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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
64 lines
2.6 KiB
Plaintext
64 lines
2.6 KiB
Plaintext
//centcomAway areas
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/area/awaymission/centcom_away
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name = "XCC-P5831"
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icon_state = "away"
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requires_power = FALSE
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/area/awaymission/centcom_away/general
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name = "XCC-P5831"
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ambientsounds = list('sound/ambience/general/ambigen2.ogg')
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/area/awaymission/centcom_away/maint
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name = "XCC-P5831 Maintenance"
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icon_state = "away1"
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ambientsounds = list('sound/ambience/engineering/ambisin1.ogg')
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/area/awaymission/centcom_away/thunderdome
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name = "XCC-P5831 Thunderdome"
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icon_state = "away2"
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ambientsounds = list('sound/ambience/engineering/ambisin2.ogg')
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/area/awaymission/centcom_away/cafe
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name = "XCC-P5831 Kitchen Arena"
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icon_state = "away3"
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ambientsounds = list('sound/ambience/engineering/ambisin3.ogg')
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/area/awaymission/centcom_away/courtroom
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name = "XCC-P5831 Courtroom"
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icon_state = "away4"
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ambientsounds = list('sound/ambience/engineering/ambisin4.ogg')
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/area/awaymission/centcom_away/hangar
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name = "XCC-P5831 Hangars"
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icon_state = "away4"
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ambientsounds = list('sound/ambience/general/ambigen4.ogg')
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//centcomAway items
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/obj/item/paper/pamphlet/centcom/visitor_info
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name = "Visitor Info Pamphlet"
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default_raw_text = "<b> XCC-P5831 Visitor Information </b><br>\
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Greetings, visitor, to XCC-P5831! As you may know, this outpost was once \
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used as Nanotrasen's CENTRAL COMMAND STATION, organizing and coordinating company \
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projects across the vastness of space. <br>\
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Since the completion of the much more efficient CC-A5831 on March 8, 2553, XCC-P5831 no longer \
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acts as NT's base of operations but still plays a very important role its corporate affairs; \
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serving as a supply and repair depot, as well as being host to its most important legal proceedings\
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and the thrilling pay-per-view broadcasts of <i>PLASTEEL CHEF</i> and <i>THUNDERDOME LIVE</i>.<br> \
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We hope you enjoy your stay!"
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/obj/item/paper/fluff/awaymissions/centcom/gateway_memo
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name = "Memo to XCC-P5831 QM"
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default_raw_text = "<b>From: XCC-P5831 Management Office</b><br>\
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<b>To: Rolf Ingram, XCC-P5831 Quartermaster</b><br>\
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Hey, Rolf, once you pack that gateway into the ferry hangar, <i>make absolutely sure</i> \
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to deactivate it! As you may know, SS13 has recently got its network up and running, \
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which means that until we get this gate shipped off to the next colonization staging \
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area, they'll be able to hop straight in here if its hooked up on our end.<br>\
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Obviously, that's something I'd very much rather avoid. Our forensics and medical \
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teams never did figure out what happened that last time... and I can't wrap my head \
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around it myself. Why would a shuttle full of evacuees all snap and beat each other \
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to death the moment they reached safety?<br>\
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- D. Cereza"
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