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* Build Mode Preview + better help text (#76095) ## About The Pull Request Gives `Adv Build Mode` and `Fill` an item preview, and puts the help text for build mode modes into an examine block. https://github.com/tgstation/tgstation/assets/66640614/6751c721-6ddd-4761-8311-fb002ea905ac   ## Why It's Good For The Game It's good to see what you're doing. ## Changelog 🆑 Tattle admin: build mode help text is in an examine block admin: adv build mode and fill now have item previews /🆑 --------- Co-authored-by: tattle <article.disaster@ gmail.com> Co-authored-by: san7890 <the@ san7890.com> * Build Mode Preview + better help text --------- Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com> Co-authored-by: tattle <article.disaster@ gmail.com> Co-authored-by: san7890 <the@ san7890.com>
51 lines
1.9 KiB
Plaintext
51 lines
1.9 KiB
Plaintext
#define BOOM_DEVASTATION "devastation"
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#define BOOM_HEAVY "heavy"
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#define BOOM_LIGHT "light"
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#define BOOM_FLASH "flash"
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#define BOOM_FLAMES "flames"
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/datum/buildmode_mode/boom
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key = "boom"
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var/list/explosions = list(
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BOOM_DEVASTATION = 0,
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BOOM_HEAVY = 0,
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BOOM_LIGHT = 0,
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BOOM_FLASH = 0,
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BOOM_FLAMES = 0,
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)
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/datum/buildmode_mode/boom/show_help(client/builder)
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to_chat(builder, span_purple(examine_block(
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"[span_bold("Set explosion destructiveness")] -> Right Mouse Button on buildmode button\n\
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[span_bold("Kaboom")] -> Mouse Button on obj\n\n\
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[span_warning("NOTE:")] Using the \"Config/Launch Supplypod\" verb allows you to do this in an IC way (i.e., making a cruise missile come down from the sky and explode wherever you click!)"))
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)
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/datum/buildmode_mode/boom/change_settings(client/c)
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for (var/explosion_level in explosions)
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explosions[explosion_level] = input(c, "Range of total [explosion_level]. 0 to none", "Input") as num|null
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if(explosions[explosion_level] == null || explosions[explosion_level] < 0)
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explosions[explosion_level] = 0
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/datum/buildmode_mode/boom/handle_click(client/c, params, obj/object)
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var/list/modifiers = params2list(params)
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var/value_valid = FALSE
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for (var/explosion_type in explosions)
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if (explosions[explosion_type] > 0)
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value_valid = TRUE
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break
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if (!value_valid)
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return
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if(LAZYACCESS(modifiers, LEFT_CLICK))
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log_admin("Build Mode: [key_name(c)] caused an explosion(dev=[explosions[BOOM_DEVASTATION]], hvy=[explosions[BOOM_HEAVY]], lgt=[explosions[BOOM_LIGHT]], flash=[explosions[BOOM_FLASH]], flames=[explosions[BOOM_FLAMES]]) at [AREACOORD(object)]")
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explosion(object, explosions[BOOM_DEVASTATION], explosions[BOOM_HEAVY], explosions[BOOM_LIGHT], explosions[BOOM_FLASH], explosions[BOOM_FLAMES], adminlog = FALSE, ignorecap = TRUE)
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#undef BOOM_DEVASTATION
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#undef BOOM_HEAVY
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#undef BOOM_LIGHT
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#undef BOOM_FLASH
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#undef BOOM_FLAMES
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