.key = "@[user.key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
BLACKBOX_LOG_ADMIN_VERB("Admin Ghost")
ADMIN_VERB(invisimin, R_ADMIN, "Invisimin", "Toggles ghost-like invisibility.", ADMIN_CATEGORY_GAME)
if(HAS_TRAIT(user.mob, TRAIT_INVISIMIN))
REMOVE_TRAIT(user.mob, TRAIT_INVISIMIN, ADMIN_TRAIT)
user.mob.add_to_all_human_data_huds()
user.mob.RemoveInvisibility(INVISIBILITY_SOURCE_INVISIMIN)
to_chat(user, span_adminnotice(span_bold("Invisimin off. Invisibility reset.")), confidential = TRUE)
return
ADD_TRAIT(user.mob, TRAIT_INVISIMIN, ADMIN_TRAIT)
user.mob.remove_from_all_data_huds()
user.mob.SetInvisibility(INVISIBILITY_OBSERVER, INVISIBILITY_SOURCE_INVISIMIN, INVISIBILITY_PRIORITY_ADMIN)
to_chat(user, span_adminnotice(span_bold("Invisimin on. You are now as invisible as a ghost.")), confidential = TRUE)
ADMIN_VERB(check_antagonists, R_ADMIN, "Check Antagonists", "See all antagonists for the round.", ADMIN_CATEGORY_GAME)
user.holder.check_antagonists()
log_admin("[key_name(user)] checked antagonists.")
if(!isobserver(user.mob) && SSticker.HasRoundStarted())
message_admins("[key_name_admin(user)] checked antagonists.")
BLACKBOX_LOG_ADMIN_VERB("Check Antagonists")
ADMIN_VERB(list_bombers, R_ADMIN, "List Bombers", "Look at all bombs and their likely culprit.", ADMIN_CATEGORY_GAME)
user.holder.list_bombers()
BLACKBOX_LOG_ADMIN_VERB("List Bombers")
ADMIN_VERB(list_signalers, R_ADMIN, "List Signalers", "View all signalers.", ADMIN_CATEGORY_GAME)
user.holder.list_signalers()
BLACKBOX_LOG_ADMIN_VERB("List Signalers")
ADMIN_VERB(list_law_changes, R_ADMIN, "List Law Changes", "View all AI law changes.", ADMIN_CATEGORY_DEBUG)
user.holder.list_law_changes()
BLACKBOX_LOG_ADMIN_VERB("List Law Changes")
ADMIN_VERB(show_manifest, R_ADMIN, "Show Manifest", "View the shift's Manifest.", ADMIN_CATEGORY_DEBUG)
user.holder.show_manifest()
BLACKBOX_LOG_ADMIN_VERB("Show Manifest")
ADMIN_VERB(list_dna, R_ADMIN, "List DNA", "View DNA.", ADMIN_CATEGORY_DEBUG)
user.holder.list_dna()
BLACKBOX_LOG_ADMIN_VERB("List DNA")
ADMIN_VERB(list_fingerprints, R_ADMIN, "List Fingerprints", "View fingerprints.", ADMIN_CATEGORY_DEBUG)
user.holder.list_fingerprints()
BLACKBOX_LOG_ADMIN_VERB("List Fingerprints")
ADMIN_VERB(ban_panel, R_BAN, "Banning Panel", "Ban players here.", ADMIN_CATEGORY_MAIN)
user.holder.ban_panel()
BLACKBOX_LOG_ADMIN_VERB("Banning Panel")
ADMIN_VERB(unban_panel, R_BAN, "Unbanning Panel", "Unban players here.", ADMIN_CATEGORY_MAIN)
user.holder.unban_panel()
BLACKBOX_LOG_ADMIN_VERB("Unbanning Panel")
ADMIN_VERB(game_panel, R_ADMIN, "Game Panel", "Look at the state of the game.", ADMIN_CATEGORY_GAME)
user.holder.Game()
BLACKBOX_LOG_ADMIN_VERB("Game Panel")
ADMIN_VERB(poll_panel, R_POLL, "Server Poll Management", "View and manage polls.", ADMIN_CATEGORY_MAIN)
user.holder.poll_list_panel()
BLACKBOX_LOG_ADMIN_VERB("Server Poll Management")
/// Returns this client's stealthed ckey
/client/proc/getStealthKey()
return GLOB.stealthminID[ckey]
/// Takes a stealthed ckey as input, returns the true key it represents
/proc/findTrueKey(stealth_key)
if(!stealth_key)
return
for(var/potentialKey in GLOB.stealthminID)
if(GLOB.stealthminID[potentialKey] == stealth_key)
return potentialKey
/// Hands back a stealth ckey to use, guarenteed to be unique
/proc/generateStealthCkey()
var/guess = rand(0, 1000)
var/text_guess
var/valid_found = FALSE
while(valid_found == FALSE)
valid_found = TRUE
text_guess = "@[num2text(guess)]"
// We take a guess at some number, and if it's not in the existing stealthmin list we exit
