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Bubberstation/code/modules/admin/verbs/ert.dm
Ilán Mori 9facb9914a Adds more extensive config settings for human authority (#86886)
## About The Pull Request
Before there were two settings for human authority:
`ENFORCE_HUMAN_AUTHORITY` and `ENFORCE_HUMAN_AUTHORITY_ON_EVERYONE`
The first, if enabled, would not let non-humans be heads of staff unless
they had a specific var on their job set to TRUE.
The second, if enabled, would simply ignore that var and reject the
non-human anyways.

This PR replaces both of those settings with a single one,
`HUMAN_AUTHORITY`. You can set it to one of four settings:
* "OFF": human authority will be turned OFF. Non-Humans will be able to
be heads of staff.
* "HUMAN WHITELIST": human authority will be turned OFF, HOWEVER; if a
job has its new `human_authority` variable set to
`JOB_AUTHORITY_HUMANS_ONLY`, then whoever picks that job will be forced
to be human.
* "NON-HUMAN WHITELIST": human authority will be turned ON. However, if
a job has its `human_authority` variable set to
`JOB_AUTHORITY_NON_HUMANS_ALLOWED`, a non-human can become that job.
This is what we have now, it works the same as if
`ENFORCE_HUMAN_AUTHORITY` were turned on. This is also what I've set as
the default value.
* "ENFORCED" human authority will be turned ON. Non-Humans will never be
able to be heads of staff. This is what
`ENFORCE_HUMAN_AUTHORITY_ON_EVERYONE` used to do.

You can also now set the `human_authority` variable through
`jobconfig.toml`!

## Why It's Good For The Game

Allows more configuration options for downstreams, and lets keyholders
and headmins have more options over how to set up human authority.

## Changelog
🆑
config: Both human authority settings were combined into a singular one,
allowing for more flexibility
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
# Conflicts:
#	config/game_options.txt
#	config/jobconfig.toml
2024-11-11 00:43:39 -08:00

