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Bubberstation/code/modules/bitrunning/virtual_domain/virtual_domain.dm
SkyratBot d6f7d2609d [MIRROR] Bitrunning: Combat domain [READY] (#28573)
* Bitrunning: Combat domain [READY] (#84196)

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## About The Pull Request
Finally dusts off this project to make a deathmatch style bitrunning
map.
Don't be too intimidated by the file diff, lots of code organization +
resized a large map.

Changes:

1. Reuses the gateway beach map as a combat zone (99% of the file diff)
(maptainers: i just added spawners and areas)
2. Alters how bitrunning handles spawning: Custom spawns are now
available, which can be anything

Misc organization:

- Splits netpod.dm into separate files.
- Fixes some wording in vdom map documentation.
- Organizes vdom variables a bit.
- Adds a permanent hololadder spawn.

How bitrunning deathmatch works:

- Temporary spawners are offered to both ghosts and bitrunners.
- Runners spawn in like usual. Ghost can use the spawner menu.
- Ghosts work to prevent avatars from collecting side objectives or try
to cause mass brain damage.
- The domain completes after a number of deaths accrue. Any faction.
Blood for the blood god, etc.
- This map can be played solo. ANY deaths.

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## Why It's Good For The Game
I've been toying with the idea of a deathmatch style map for some time.
I liked syndicate assault, the spawners were intentionally left there,
and the possibility of player-controlled players made the experience
more tense and challenging.

This PR leans into this idea: The virtual world is dangerous. Players
get a chance to compete on both sides here. It offers a lot of variety
to bitrunning other than "run for box". It's also very lucrative if
ghosts join in.

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especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

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🆑
add: Added a bitrunning deathmatch map: Island Brawl. Both ghosts and
runners get many more spawns than normal.
fix: Lowered the static vision time in domain load in.
/🆑

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* Bitrunning: Combat domain [READY]

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2024-07-03 21:42:44 +05:30

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/**
* # Virtual Domains
* Create your own: Read the readme file in the '_maps/virtual_domains' folder.
*/
/datum/lazy_template/virtual_domain
map_dir = "_maps/virtual_domains"
map_name = "None"
key = "Virtual Domain"
place_on_top = TRUE
/// Whether to tell observers this map is being used
var/announce_to_ghosts = FALSE
/// The map file to load
var/filename = "virtual_domain.dmm"
/// The start time of the map. Used to calculate time taken
var/start_time
/// This map is specifically for unit tests. Shouldn't display in game
var/test_only = FALSE
/**
* Generic settings / UI
*/
/// Cost of this map to load
var/cost = BITRUNNER_COST_NONE
/// The description of the map for the console UI
var/desc = "A map."
/// Affects the ui and ability to scan info.
var/difficulty = BITRUNNER_DIFFICULTY_NONE
/// Write these to help complete puzzles and other objectives. Viewed in the domain info ability.
var/help_text
// Name to show in the UI
var/name = "Virtual Domain"
/// Points to reward for completion. Used to purchase new domains and calculate ore rewards.
var/reward_points = BITRUNNER_REWARD_MIN
/**
* Player customization
*/
/// If this domain blocks the use of items from disks, for whatever reason
var/forbids_disk_items = FALSE
/// If this domain blocks the use of spells from disks, for whatever reason
var/forbids_disk_spells = FALSE
/// Any outfit that you wish to force on avatars. Overrides preferences
var/datum/outfit/forced_outfit
/**
* Loot
*/
/// An assoc list of typepath/amount to spawn on completion. Not weighted - the value is the amount
var/list/completion_loot
/// An assoc list of typepath/amount to spawn from secondary objectives. Not weighted - the value is the total number of items that can be obtained.
var/list/secondary_loot = list()
/// Number of secondary loot boxes generated. Resets when the domain is reloaded.
var/secondary_loot_generated
/// Has this domain been beaten with high enough score to spawn a tech disk?
var/disk_reward_spawned = FALSE
/**
* Modularity
*/
/// Whether to display this as a modular map
var/is_modular = FALSE
/// Byond will look for modular mob segment landmarks then choose from here at random. You can make them unique also.
var/list/datum/modular_mob_segment/mob_modules = list()
/// Forces all mob modules to only load once
var/modular_unique_mobs = FALSE
/**
* Spawning
*/
/// Looks for random landmarks to spawn on.
var/list/custom_spawns = list()
/// Set TRUE if you want reusable custom spawners
var/keep_custom_spawns = FALSE
/// Sends a point to any loot signals on the map
/datum/lazy_template/virtual_domain/proc/add_points(points_to_add)
SEND_SIGNAL(src, COMSIG_BITRUNNER_GOAL_POINT, points_to_add)
/// Overridable proc to be called after the map is loaded.
/datum/lazy_template/virtual_domain/proc/setup_domain(list/created_atoms)
return