for(var/key in GLOB.stealthminID)
// If it is in the list tho, we up one number, and redo the loop
if(GLOB.stealthminID[key] == text_guess)
guess += 1
valid_found = FALSE
break
return text_guess
/client/proc/createStealthKey()
GLOB.stealthminID["[ckey]"] = generateStealthCkey()
ADMIN_VERB(stealth, R_STEALTH, "Stealth Mode", "Toggle stealth.", ADMIN_CATEGORY_MAIN)
if(user.holder.fakekey)
user.disable_stealth_mode()
else
user.enable_stealth_mode()
BLACKBOX_LOG_ADMIN_VERB("Stealth Mode")
#define STEALTH_MODE_TRAIT "stealth_mode"
/client/proc/enable_stealth_mode()
var/new_key = ckeyEx(stripped_input(usr, "Enter your desired display name.", "Fake Key", key, 26))
if(!new_key)
return
holder.fakekey = new_key
createStealthKey()
if(isobserver(mob))
mob.SetInvisibility(INVISIBILITY_ABSTRACT, INVISIBILITY_SOURCE_STEALTHMODE, INVISIBILITY_PRIORITY_ADMIN)
mob.alpha = 0 //JUUUUST IN CASE
mob.name = " "
mob.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
ADD_TRAIT(mob, TRAIT_ORBITING_FORBIDDEN, STEALTH_MODE_TRAIT)
QDEL_NULL(mob.orbiters)
log_admin("[key_name(usr)] has turned stealth mode ON")
message_admins("[key_name_admin(usr)] has turned stealth mode ON")
/client/proc/disable_stealth_mode()
holder.fakekey = null
if(isobserver(mob))
mob.RemoveInvisibility(INVISIBILITY_SOURCE_STEALTHMODE)
mob.alpha = initial(mob.alpha)
if(mob.mind)
if(mob.mind.ghostname)
mob.name = mob.mind.ghostname
else
mob.name = mob.mind.name
else
mob.name = mob.real_name
mob.mouse_opacity = initial(mob.mouse_opacity)
REMOVE_TRAIT(mob, TRAIT_ORBITING_FORBIDDEN, STEALTH_MODE_TRAIT)
log_admin("[key_name(usr)] has turned stealth mode OFF")
message_admins("[key_name_admin(usr)] has turned stealth mode OFF")
#undef STEALTH_MODE_TRAIT
ADMIN_VERB(drop_bomb, R_FUN, "Drop Bomb", "Cause an explosion of varying strength at your location", ADMIN_CATEGORY_FUN)
var/list/choices = list("Small Bomb (1, 2, 3, 3)", "Medium Bomb (2, 3, 4, 4)", "Big Bomb (3, 5, 7, 5)", "Maxcap", "Custom Bomb")
var/choice = tgui_input_list(user, "What size explosion would you like to produce? NOTE: You can do all this rapidly and in an IC manner (using cruise missiles!) with the Config/Launch Supplypod verb. WARNING: These ignore the maxcap", "Drop Bomb", choices)
if(isnull(choice))
return
var/turf/epicenter = user.mob.loc
switch(choice)
if("Small Bomb (1, 2, 3, 3)")
explosion(epicenter, devastation_range = 1, heavy_impact_range = 2, light_impact_range = 3, flash_range = 3, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob)
if("Medium Bomb (2, 3, 4, 4)")
explosion(epicenter, devastation_range = 2, heavy_impact_range = 3, light_impact_range = 4, flash_range = 4, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob)
if("Big Bomb (3, 5, 7, 5)")
explosion(epicenter, devastation_range = 3, heavy_impact_range = 5, light_impact_range = 7, flash_range = 5, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob)
if("Maxcap")
explosion(epicenter, devastation_range = GLOB.MAX_EX_DEVESTATION_RANGE, heavy_impact_range = GLOB.MAX_EX_HEAVY_RANGE, light_impact_range = GLOB.MAX_EX_LIGHT_RANGE, flash_range = GLOB.MAX_EX_FLASH_RANGE, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob)
if("Custom Bomb")
var/range_devastation = input(user, "Devastation range (in tiles):") as null|num
if(range_devastation == null)
return
var/range_heavy = input(user, "Heavy impact range (in tiles):") as null|num
if(range_heavy == null)
return
var/range_light = input(user, "Light impact range (in tiles):") as null|num
