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* Build Mode Preview + better help text (#76095) ## About The Pull Request Gives `Adv Build Mode` and `Fill` an item preview, and puts the help text for build mode modes into an examine block. https://github.com/tgstation/tgstation/assets/66640614/6751c721-6ddd-4761-8311-fb002ea905ac   ## Why It's Good For The Game It's good to see what you're doing. ## Changelog 🆑 Tattle admin: build mode help text is in an examine block admin: adv build mode and fill now have item previews /🆑 --------- Co-authored-by: tattle <article.disaster@ gmail.com> Co-authored-by: san7890 <the@ san7890.com> * Build Mode Preview + better help text --------- Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com> Co-authored-by: tattle <article.disaster@ gmail.com> Co-authored-by: san7890 <the@ san7890.com>
77 lines
2.6 KiB
Plaintext
77 lines
2.6 KiB
Plaintext
/datum/buildmode_mode/area_edit
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key = "areaedit"
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use_corner_selection = TRUE
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var/area/storedarea
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var/image/areaimage
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/datum/buildmode_mode/area_edit/New()
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areaimage = image('icons/area/areas_misc.dmi', null, "yellow")
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..()
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/datum/buildmode_mode/area_edit/show_help(client/builder)
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to_chat(builder, span_purple(examine_block(
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"[span_bold("Select corner")] -> Left Mouse Button on obj/turf/mob\n\
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[span_bold("Paint area")] -> Left Mouse Button + Alt on turf/obj/mob\n\
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[span_bold("Select area to paint")] -> Right Mouse Button on obj/turf/mob\n\
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[span_bold("Create new area")] -> Right Mouse Button on buildmode button"))
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)
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/datum/buildmode_mode/area_edit/enter_mode(datum/buildmode/BM)
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BM.holder.images += areaimage
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/datum/buildmode_mode/area_edit/exit_mode(datum/buildmode/BM)
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areaimage.loc = null // de-color the area
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BM.holder.images -= areaimage
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return ..()
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/datum/buildmode_mode/area_edit/Destroy()
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QDEL_NULL(areaimage)
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storedarea = null
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return ..()
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/datum/buildmode_mode/area_edit/change_settings(client/c)
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var/target_path = input(c, "Enter typepath:", "Typepath", "/area")
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var/areatype = text2path(target_path)
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if(ispath(areatype,/area))
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var/areaname = input(c, "Enter area name:", "Area name", "Area")
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if(!areaname || !length(areaname))
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return
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storedarea = new areatype
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storedarea.power_equip = 0
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storedarea.power_light = 0
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storedarea.power_environ = 0
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storedarea.always_unpowered = 0
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storedarea.name = areaname
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areaimage.loc = storedarea // color our area
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/datum/buildmode_mode/area_edit/handle_click(client/c, params, object)
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var/list/modifiers = params2list(params)
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if(LAZYACCESS(modifiers, LEFT_CLICK))
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if(!storedarea)
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to_chat(c, span_warning("Configure or select the area you want to paint first!"))
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return
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if(LAZYACCESS(modifiers, ALT_CLICK))
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var/turf/T = get_turf(object)
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if(get_area(T) != storedarea)
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log_admin("Build Mode: [key_name(c)] added [AREACOORD(T)] to [storedarea]")
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storedarea.contents.Add(T)
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return
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return ..()
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else if(LAZYACCESS(modifiers, RIGHT_CLICK))
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var/turf/T = get_turf(object)
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storedarea = get_area(T)
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areaimage.loc = storedarea // color our area
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/datum/buildmode_mode/area_edit/handle_selected_area(client/c, params)
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var/list/modifiers = params2list(params)
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if(LAZYACCESS(modifiers, LEFT_CLICK))
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var/choice = alert("Are you sure you want to fill area?", "Area Fill Confirmation", "Yes", "No")
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if(choice != "Yes")
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return
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for(var/turf/T in block(get_turf(cornerA),get_turf(cornerB)))
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storedarea.contents.Add(T)
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log_admin("Build Mode: [key_name(c)] set the area of the region from [AREACOORD(cornerA)] through [AREACOORD(cornerB)] to [storedarea].")
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