Files
Bubberstation/code/modules/buildmode/submodes/area_edit.dm
SkyratBot eaf6c62f02 [MIRROR] Build Mode Preview + better help text [MDB IGNORE] (#22023)
* Build Mode Preview + better help text (#76095)

## About The Pull Request
Gives `Adv Build Mode` and `Fill` an item preview, and puts the help
text for build mode modes into an examine block.

https://github.com/tgstation/tgstation/assets/66640614/6751c721-6ddd-4761-8311-fb002ea905ac

![image](https://github.com/tgstation/tgstation/assets/66640614/3f6fe986-1767-4639-94d3-523f1039c947)

![image](https://github.com/tgstation/tgstation/assets/66640614/a7eae938-a575-46bd-b00e-865f04e0de20)

## Why It's Good For The Game
It's good to see what you're doing.

## Changelog
🆑 Tattle
admin: build mode help text is in an examine block
admin: adv build mode and fill now have item previews
/🆑

---------

Co-authored-by: tattle <article.disaster@ gmail.com>
Co-authored-by: san7890 <the@ san7890.com>

* Build Mode Preview + better help text

---------

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
Co-authored-by: san7890 <the@ san7890.com>
2023-07-01 16:17:31 -04:00

77 lines
2.6 KiB
Plaintext

/datum/buildmode_mode/area_edit
key = "areaedit"
use_corner_selection = TRUE
var/area/storedarea
var/image/areaimage
/datum/buildmode_mode/area_edit/New()
areaimage = image('icons/area/areas_misc.dmi', null, "yellow")
..()
/datum/buildmode_mode/area_edit/show_help(client/builder)
to_chat(builder, span_purple(examine_block(
"[span_bold("Select corner")] -> Left Mouse Button on obj/turf/mob\n\
[span_bold("Paint area")] -> Left Mouse Button + Alt on turf/obj/mob\n\
[span_bold("Select area to paint")] -> Right Mouse Button on obj/turf/mob\n\
[span_bold("Create new area")] -> Right Mouse Button on buildmode button"))
)
/datum/buildmode_mode/area_edit/enter_mode(datum/buildmode/BM)
BM.holder.images += areaimage
/datum/buildmode_mode/area_edit/exit_mode(datum/buildmode/BM)
areaimage.loc = null // de-color the area
BM.holder.images -= areaimage
return ..()
/datum/buildmode_mode/area_edit/Destroy()
QDEL_NULL(areaimage)
storedarea = null
return ..()
/datum/buildmode_mode/area_edit/change_settings(client/c)
var/target_path = input(c, "Enter typepath:", "Typepath", "/area")
var/areatype = text2path(target_path)
if(ispath(areatype,/area))
var/areaname = input(c, "Enter area name:", "Area name", "Area")
if(!areaname || !length(areaname))
return
storedarea = new areatype
storedarea.power_equip = 0
storedarea.power_light = 0
storedarea.power_environ = 0
storedarea.always_unpowered = 0
storedarea.name = areaname
areaimage.loc = storedarea // color our area
/datum/buildmode_mode/area_edit/handle_click(client/c, params, object)
var/list/modifiers = params2list(params)
if(LAZYACCESS(modifiers, LEFT_CLICK))
if(!storedarea)
to_chat(c, span_warning("Configure or select the area you want to paint first!"))
return
if(LAZYACCESS(modifiers, ALT_CLICK))
var/turf/T = get_turf(object)
if(get_area(T) != storedarea)
log_admin("Build Mode: [key_name(c)] added [AREACOORD(T)] to [storedarea]")
storedarea.contents.Add(T)
return
return ..()
else if(LAZYACCESS(modifiers, RIGHT_CLICK))
var/turf/T = get_turf(object)
storedarea = get_area(T)
areaimage.loc = storedarea // color our area
/datum/buildmode_mode/area_edit/handle_selected_area(client/c, params)
var/list/modifiers = params2list(params)
if(LAZYACCESS(modifiers, LEFT_CLICK))
var/choice = alert("Are you sure you want to fill area?", "Area Fill Confirmation", "Yes", "No")
if(choice != "Yes")
return
for(var/turf/T in block(get_turf(cornerA),get_turf(cornerB)))
storedarea.contents.Add(T)
log_admin("Build Mode: [key_name(c)] set the area of the region from [AREACOORD(cornerA)] through [AREACOORD(cornerB)] to [storedarea].")