if(range_light == null)
return
var/range_flash = input(user, "Flash range (in tiles):") as null|num
if(range_flash == null)
return
if(range_devastation > GLOB.MAX_EX_DEVESTATION_RANGE || range_heavy > GLOB.MAX_EX_HEAVY_RANGE || range_light > GLOB.MAX_EX_LIGHT_RANGE || range_flash > GLOB.MAX_EX_FLASH_RANGE)
if(tgui_alert(user, "Bomb is bigger than the maxcap. Continue?",,list("Yes","No")) != "Yes")
return
epicenter = get_turf(user.mob) //We need to reupdate as they may have moved again
explosion(epicenter, devastation_range = range_devastation, heavy_impact_range = range_heavy, light_impact_range = range_light, flash_range = range_flash, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob)
message_admins("[ADMIN_LOOKUPFLW(user.mob)] creating an admin explosion at [epicenter.loc].")
log_admin("[key_name(user)] created an admin explosion at [epicenter.loc].")
BLACKBOX_LOG_ADMIN_VERB("Drop Bomb")
ADMIN_VERB(drop_bomb_dynex, R_FUN, "Drop DynEx Bomb", "Cause an explosion of varying strength at your location.", ADMIN_CATEGORY_FUN)
var/ex_power = input(user, "Explosive Power:") as null|num
var/turf/epicenter = get_turf(user.mob)
if(!ex_power || !epicenter)
return
dyn_explosion(epicenter, ex_power)
message_admins("[ADMIN_LOOKUPFLW(user.mob)] creating an admin explosion at [epicenter.loc].")
log_admin("[key_name(user)] created an admin explosion at [epicenter.loc].")
BLACKBOX_LOG_ADMIN_VERB("Drop Dynamic Bomb")
ADMIN_VERB(get_dynex_range, R_FUN, "Get DynEx Range", "Get the estimated range of a bomb using explosive power.", ADMIN_CATEGORY_DEBUG)
var/ex_power = input(user, "Explosive Power:") as null|num
if (isnull(ex_power))
return
var/range = round((2 * ex_power)**GLOB.DYN_EX_SCALE)
to_chat(user, "Estimated Explosive Range: (Devastation: [round(range*0.25)], Heavy: [round(range*0.5)], Light: [round(range)])", confidential = TRUE)
ADMIN_VERB(get_dynex_power, R_FUN, "Get DynEx Power", "Get the estimated required power of a bomb to reach the given range.", ADMIN_CATEGORY_DEBUG)
var/ex_range = input(user, "Light Explosion Range:") as null|num
if (isnull(ex_range))
return
var/power = (0.5 * ex_range)**(1/GLOB.DYN_EX_SCALE)
to_chat(user, "Estimated Explosive Power: [power]", confidential = TRUE)
ADMIN_VERB(set_dynex_scale, R_FUN, "Set DynEx Scale", "Set the scale multiplier on dynex explosions. Default 0.5.", ADMIN_CATEGORY_DEBUG)
var/ex_scale = input(user, "New DynEx Scale:") as null|num
if(!ex_scale)
return
GLOB.DYN_EX_SCALE = ex_scale
log_admin("[key_name(user)] has modified Dynamic Explosion Scale: [ex_scale]")
message_admins("[key_name_admin(user)] has modified Dynamic Explosion Scale: [ex_scale]")
ADMIN_VERB(atmos_control, R_DEBUG|R_SERVER, "Atmos Control Panel", "Open the atmospherics control panel.", ADMIN_CATEGORY_DEBUG)
SSair.ui_interact(user.mob)
ADMIN_VERB(reload_cards, R_DEBUG, "Reload Cards", "Reload all TCG cards.", ADMIN_CATEGORY_DEBUG)
if(!SStrading_card_game.loaded)
message_admins("The card subsystem is not currently loaded")
return
SStrading_card_game.reloadAllCardFiles()
ADMIN_VERB(validate_cards, R_DEBUG, "Validate Cards", "Validate the card settings.", ADMIN_CATEGORY_DEBUG)
if(!SStrading_card_game.loaded)
message_admins("The card subsystem is not currently loaded")
return
var/message = SStrading_card_game.check_cardpacks(SStrading_card_game.card_packs)
message += SStrading_card_game.check_card_datums()
if(message)
message_admins(message)
else
message_admins("No errors found in card rarities or overrides.")