291 lines
13 KiB
Plaintext

/// If we spawn an ERT with the "choose experienced leader" option, select the leader from the top X playtimes
#define ERT_EXPERIENCED_LEADER_CHOOSE_TOP 3
///Dummy mob reserve slot for admin use
#define DUMMY_HUMAN_SLOT_ADMIN "admintools"
// CENTCOM RESPONSE TEAM
/datum/admins/proc/makeERTTemplateModified(list/settings)
. = settings
var/datum/ert/newtemplate = settings["mainsettings"]["template"]["value"]
if (isnull(newtemplate))
return
if (!ispath(newtemplate))
newtemplate = text2path(newtemplate)
newtemplate = new newtemplate
.["mainsettings"]["teamsize"]["value"] = newtemplate.teamsize
.["mainsettings"]["mission"]["value"] = newtemplate.mission
.["mainsettings"]["polldesc"]["value"] = newtemplate.polldesc
.["mainsettings"]["open_armory"]["value"] = newtemplate.opendoors ? "Yes" : "No"
.["mainsettings"]["leader_experience"]["value"] = newtemplate.leader_experience ? "Yes" : "No"
.["mainsettings"]["random_names"]["value"] = newtemplate.random_names ? "Yes" : "No"
.["mainsettings"]["spawn_admin"]["value"] = newtemplate.spawn_admin ? "Yes" : "No"
.["mainsettings"]["use_custom_shuttle"]["value"] = newtemplate.use_custom_shuttle ? "Yes" : "No"
/datum/admins/proc/equipAntagOnDummy(mob/living/carbon/human/dummy/mannequin, datum/antagonist/antag)
for(var/I in mannequin.get_equipped_items(INCLUDE_POCKETS))
qdel(I)
if (ispath(antag, /datum/antagonist/ert))
var/datum/antagonist/ert/ert = antag
mannequin.equipOutfit(initial(ert.outfit), TRUE)
/datum/admins/proc/makeERTPreviewIcon(list/settings)
// Set up the dummy for its photoshoot
var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_ADMIN)
var/prefs = settings["mainsettings"]
var/datum/ert/template = prefs["template"]["value"]
if (isnull(template))
return null
if (!ispath(template))
template = text2path(prefs["template"]["value"]) // new text2path ... doesn't compile in 511
template = new template
var/datum/antagonist/ert/ert = template.leader_role
equipAntagOnDummy(mannequin, ert)
CHECK_TICK
var/icon/preview_icon = icon('icons/effects/effects.dmi', "nothing")
preview_icon.Scale(48+32, 16+32)
CHECK_TICK
mannequin.setDir(NORTH)
var/icon/stamp = getFlatIcon(mannequin)
CHECK_TICK
preview_icon.Blend(stamp, ICON_OVERLAY, 25, 17)
CHECK_TICK
mannequin.setDir(WEST)
stamp = getFlatIcon(mannequin)
CHECK_TICK
preview_icon.Blend(stamp, ICON_OVERLAY, 1, 9)
CHECK_TICK
mannequin.setDir(SOUTH)
stamp = getFlatIcon(mannequin)
CHECK_TICK
preview_icon.Blend(stamp, ICON_OVERLAY, 49, 1)
CHECK_TICK
preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser.
CHECK_TICK
unset_busy_human_dummy(DUMMY_HUMAN_SLOT_ADMIN)
return preview_icon
/datum/admins/proc/makeEmergencyresponseteam(datum/ert/ertemplate = null)
if (ertemplate)
ertemplate = new ertemplate
else
ertemplate = new /datum/ert/centcom_official
var/human_authority_setting = CONFIG_GET(string/human_authority)
var/list/settings = list(
"preview_callback" = CALLBACK(src, PROC_REF(makeERTPreviewIcon)),
"mainsettings" = list(
"template" = list("desc" = "Template", "callback" = CALLBACK(src, PROC_REF(makeERTTemplateModified)), "type" = "datum", "path" = "/datum/ert", "subtypesonly" = TRUE, "value" = ertemplate.type),
"teamsize" = list("desc" = "Team Size", "type" = "number", "value" = ertemplate.teamsize),
"mission" = list("desc" = "Mission", "type" = "string", "value" = ertemplate.mission),
"polldesc" = list("desc" = "Ghost poll description", "type" = "string", "value" = ertemplate.polldesc),
"enforce_human" = list("desc" = "Enforce human authority", "type" = "boolean", "value" = "[(human_authority_setting == HUMAN_AUTHORITY_ENFORCED ? "Yes" : "No")]"),
"open_armory" = list("desc" = "Open armory doors", "type" = "boolean", "value" = "[(ertemplate.opendoors ? "Yes" : "No")]"),
"leader_experience" = list("desc" = "Pick an experienced leader", "type" = "boolean", "value" = "[(ertemplate.leader_experience ? "Yes" : "No")]"),
"random_names" = list("desc" = "Randomize names", "type" = "boolean", "value" = "[(ertemplate.random_names ? "Yes" : "No")]"),
"spawn_admin" = list("desc" = "Spawn yourself as briefing officer", "type" = "boolean", "value" = "[(ertemplate.spawn_admin ? "Yes" : "No")]"),
