Files
Bubberstation/code/modules/admin/fun_balloon.dm
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

174 lines
4.9 KiB
Plaintext

/obj/effect/fun_balloon
name = "fun balloon"
desc = "This is going to be a laugh riot."
icon = 'icons/obj/toys/balloons.dmi'
icon_state = "syndballoon"
anchored = TRUE
var/popped = FALSE
var/pop_sound_effect = 'sound/items/party_horn.ogg'
/obj/effect/fun_balloon/Initialize(mapload)
. = ..()
SSobj.processing |= src
/obj/effect/fun_balloon/Destroy()
SSobj.processing -= src
. = ..()
/obj/effect/fun_balloon/process()
if(!popped && check() && !QDELETED(src))
popped = TRUE
effect()
pop()
/obj/effect/fun_balloon/proc/check()
return FALSE
/obj/effect/fun_balloon/proc/effect()
return
/obj/effect/fun_balloon/proc/pop()
visible_message(span_notice("[src] pops!"))
playsound(get_turf(src), pop_sound_effect, 50, TRUE, -1)
qdel(src)
// ----------- Sentience Balloon
/obj/effect/fun_balloon/sentience
name = "sentience fun balloon"
desc = "When this pops, things are gonna get more aware around here."
var/group_name = "a bunch of giant spiders"
var/effect_range = 3
var/antag_type = null
var/make_antag = FALSE
/obj/effect/fun_balloon/sentience/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "SentienceFunBalloon", name)
ui.open()
/obj/effect/fun_balloon/sentience/ui_data(mob/user)
var/list/data = list()
data["group_name"] = group_name
data["range"] = effect_range
data["antag"] = make_antag
return data
/obj/effect/fun_balloon/sentience/ui_state(mob/user)
return GLOB.admin_state
/obj/effect/fun_balloon/sentience/ui_status(mob/user, datum/ui_state/state)
if(popped)
return UI_CLOSE
if(isAdminObserver(user)) // ignore proximity if we're an admin
return UI_INTERACTIVE
return ..()
/obj/effect/fun_balloon/sentience/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
switch(action)
if("group_name")
group_name = params["updated_name"]
if("effect_range")
effect_range = params["updated_range"]
if("select_antag")
var/list/paths = subtypesof(/datum/antagonist)
antag_type = input(usr,"Select antag", "Antagonist selection") as null|anything in sort_list(paths)
make_antag = TRUE
if("pop")
if(!popped)
popped = TRUE
effect()
pop()
return TRUE
/obj/effect/fun_balloon/sentience/effect()
var/list/bodies = list()
for(var/mob/living/possessable in range(effect_range, get_turf(src)))
if (!possessable.ckey && possessable.stat == CONSCIOUS) // Only assign ghosts to living, non-occupied mobs!
bodies += possessable
var/list/candidates = SSpolling.poll_ghosts_for_targets(
question = "Would you like to be [span_notice(group_name)]?",
role = ROLE_SENTIENCE,
check_jobban = ROLE_SENTIENCE,
poll_time = 10 SECONDS,
checked_targets = bodies,
ignore_category = POLL_IGNORE_SHUTTLE_DENIZENS,
alert_pic = src,
role_name_text = "sentience fun balloon",
)
while(LAZYLEN(candidates) && LAZYLEN(bodies))
var/mob/dead/observer/C = pick_n_take(candidates)
var/mob/living/body = pick_n_take(bodies)
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(body)])")
body.ghostize(FALSE)
body.key = C.key
if (make_antag)
body.mind.add_antag_datum(antag_type)
continue
new /obj/effect/temp_visual/gravpush(get_turf(body))
// ----------- Emergency Shuttle Balloon
/obj/effect/fun_balloon/sentience/emergency_shuttle
name = "shuttle sentience fun balloon"
var/trigger_time = 60
/obj/effect/fun_balloon/sentience/emergency_shuttle/check()
. = FALSE
if(SSshuttle.emergency && (SSshuttle.emergency.timeLeft() <= trigger_time) && (SSshuttle.emergency.mode == SHUTTLE_CALL))
. = TRUE
// ----------- Scatter Balloon
/obj/effect/fun_balloon/scatter
name = "scatter fun balloon"
desc = "When this pops, you're not going to be around here anymore."
var/effect_range = 5
/obj/effect/fun_balloon/scatter/effect()
for(var/mob/living/M in range(effect_range, get_turf(src)))
var/turf/T = find_safe_turf(zlevel = src.z)
new /obj/effect/temp_visual/gravpush(get_turf(M))
M.forceMove(T)
to_chat(M, span_notice("Pop!"), confidential = TRUE)
// ----------- Station Crash
// Can't think of anywhere better to put it right now
/obj/effect/station_crash
name = "station crash"
desc = "With no survivors!"
icon = 'icons/obj/toys/balloons.dmi'
icon_state = "syndballoon"
anchored = TRUE
var/min_crash_strength = 3
var/max_crash_strength = 15
/obj/effect/station_crash/Initialize(mapload)
..()
shuttle_crash()
return INITIALIZE_HINT_QDEL
/obj/effect/station_crash/proc/shuttle_crash()
var/crash_strength = rand(min_crash_strength,max_crash_strength)
for (var/S in SSshuttle.stationary_docking_ports)
var/obj/docking_port/stationary/SM = S
if (SM.shuttle_id == "emergency_home")
var/new_dir = REVERSE_DIR(SM.dir)
SM.forceMove(get_ranged_target_turf(SM, new_dir, crash_strength))
break
/obj/effect/station_crash/devastating
name = "devastating station crash"
desc = "Absolute Destruction. Will crash the shuttle far into the station."
min_crash_strength = 15
max_crash_strength = 25