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Bubberstation/code/modules/buildmode/submodes/boom.dm
SkyratBot eaf6c62f02 [MIRROR] Build Mode Preview + better help text [MDB IGNORE] (#22023)
* Build Mode Preview + better help text (#76095)

## About The Pull Request
Gives `Adv Build Mode` and `Fill` an item preview, and puts the help
text for build mode modes into an examine block.

https://github.com/tgstation/tgstation/assets/66640614/6751c721-6ddd-4761-8311-fb002ea905ac

![image](https://github.com/tgstation/tgstation/assets/66640614/3f6fe986-1767-4639-94d3-523f1039c947)

![image](https://github.com/tgstation/tgstation/assets/66640614/a7eae938-a575-46bd-b00e-865f04e0de20)

## Why It's Good For The Game
It's good to see what you're doing.

## Changelog
🆑 Tattle
admin: build mode help text is in an examine block
admin: adv build mode and fill now have item previews
/🆑

---------

Co-authored-by: tattle <article.disaster@ gmail.com>
Co-authored-by: san7890 <the@ san7890.com>

* Build Mode Preview + better help text

---------

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
Co-authored-by: san7890 <the@ san7890.com>
2023-07-01 16:17:31 -04:00

51 lines
1.9 KiB
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#define BOOM_DEVASTATION "devastation"
#define BOOM_HEAVY "heavy"
#define BOOM_LIGHT "light"
#define BOOM_FLASH "flash"
#define BOOM_FLAMES "flames"
/datum/buildmode_mode/boom
key = "boom"
var/list/explosions = list(
BOOM_DEVASTATION = 0,
BOOM_HEAVY = 0,
BOOM_LIGHT = 0,
BOOM_FLASH = 0,
BOOM_FLAMES = 0,
)
/datum/buildmode_mode/boom/show_help(client/builder)
to_chat(builder, span_purple(examine_block(
"[span_bold("Set explosion destructiveness")] -> Right Mouse Button on buildmode button\n\
[span_bold("Kaboom")] -> Mouse Button on obj\n\n\
[span_warning("NOTE:")] Using the \"Config/Launch Supplypod\" verb allows you to do this in an IC way (i.e., making a cruise missile come down from the sky and explode wherever you click!)"))
)
/datum/buildmode_mode/boom/change_settings(client/c)
for (var/explosion_level in explosions)
explosions[explosion_level] = input(c, "Range of total [explosion_level]. 0 to none", "Input") as num|null
if(explosions[explosion_level] == null || explosions[explosion_level] < 0)
explosions[explosion_level] = 0
/datum/buildmode_mode/boom/handle_click(client/c, params, obj/object)
var/list/modifiers = params2list(params)
var/value_valid = FALSE
for (var/explosion_type in explosions)
if (explosions[explosion_type] > 0)
value_valid = TRUE
break
if (!value_valid)
return
if(LAZYACCESS(modifiers, LEFT_CLICK))
log_admin("Build Mode: [key_name(c)] caused an explosion(dev=[explosions[BOOM_DEVASTATION]], hvy=[explosions[BOOM_HEAVY]], lgt=[explosions[BOOM_LIGHT]], flash=[explosions[BOOM_FLASH]], flames=[explosions[BOOM_FLAMES]]) at [AREACOORD(object)]")
explosion(object, explosions[BOOM_DEVASTATION], explosions[BOOM_HEAVY], explosions[BOOM_LIGHT], explosions[BOOM_FLASH], explosions[BOOM_FLAMES], adminlog = FALSE, ignorecap = TRUE)
#undef BOOM_DEVASTATION
#undef BOOM_HEAVY
#undef BOOM_LIGHT
#undef BOOM_FLASH
#undef BOOM_FLAMES