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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
85 lines
3.0 KiB
Plaintext
85 lines
3.0 KiB
Plaintext
//very similar to centcom_podlauncher in terms of how this is coded, so i kept a lot of comments from it
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ADMIN_VERB(ghost_pool_protection, R_ADMIN, "Ghost Pool Protection", "Choose which ways people can get into the round, or just clear it out completely for admin events.", ADMIN_CATEGORY_EVENTS)
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var/datum/ghost_pool_menu/tgui = new(user)
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tgui.ui_interact(user.mob)
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/datum/ghost_pool_menu
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var/client/holder //client of whoever is using this datum
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//when submitted, what the pool flags will be set to
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var/new_role_flags = ALL
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//EVERY TYPE OF WAY SOMEONE IS GETTING BACK INTO THE ROUND!
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//these are the same comments as the ones in admin.dm defines, please update those if you change them here
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/*
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var/events_or_midrounds = TRUE //ie fugitives, space dragon, etc. also includes dynamic midrounds as it's the same deal
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var/spawners = TRUE //ie ashwalkers, free golems, beach bums
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var/station_sentience = TRUE //ie posibrains, mind monkeys, sentience potion, etc.
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var/minigames = TRUE //ie mafia, ctf
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var/misc = TRUE //oddities like split personality and any animal ones like spiders, xenos
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*/
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/datum/ghost_pool_menu/New(user)//user can either be a client or a mob due to byondcode(tm)
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if (istype(user, /client))
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var/client/user_client = user
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holder = user_client //if its a client, assign it to holder
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else
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var/mob/user_mob = user
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holder = user_mob.client //if its a mob, assign the mob's client to holder
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new_role_flags = GLOB.ghost_role_flags
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/datum/ghost_pool_menu/ui_state(mob/user)
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return GLOB.admin_state
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/datum/ghost_pool_menu/ui_close()
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qdel(src)
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/datum/ghost_pool_menu/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "GhostPoolProtection")
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ui.open()
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/datum/ghost_pool_menu/ui_data(mob/user)
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var/list/data = list()
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data["events_or_midrounds"] = (new_role_flags & GHOSTROLE_MIDROUND_EVENT)
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data["spawners"] = (new_role_flags & GHOSTROLE_SPAWNER)
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data["station_sentience"] = (new_role_flags & GHOSTROLE_STATION_SENTIENCE)
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data["silicons"] = (new_role_flags & GHOSTROLE_SILICONS)
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data["minigames"] = (new_role_flags & GHOSTROLE_MINIGAME)
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return data
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/datum/ghost_pool_menu/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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. = TRUE
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switch(action)
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if("toggle_events_or_midrounds")
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new_role_flags ^= GHOSTROLE_MIDROUND_EVENT
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if("toggle_spawners")
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new_role_flags ^= GHOSTROLE_SPAWNER
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if("toggle_station_sentience")
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new_role_flags ^= GHOSTROLE_STATION_SENTIENCE
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if("toggle_silicons")
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new_role_flags ^= GHOSTROLE_SILICONS
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if("toggle_minigames")
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new_role_flags ^= GHOSTROLE_MINIGAME
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if("all_roles")
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new_role_flags = ALL
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if("no_roles")
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new_role_flags = NONE
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if("apply_settings")
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to_chat(usr, "Settings Applied!")
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var/msg
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switch(new_role_flags)
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if(ALL)
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msg = "enabled all of"
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if(NONE)
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msg = "disabled all of"
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else
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msg = "modified"
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message_admins("[key_name_admin(holder)] has [msg] this round's allowed ghost roles.")
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GLOB.ghost_role_flags = new_role_flags
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