ADMIN_VERB(test_cardpack_distribution, R_DEBUG, "Test Cardpack Distribution", "Test the distribution of a card pack.", ADMIN_CATEGORY_DEBUG)
if(!SStrading_card_game.loaded)
message_admins("The card subsystem is not currently loaded")
return
var/pack = tgui_input_list(user, "Which pack should we test?", "You fucked it didn't you", sort_list(SStrading_card_game.card_packs))
if(!pack)
return
var/batch_count = tgui_input_number(user, "How many times should we open it?", "Don't worry, I understand")
var/batch_size = tgui_input_number(user, "How many cards per batch?", "I hope you remember to check the validation")
var/guar = tgui_input_number(user, "Should we use the pack's guaranteed rarity? If so, how many?", "We've all been there. Man you should have seen the old system")
SStrading_card_game.check_card_distribution(pack, batch_size, batch_count, guar)
ADMIN_VERB(print_cards, R_DEBUG, "Print Cards", "Print all cards to chat.", ADMIN_CATEGORY_DEBUG)
SStrading_card_game.printAllCards()
ADMIN_VERB(give_mob_action, R_FUN, "Give Mob Action", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/ability_recipient)
var/static/list/all_mob_actions = sort_list(subtypesof(/datum/action/cooldown/mob_cooldown), GLOBAL_PROC_REF(cmp_typepaths_asc))
var/static/list/actions_by_name = list()
if (!length(actions_by_name))
for (var/datum/action/cooldown/mob_cooldown as anything in all_mob_actions)
actions_by_name["[initial(mob_cooldown.name)] ([mob_cooldown])"] = mob_cooldown
var/ability = tgui_input_list(user, "Choose an ability", "Ability", actions_by_name)
if(isnull(ability))
return
var/ability_type = actions_by_name[ability]
var/datum/action/cooldown/mob_cooldown/add_ability
var/make_sequence = tgui_alert(user, "Would you like this action to be a sequence of multiple abilities?", "Sequence Ability", list("Yes", "No"))
if(make_sequence == "Yes")
add_ability = new /datum/action/cooldown/mob_cooldown(ability_recipient)
add_ability.sequence_actions = list()
while(!isnull(ability_type))
var/ability_delay = tgui_input_number(user, "Enter the delay in seconds before the next ability in the sequence is used", "Ability Delay", 2)
if(isnull(ability_delay) || ability_delay < 0)
ability_delay = 0
add_ability.sequence_actions[ability_type] = ability_delay * 1 SECONDS
ability = tgui_input_list(user, "Choose a new sequence ability", "Sequence Ability", actions_by_name)
ability_type = actions_by_name[ability]
var/ability_cooldown = tgui_input_number(user, "Enter the sequence abilities cooldown in seconds", "Ability Cooldown", 2)
if(isnull(ability_cooldown) || ability_cooldown < 0)
ability_cooldown = 2
add_ability.cooldown_time = ability_cooldown * 1 SECONDS
var/ability_melee_cooldown = tgui_input_number(user, "Enter the abilities melee cooldown in seconds", "Melee Cooldown", 2)
if(isnull(ability_melee_cooldown) || ability_melee_cooldown < 0)
ability_melee_cooldown = 2
add_ability.melee_cooldown_time = ability_melee_cooldown * 1 SECONDS
add_ability.name = tgui_input_text(user, "Choose ability name", "Ability name", "Generic Ability", max_length = MAX_NAME_LEN)
add_ability.create_sequence_actions()
else
add_ability = new ability_type(ability_recipient)
if(isnull(ability_recipient))
return
add_ability.Grant(ability_recipient)
message_admins("[key_name_admin(user)] added mob ability [ability_type] to mob [ability_recipient].")
log_admin("[key_name(user)] added mob ability [ability_type] to mob [ability_recipient].")
