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* Adds a modular bitrunning map, changes safehouse spawns (#79937) ## About The Pull Request Primarily, this adds one new map to bitrunning that uses modular rooms. <details> <summary>pictures</summary>    </details> I also added in some changes: - Safehouses are now loaded using the modular map system rather than the bespoke solution qservers had. - Lowers the difficulty of psyker shuffle (which I felt was a little too nightmarish) and boosts its rewards. ## Why It's Good For The Game New maps More integration with prior systems ## Changelog 🆑 add: Added a new modular bitrunning domain - Starfront Saloon. balance: Psyker shuffle domain was made slightly easier and has been given more rewards. /🆑 * Adds a modular bitrunning map, changes safehouse spawns * Linterpass minus Milsim * readds Milsim --------- Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com> Co-authored-by: Zergspower <Griffinj88@yahoo.com>
10 lines
331 B
Plaintext
10 lines
331 B
Plaintext
/datum/lazy_template/virtual_domain/colossus
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name = "Celestial Trial"
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cost = BITRUNNER_COST_HIGH
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desc = "A massive, ancient beast named the Colossus. Judgment comes."
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difficulty = BITRUNNER_DIFFICULTY_HIGH
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forced_outfit = /datum/outfit/job/miner
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key = "colossus"
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map_name = "colossus"
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reward_points = BITRUNNER_REWARD_HIGH
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