"notify_players" = list("desc" = "Notify players that you have sent an ERT", "type" = "boolean", "value" = "[(ertemplate.notify_players ? "Yes" : "No")]"), //SKYRAT EDIT ADDITION
"use_custom_shuttle" = list("desc" = "Use the ERT's custom shuttle (if it has one)", "type" = "boolean", "value" = "[(ertemplate.use_custom_shuttle ? "Yes" : "No")]"),
"mob_type" = list("desc" = "Base Species", "callback" = CALLBACK(src, PROC_REF(makeERTTemplateModified)), "type" = "datum", "path" = "/mob/living/carbon/human", "subtypesonly" = TRUE, "value" = ertemplate.mob_type),
)
)
var/list/prefreturn = presentpreflikepicker(usr, "Customize ERT", "Customize ERT", Button1="Ok", width = 600, StealFocus = 1,Timeout = 0, settings=settings)
if (isnull(prefreturn))
return FALSE
if (prefreturn["button"] == 1)
var/list/prefs = settings["mainsettings"]
var/templtype = prefs["template"]["value"]
if (!ispath(prefs["template"]["value"]))
templtype = text2path(prefs["template"]["value"]) // new text2path ... doesn't compile in 511
if (ertemplate.type != templtype)
ertemplate = new templtype
ertemplate.teamsize = prefs["teamsize"]["value"]
ertemplate.mission = prefs["mission"]["value"]
ertemplate.polldesc = prefs["polldesc"]["value"]
ertemplate.enforce_human = prefs["enforce_human"]["value"] == "Yes" // these next 6 are effectively toggles
ertemplate.opendoors = prefs["open_armory"]["value"] == "Yes"
ertemplate.leader_experience = prefs["leader_experience"]["value"] == "Yes"
ertemplate.random_names = prefs["random_names"]["value"] == "Yes"
ertemplate.spawn_admin = prefs["spawn_admin"]["value"] == "Yes"
ertemplate.notify_players = prefs["notify_players"]["value"] == "Yes" //SKYRAT EDIT ADDITION
ertemplate.use_custom_shuttle = prefs["use_custom_shuttle"]["value"] == "Yes"
ertemplate.mob_type = prefs["mob_type"]["value"]
var/list/spawnpoints = GLOB.emergencyresponseteamspawn
var/index = 0
var/list/mob/dead/observer/candidates = SSpolling.poll_ghost_candidates("Do you wish to be considered for [span_notice(ertemplate.polldesc)]?", check_jobban = "deathsquad", alert_pic = /obj/item/card/id/advanced/centcom/ert, role_name_text = "emergency response team")
var/teamSpawned = FALSE
// This list will take priority over spawnpoints if not empty
var/list/spawn_turfs = list()
// Takes precedence over spawnpoints[1] if not null
var/turf/brief_spawn
if(!length(candidates))
return FALSE
if(ertemplate.use_custom_shuttle && ertemplate.ert_template)
to_chat(usr, span_boldnotice("Attempting to spawn ERT custom shuttle, this may take a few seconds..."))
var/datum/map_template/shuttle/ship = new ertemplate.ert_template
var/x = rand(TRANSITIONEDGE, world.maxx - TRANSITIONEDGE - ship.width)
var/y = rand(TRANSITIONEDGE, world.maxy - TRANSITIONEDGE - ship.height)
var/z = SSmapping.empty_space.z_value
var/turf/located_turf = locate(x, y, z)
if(!located_turf)
CRASH("ERT shuttle found no place to load in")
if(!ship.load(located_turf))
CRASH("Loading ERT shuttle failed!")
var/list/shuttle_turfs = ship.get_affected_turfs(located_turf)
for(var/turf/affected_turf as anything in shuttle_turfs)
for(var/obj/effect/landmark/ert_shuttle_spawn/spawner in affected_turf)
spawn_turfs += get_turf(spawner)
if(!brief_spawn)
brief_spawn = locate(/obj/effect/landmark/ert_shuttle_brief_spawn) in affected_turf
if(!length(spawn_turfs))
stack_trace("ERT shuttle loaded but found no spawnpoints, placing the ERT at wherever inside the shuttle instead.")
for(var/turf/open/floor/open_turf in shuttle_turfs)
if(!is_safe_turf(open_turf))
continue
spawn_turfs += open_turf
if(ertemplate.spawn_admin)
if(isobserver(usr))
var/mob/living/carbon/human/admin_officer = new (brief_spawn || spawnpoints[1])
var/chosen_outfit = usr.client?.prefs?.read_preference(/datum/preference/choiced/brief_outfit)
usr.client.prefs.safe_transfer_prefs_to(admin_officer, is_antag = TRUE)
admin_officer.equipOutfit(chosen_outfit)
admin_officer.key = usr.key
else
to_chat(usr, span_warning("Could not spawn you in as briefing officer as you are not a ghost!"))
//Pick the (un)lucky players