BLACKBOX_LOG_ADMIN_VERB("Add Mob Ability")
ADMIN_VERB(remove_mob_action, R_FUN, "Remove Mob Action", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/removal_target)
var/list/target_abilities = list()
for(var/datum/action/cooldown/mob_cooldown/ability in removal_target.actions)
target_abilities[ability.name] = ability
if(!length(target_abilities))
return
var/chosen_ability = tgui_input_list(user, "Choose the spell to remove from [removal_target]", "Depower", sort_list(target_abilities))
if(isnull(chosen_ability))
return
var/datum/action/cooldown/mob_cooldown/to_remove = target_abilities[chosen_ability]
if(!istype(to_remove))
return
qdel(to_remove)
log_admin("[key_name(user)] removed the ability [chosen_ability] from [key_name(removal_target)].")
message_admins("[key_name_admin(user)] removed the ability [chosen_ability] from [key_name_admin(removal_target)].")
BLACKBOX_LOG_ADMIN_VERB("Remove Mob Ability")
ADMIN_VERB(give_spell, R_FUN, "Give Spell", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/spell_recipient)
var/which = tgui_alert(user, "Chose by name or by type path?", "Chose option", list("Name", "Typepath"))
if(!which)
return
if(QDELETED(spell_recipient))
to_chat(user, span_warning("The intended spell recipient no longer exists."))
return
var/list/spell_list = list()
for(var/datum/action/cooldown/spell/to_add as anything in subtypesof(/datum/action/cooldown/spell))
var/spell_name = initial(to_add.name)
if(spell_name == "Spell") // abstract or un-named spells should be skipped.
continue
if(which == "Name")
spell_list[spell_name] = to_add
else
spell_list += to_add
var/chosen_spell = tgui_input_list(user, "Choose the spell to give to [spell_recipient]", "ABRAKADABRA", sort_list(spell_list))
if(isnull(chosen_spell))
return
var/datum/action/cooldown/spell/spell_path = which == "Typepath" ? chosen_spell : spell_list[chosen_spell]
if(!ispath(spell_path))
return
var/robeless = (tgui_alert(user, "Would you like to force this spell to be robeless?", "Robeless Casting?", list("Force Robeless", "Use Spell Setting")) == "Force Robeless")
if(QDELETED(spell_recipient))
to_chat(user, span_warning("The intended spell recipient no longer exists."))
return
BLACKBOX_LOG_ADMIN_VERB("Give Spell")
log_admin("[key_name(user)] gave [key_name(spell_recipient)] the spell [chosen_spell][robeless ? " (Forced robeless)" : ""].")
message_admins("[key_name_admin(user)] gave [key_name_admin(spell_recipient)] the spell [chosen_spell][robeless ? " (Forced robeless)" : ""].")
var/datum/action/cooldown/spell/new_spell = new spell_path(spell_recipient.mind || spell_recipient)
if(robeless)
new_spell.spell_requirements &= ~SPELL_REQUIRES_WIZARD_GARB
new_spell.Grant(spell_recipient)
if(!spell_recipient.mind)
to_chat(user, span_userdanger("Spells given to mindless mobs will belong to the mob and not their mind, \
and as such will not be transferred if their mind changes body (Such as from Mindswap)."))
ADMIN_VERB(remove_spell, R_FUN, "Remove Spell", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/removal_target)
var/list/target_spell_list = list()
for(var/datum/action/cooldown/spell/spell in removal_target.actions)
target_spell_list[spell.name] = spell
if(!length(target_spell_list))
return
var/chosen_spell = tgui_input_list(user, "Choose the spell to remove from [removal_target]", "ABRAKADABRA", sort_list(target_spell_list))
if(isnull(chosen_spell))
return
var/datum/action/cooldown/spell/to_remove = target_spell_list[chosen_spell]
if(!istype(to_remove))
return
qdel(to_remove)
log_admin("[key_name(user)] removed the spell [chosen_spell] from [key_name(removal_target)].")
message_admins("[key_name_admin(user)] removed the spell [chosen_spell] from [key_name_admin(removal_target)].")
