mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-20 22:54:46 +00:00
* Adds informed default values for a bunch of preferences (to produce less outlandish random characters) * Update felinid.dm * Update lizard.dm * Update monkey.dm * [READY] the unfuckening of clothing rendering (#79784) refactors clothing visors to use the same system, including masks being toggled and stuff like riot helmets toggling using the same system and welding helmets and such adds a handler that updates all visuals in slots that an item has obscured, each visual proc calls that so you no longer have weird shit happening like having to hardcode a proc for heads where you need to also update hair, mask, glasses everytime you put on an item one thing here i could also do is make check_obscured_slots return the HIDEX flags instead of item slots, because in 99% of cases its hardcoded to be ran against specific slots (like eye code running it against the glasses slot), but maintainers didnt seem to like that :/ fuck this 2003 bullshit theres like several bugs here i fixed but i forgot them all and they are small --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
27 lines
867 B
Plaintext
27 lines
867 B
Plaintext
/datum/preference/choiced/glasses
|
|
category = PREFERENCE_CATEGORY_MANUALLY_RENDERED
|
|
savefile_key = "glasses"
|
|
savefile_identifier = PREFERENCE_CHARACTER
|
|
should_generate_icons = TRUE
|
|
|
|
/datum/preference/choiced/glasses/create_default_value()
|
|
return "Random"
|
|
|
|
/datum/preference/choiced/glasses/init_possible_values()
|
|
return assoc_to_keys(GLOB.nearsighted_glasses) + "Random"
|
|
|
|
/datum/preference/choiced/glasses/icon_for(value)
|
|
if (value == "Random")
|
|
return icon('icons/effects/random_spawners.dmi', "questionmark")
|
|
else
|
|
return icon('icons/obj/clothing/glasses.dmi', "glasses_[LOWER_TEXT(value)]")
|
|
|
|
/datum/preference/choiced/glasses/is_accessible(datum/preferences/preferences)
|
|
if (!..(preferences))
|
|
return FALSE
|
|
|
|
return "Nearsighted" in preferences.all_quirks
|
|
|
|
/datum/preference/choiced/glasses/apply_to_human(mob/living/carbon/human/target, value)
|
|
return
|