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Bubberstation/code/modules/admin/smites/bsa.dm
SkyratBot 0c9149bf35 [MIRROR] Refactor gib code to use bitflags and have documentation [MDB IGNORE] (#24143)
* Refactor gib code to use bitflags and have documentation

* Modular updates

* Modular updates

* Modular updates

---------

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-10-09 15:00:17 -04:00

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#define BSA_CHANCE_TO_BREAK_TILE_TO_PLATING 80
#define BSA_MAX_DAMAGE 99
#define BSA_PARALYZE_TIME (40 SECONDS)
#define BSA_STUTTER_TIME (40 SECONDS)
/// Fires the BSA at the target
/datum/smite/bsa
name = "Bluespace Artillery Device"
/datum/smite/bsa/effect(client/user, mob/living/target)
. = ..()
explosion(target.loc, explosion_cause = src)
var/turf/open/floor/target_turf = get_turf(target)
if (istype(target_turf))
if (prob(BSA_CHANCE_TO_BREAK_TILE_TO_PLATING))
target_turf.break_tile_to_plating()
else
target_turf.break_tile()
if (target.health <= 1)
target.gib(DROP_BODYPARTS)
else
target.adjustBruteLoss(min(BSA_MAX_DAMAGE, target.health - 1))
target.Paralyze(BSA_PARALYZE_TIME)
target.set_stutter(BSA_STUTTER_TIME)
#undef BSA_CHANCE_TO_BREAK_TILE_TO_PLATING
#undef BSA_MAX_DAMAGE
#undef BSA_PARALYZE_TIME
#undef BSA_STUTTER_TIME