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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
55 lines
2.0 KiB
Plaintext
55 lines
2.0 KiB
Plaintext
/obj/item/storage/lockbox/bitrunning
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name = "base class curiosity"
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desc = "Talk to a coder."
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req_access = list(ACCESS_INACCESSIBLE)
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icon_state = "bitrunning+l"
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inhand_icon_state = "bitrunning"
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base_icon_state = "bitrunning"
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icon_locked = "bitrunning+l"
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icon_closed = "bitrunning"
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icon_broken = "bitrunning+b"
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icon_open = "bitrunning"
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/obj/item/storage/lockbox/bitrunning/encrypted
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name = "encrypted curiosity"
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desc = "Needs to be decrypted at the safehouse to be opened."
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/// Path for the loot we are assigned
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var/loot_path
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/obj/item/storage/lockbox/bitrunning/encrypted/emag_act(mob/user, obj/item/card/emag/emag_card)
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return FALSE
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/obj/item/storage/lockbox/bitrunning/decrypted
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name = "decrypted curiosity"
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desc = "Compiled from the virtual domain. An extra reward of a successful bitrunner."
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/// What virtual domain did we come from.
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var/datum/lazy_template/virtual_domain/source_domain
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/obj/item/storage/lockbox/bitrunning/decrypted/Initialize(
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mapload,
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datum/lazy_template/virtual_domain/completed_domain,
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)
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if(isnull(completed_domain))
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log_runtime("Decrypted curiosity was created with no source domain.")
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return INITIALIZE_HINT_QDEL
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if(!istype(completed_domain, /datum/lazy_template/virtual_domain)) // Check if this is a proper virtual domain before doing anything with it
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log_runtime("Decrypted curiosity was created with an invalid source domain. [completed_domain.name] ([completed_domain.type]).")
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return INITIALIZE_HINT_QDEL
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source_domain = completed_domain
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. = ..()
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atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
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atom_storage.max_slots = 1
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atom_storage.max_total_storage = 3
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atom_storage.locked = STORAGE_NOT_LOCKED
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icon_state = icon_closed
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playsound(src, 'sound/effects/magic/blink.ogg', 50, TRUE)
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/obj/item/storage/lockbox/bitrunning/decrypted/PopulateContents()
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var/choice = SSbitrunning.pick_secondary_loot(source_domain)
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new choice(src)
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