BLACKBOX_LOG_ADMIN_VERB("Remove Spell")
ADMIN_VERB(give_disease, R_FUN, "Give Disease", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/living/victim)
var/datum/disease/D = input(user, "Choose the disease to give to that guy", "ACHOO") as null|anything in sort_list(SSdisease.diseases, GLOBAL_PROC_REF(cmp_typepaths_asc))
if(!D)
return
victim.ForceContractDisease(new D, FALSE, TRUE)
BLACKBOX_LOG_ADMIN_VERB("Give Disease")
log_admin("[key_name(user)] gave [key_name(victim)] the disease [D].")
message_admins(span_adminnotice("[key_name_admin(user)] gave [key_name_admin(victim)] the disease [D]."))
ADMIN_VERB_AND_CONTEXT_MENU(object_say, R_FUN, "OSay", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, obj/speaker in world)
var/message = tgui_input_text(user, "What do you want the message to be?", "Make Sound", encode = FALSE)
if(!message)
return
speaker.say(message, sanitize = FALSE)
log_admin("[key_name(user)] made [speaker] at [AREACOORD(speaker)] say \"[message]\"")
message_admins(span_adminnotice("[key_name_admin(user)] made [speaker] at [AREACOORD(speaker)]. say \"[message]\""))
BLACKBOX_LOG_ADMIN_VERB("Object Say")
ADMIN_VERB(build_mode_self, R_BUILD, "Toggle Build Mode Self", "Toggle build mode for yourself.", ADMIN_CATEGORY_EVENTS)
togglebuildmode(user.mob) // why is this a global proc???
BLACKBOX_LOG_ADMIN_VERB("Toggle Build Mode")
ADMIN_VERB(check_ai_laws, R_ADMIN, "Check AI Laws", "View the current AI laws.", ADMIN_CATEGORY_GAME)
user.holder.output_ai_laws()
ADMIN_VERB(manage_sect, R_ADMIN, "Manage Religious Sect", "Manages the chaplain's religion.", ADMIN_CATEGORY_GAME)
if (!isnull(GLOB.religious_sect))
var/you_sure = tgui_alert(
user,
"The Chaplain has already chosen [GLOB.religious_sect.name], override their selection?",
"Replace God?",
list("Yes", "Cancel"),
)
if (you_sure != "Yes")
return
var/static/list/choices = list()
if (!length(choices))
choices["nothing"] = null
for(var/datum/religion_sect/sect as anything in subtypesof(/datum/religion_sect))
choices[initial(sect.name)] = sect
var/choice = tgui_input_list(user, "Set new Chaplain sect", "God Picker", choices)
if(isnull(choice))
return
if(choice == "nothing")
reset_religious_sect()
return
set_new_religious_sect(choices[choice], reset_existing = TRUE)
ADMIN_VERB(deadmin, R_NONE, "DeAdmin", "Shed your admin powers.", ADMIN_CATEGORY_MAIN)
user.holder.deactivate()
to_chat(user, span_interface("You are now a normal player."))
log_admin("[key_name(user)] deadminned themselves.")
message_admins("[key_name_admin(user)] deadminned themselves.")
BLACKBOX_LOG_ADMIN_VERB("Deadmin")
ADMIN_VERB(populate_world, R_DEBUG, "Populate World", "Populate the world with test mobs.", ADMIN_CATEGORY_DEBUG, amount = 50 as num)
for (var/i in 1 to amount)
var/turf/tile = get_safe_random_station_turf()
var/mob/living/carbon/human/hooman = new(tile)
hooman.equipOutfit(pick(subtypesof(/datum/outfit)))
testing("Spawned test mob at [get_area_name(tile, TRUE)] ([tile.x],[tile.y],[tile.z])")
ADMIN_VERB(toggle_ai_interact, R_ADMIN, "Toggle Admin AI Interact", "Allows you to interact with most machines as an AI would as a ghost.", ADMIN_CATEGORY_GAME)
var/doesnt_have_silicon_access = !HAS_TRAIT_FROM(user, TRAIT_AI_ACCESS, ADMIN_TRAIT)
if(doesnt_have_silicon_access)
ADD_TRAIT(user, TRAIT_AI_ACCESS, ADMIN_TRAIT)
else
REMOVE_TRAIT(user, TRAIT_AI_ACCESS, ADMIN_TRAIT)
log_admin("[key_name(user)] has [doesnt_have_silicon_access ? "activated" : "deactivated"] Admin AI Interact")
message_admins("[key_name_admin(user)] has [doesnt_have_silicon_access ? "activated" : "deactivated"] their AI interaction")
ADMIN_VERB(debug_statpanel, R_DEBUG, "Debug Stat Panel", "Toggles local debug of the stat panel", ADMIN_CATEGORY_DEBUG)
user.stat_panel.send_message("create_debug")
ADMIN_VERB(display_sendmaps, R_DEBUG, "Send Maps Profile", "View the profile.", ADMIN_CATEGORY_DEBUG)
user << link("?debug=profile&type=sendmaps&window=test")
ADMIN_VERB(spawn_debug_full_crew, R_DEBUG, "Spawn Debug Full Crew", "Creates a full crew for the station, flling datacore and assigning minds and jobs.", ADMIN_CATEGORY_DEBUG)
if(SSticker.current_state != GAME_STATE_PLAYING)
to_chat(user, "You should only be using this after a round has setup and started.")