var/numagents = min(ertemplate.teamsize, length(candidates))
//Create team
var/datum/team/ert/ert_team = new ertemplate.team()
if(ertemplate.rename_team)
ert_team.name = ertemplate.rename_team
//Assign team objective
var/datum/objective/missionobj = new ()
missionobj.team = ert_team
missionobj.explanation_text = ertemplate.mission
missionobj.completed = TRUE
ert_team.objectives += missionobj
ert_team.mission = missionobj
var/mob/dead/observer/earmarked_leader
var/leader_spawned = FALSE // just in case the earmarked leader disconnects or becomes unavailable, we can try giving leader to the last guy to get chosen
if(ertemplate.leader_experience)
var/list/candidate_living_exps = list()
for(var/i in candidates)
var/mob/dead/observer/potential_leader = i
candidate_living_exps[potential_leader] = potential_leader.client?.get_exp_living(TRUE)
candidate_living_exps = sort_list(candidate_living_exps, cmp=/proc/cmp_numeric_dsc)
if(candidate_living_exps.len > ERT_EXPERIENCED_LEADER_CHOOSE_TOP)
candidate_living_exps = candidate_living_exps.Cut(ERT_EXPERIENCED_LEADER_CHOOSE_TOP+1) // pick from the top ERT_EXPERIENCED_LEADER_CHOOSE_TOP contenders in playtime
earmarked_leader = pick(candidate_living_exps)
else
earmarked_leader = pick(candidates)
while(numagents && candidates.len)
var/turf/spawnloc
if(length(spawn_turfs))
spawnloc = pick(spawn_turfs)
else
spawnloc = spawnpoints[index+1]
//loop through spawnpoints one at a time
index = (index + 1) % spawnpoints.len
var/mob/dead/observer/chosen_candidate = earmarked_leader || pick(candidates) // this way we make sure that our leader gets chosen
candidates -= chosen_candidate
if(!chosen_candidate?.key)
continue
//Spawn the body
var/mob/living/carbon/human/ert_operative
if(ertemplate.mob_type)
ert_operative = new ertemplate.mob_type(spawnloc)
else
ert_operative = new /mob/living/carbon/human(spawnloc)
chosen_candidate.client.prefs.safe_transfer_prefs_to(ert_operative, is_antag = TRUE)
ert_operative.key = chosen_candidate.key
if(ertemplate.enforce_human || !(ert_operative.dna.species.changesource_flags & ERT_SPAWN))
ert_operative.set_species(/datum/species/human)
//Give antag datum
var/datum/antagonist/ert/ert_antag
if((chosen_candidate == earmarked_leader) || (numagents == 1 && !leader_spawned))
ert_antag = new ertemplate.leader_role ()
earmarked_leader = null
leader_spawned = TRUE
else
ert_antag = ertemplate.roles[WRAP(numagents,1,length(ertemplate.roles) + 1)]
ert_antag = new ert_antag ()
ert_antag.random_names = ertemplate.random_names
ert_operative.mind.add_antag_datum(ert_antag,ert_team)
ert_operative.mind.set_assigned_role(SSjob.get_job_type(ert_antag.ert_job_path))
//Logging and cleanup
ert_operative.log_message("has been selected as \a [ert_antag.name].", LOG_GAME)
numagents--
teamSpawned++
if (teamSpawned)
message_admins("[ertemplate.polldesc] has spawned with the mission: [ertemplate.mission]")
//SKYRAT EDIT ADDITION BEGIN
if(ertemplate.notify_players)
priority_announce("Central command has responded to your request for a CODE [uppertext(ertemplate.code)] Emergency Response Team and have confirmed one to be enroute.", "ERT Request", ANNOUNCER_ERTYES)
// shitcode begin!
if(istype(ertemplate, /datum/ert/deathsquad))
SSsecurity_level.set_level(SEC_LEVEL_EPSILON)
//SKYRAT EDIT END
//Open the Armory doors
if(ertemplate.opendoors)
for(var/obj/machinery/door/poddoor/ert/door as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/poddoor/ert))
door.open()
CHECK_TICK
return TRUE
return
ADMIN_VERB(summon_ert, R_FUN, "Summon ERT", "Summons an emergency response team.", ADMIN_CATEGORY_FUN)
message_admins("[key_name_admin(user)] is creating a CentCom response team...")
if(user.holder?.makeEmergencyresponseteam())
message_admins("[key_name_admin(user)] created a CentCom response team.")
log_admin("[key_name(user)] created a CentCom response team.")
else
message_admins("[key_name_admin(user)] tried to create a CentCom response team. Unfortunately, there were not enough candidates available.")
log_admin("[key_name(user)] failed to create a CentCom response team.")
#undef ERT_EXPERIENCED_LEADER_CHOOSE_TOP
#undef DUMMY_HUMAN_SLOT_ADMIN