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* Fixes outfit manager harddel (#84930) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Closing outfit manager UI qdeled its static instance. Pretty bad. No reason to delete it either, datum doesn't store anything and is used purely for UI functionality. Closes #84856 ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 admin: Outfit manager UI no longer harddels after closing and thus is usable more than once /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> * Fixes outfit manager harddel --------- Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
64 lines
1.8 KiB
Plaintext
64 lines
1.8 KiB
Plaintext
ADMIN_VERB(outfit_manager, R_DEBUG|R_ADMIN, "Outfit Manager", "View and edit outfits.", ADMIN_CATEGORY_DEBUG)
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var/static/datum/outfit_manager/ui = new
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ui.ui_interact(user.mob)
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/datum/outfit_manager
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/datum/outfit_manager/ui_state(mob/user)
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return GLOB.admin_state
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/datum/outfit_manager/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "OutfitManager")
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ui.open()
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/datum/outfit_manager/proc/entry(datum/outfit/outfit)
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var/vv = FALSE
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var/datum/outfit/varedit/varoutfit = outfit
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if(istype(varoutfit))
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vv = length(varoutfit.vv_values)
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return list(
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"name" = "[outfit.name] [vv ? "(VV)" : ""]",
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"ref" = REF(outfit),
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)
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/datum/outfit_manager/ui_data(mob/user)
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var/list/data = list()
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var/list/outfits = list()
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for(var/datum/outfit/custom_outfit in GLOB.custom_outfits)
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outfits += list(entry(custom_outfit))
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data["outfits"] = outfits
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return data
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/datum/outfit_manager/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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if(..())
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return
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. = TRUE
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switch(action)
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if("new")
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ui.user.client.open_outfit_editor(new /datum/outfit)
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if("load")
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ui.user.client.holder.load_outfit(ui.user)
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if("copy")
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var/datum/outfit/outfit = tgui_input_list(ui.user, "Pick an outfit to copy from", "Outfit Manager", subtypesof(/datum/outfit))
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if(isnull(outfit))
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return
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if(!ispath(outfit))
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return
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ui.user.client.open_outfit_editor(new outfit)
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var/datum/outfit/target_outfit = locate(params["outfit"])
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if(!istype(target_outfit))
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return
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switch(action) //wow we're switching through action again this is horrible optimization smh
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if("edit")
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ui.user.client.open_outfit_editor(target_outfit)
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if("save")
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ui.user.client.holder.save_outfit(ui.user, target_outfit)
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if("delete")
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ui.user.client.holder.delete_outfit(ui.user, target_outfit)
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