return
// Two input checks here to make sure people are certain when they're using this.
if(tgui_alert(user, "This command will create a bunch of dummy crewmembers with minds, job, and datacore entries, which will take a while and fill the manifest.", "Spawn Crew", list("Yes", "Cancel")) != "Yes")
return
if(tgui_alert(user, "I sure hope you aren't doing this on live. Are you sure?", "Spawn Crew (Be certain)", list("Yes", "Cancel")) != "Yes")
return
// Find the observer spawn, so we have a place to dump the dummies.
var/obj/effect/landmark/observer_start/observer_point = locate(/obj/effect/landmark/observer_start) in GLOB.landmarks_list
var/turf/destination = get_turf(observer_point)
if(!destination)
to_chat(user, "Failed to find the observer spawn to send the dummies.")
return
// Okay, now go through all nameable occupations.
// Pick out all jobs that have JOB_CREW_MEMBER set.
// Then, spawn a human and slap a person into it.
var/number_made = 0
for(var/rank in SSjob.name_occupations)
var/datum/job/job = SSjob.get_job(rank)
// JOB_CREW_MEMBER is all jobs that pretty much aren't silicon
if(!(job.job_flags & JOB_CREW_MEMBER))
continue
// Create our new_player for this job and set up its mind.
var/mob/dead/new_player/new_guy = new()
new_guy.mind_initialize()
new_guy.mind.name = "[rank] Dummy"
// Assign the rank to the new player dummy.
if(!SSjob.assign_role(new_guy, job, do_eligibility_checks = FALSE))
qdel(new_guy)
to_chat(user, "[rank] wasn't able to be spawned.")
continue
// It's got a job, spawn in a human and shove it in the human.
var/mob/living/carbon/human/character = new(destination)
character.name = new_guy.mind.name
new_guy.mind.transfer_to(character)
qdel(new_guy)
// Then equip up the human with job gear.
SSjob.equip_rank(character, job)
job.after_latejoin_spawn(character)
// Finally, ensure the minds are tracked and in the manifest.
SSticker.minds += character.mind
if(ishuman(character))
GLOB.manifest.inject(character)
number_made++
CHECK_TICK
to_chat(user, "[number_made] crewmembers have been created.")
ADMIN_VERB(debug_spell_requirements, R_DEBUG, "Debug Spell Requirements", "View all spells and their requirements.", ADMIN_CATEGORY_DEBUG)
var/header = "<tr><th>Name</th> <th>Requirements</th>"
var/all_requirements = list()
for(var/datum/action/cooldown/spell/spell as anything in typesof(/datum/action/cooldown/spell))
if(initial(spell.name) == "Spell")
continue
var/list/real_reqs = list()
var/reqs = initial(spell.spell_requirements)
if(reqs & SPELL_CASTABLE_AS_BRAIN)
real_reqs += "Castable as brain"
if(reqs & SPELL_REQUIRES_HUMAN)
real_reqs += "Must be human"
if(reqs & SPELL_REQUIRES_MIME_VOW)
real_reqs += "Must be miming"
if(reqs & SPELL_REQUIRES_MIND)
real_reqs += "Must have a mind"
if(reqs & SPELL_REQUIRES_NO_ANTIMAGIC)
real_reqs += "Must have no antimagic"
if(reqs & SPELL_REQUIRES_STATION)
real_reqs += "Must be on the station z-level"
if(reqs & SPELL_REQUIRES_WIZARD_GARB)
real_reqs += "Must have wizard clothes"
all_requirements += "<tr><td>[initial(spell.name)]</td> <td>[english_list(real_reqs, "No requirements")]</td></tr>"
var/page_style = "<style>table, th, td {border: 1px solid black;border-collapse: collapse;}</style>"
var/page_contents = "[page_style]<table style=\"width:100%\">[header][jointext(all_requirements, "")]</table>"
var/datum/browser/popup = new(user.mob, "spellreqs", "Spell Requirements", 600, 400)
popup.set_content(page_contents)
popup.open()
ADMIN_VERB(load_lazy_template, R_ADMIN, "Load/Jump Lazy Template", "Loads a lazy template and/or jumps to it.", ADMIN_CATEGORY_EVENTS)
var/list/choices = LAZY_TEMPLATE_KEY_LIST_ALL()
var/choice = tgui_input_list(user, "Key?", "Lazy Loader", choices)
var/teleport_to_template = tgui_input_list(user, "Jump to template after loading?", "Where to?", list("Yes", "No"))
if(!choice)
return
choice = choices[choice]
if(!choice)
to_chat(user, span_warning("No template with that key found, report this!"))
return
var/already_loaded = LAZYACCESS(SSmapping.loaded_lazy_templates, choice)
var/force_load = FALSE
if(already_loaded && (tgui_alert(user, "Template already loaded.", "", list("Jump", "Load Again")) == "Load Again"))
force_load = TRUE
var/datum/turf_reservation/reservation = SSmapping.lazy_load_template(choice, force = force_load)
if(!reservation)
to_chat(user, span_boldwarning("Failed to load template!"))
return
if(teleport_to_template == "Yes")
if(!isobserver(user.mob))
SSadmin_verbs.dynamic_invoke_verb(user, /datum/admin_verb/admin_ghost)
user.mob.forceMove(reservation.bottom_left_turfs[1])
to_chat(user, span_boldnicegreen("Template loaded, you have been moved to the bottom left of the reservation."))
message_admins("[key_name_admin(user)] has loaded lazy template '[choice]'")
ADMIN_VERB(library_control, R_BAN, "Library Management", "List and manage the Library.", ADMIN_CATEGORY_MAIN)
if(!user.holder.library_manager)
user.holder.library_manager = new
user.holder.library_manager.ui_interact(user.mob)
BLACKBOX_LOG_ADMIN_VERB("Library Management")
ADMIN_VERB(create_mob_worm, R_FUN, "Create Mob Worm", "Attach a linked list of mobs to your marked mob.", ADMIN_CATEGORY_FUN)
if(!isliving(user.holder.marked_datum))
to_chat(user, span_warning("Error: Please mark a mob to attach mobs to."))
return
var/mob/living/head = user.holder.marked_datum
var/attempted_target_path = tgui_input_text(
user,
"Enter typepath of a mob you'd like to make your chain from.",
"Typepath",
"[/mob/living/basic/pet/dog/corgi/ian]",
)
if (isnull(attempted_target_path))
return //The user pressed "Cancel"
var/desired_mob = text2path(attempted_target_path)
if(!ispath(desired_mob))
desired_mob = pick_closest_path(attempted_target_path, make_types_fancy(subtypesof(/mob/living)))
if(isnull(desired_mob) || !ispath(desired_mob) || QDELETED(head))
return //The user pressed "Cancel"
var/amount = tgui_input_number(user, "How long should our tail be?", "Worm Configurator", default = 3, min_value = 1)
if (isnull(amount) || amount < 1 || QDELETED(head))
return
head.AddComponent(/datum/component/mob_chain)
var/mob/living/previous = head
for (var/i in 1 to amount)
var/mob/living/segment = new desired_mob(head.drop_location())
if (QDELETED(segment)) // ffs mobs which replace themselves with other mobs
i--
continue
ADD_TRAIT(segment, TRAIT_PERMANENTLY_MORTAL, INNATE_TRAIT)
QDEL_NULL(segment.ai_controller)
segment.AddComponent(/datum/component/mob_chain, front = previous)
previous = segment