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Bubberstation/code/modules/events/fake_virus.dm
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/datum/round_event_control/fake_virus
name = "Fake Virus"
typepath = /datum/round_event/fake_virus
weight = 20
category = EVENT_CATEGORY_HEALTH
description = "Some crewmembers suffer from temporary hypochondria."
/datum/round_event/fake_virus/start()
var/list/fake_virus_victims = list()
for(var/mob/living/carbon/human/victim in GLOB.player_list)
if(victim.stat != CONSCIOUS || HAS_TRAIT(victim, TRAIT_VIRUSIMMUNE))
continue
if(!(victim.mind?.assigned_role.job_flags & JOB_CREW_MEMBER))
continue
// SKYRAT EDIT ADD START - Station/area event candidate filtering
if(engaged_role_play_check(fake_virus_victims, station = TRUE, dorms = TRUE))
continue
// SKYRAT EDIT ADD END
fake_virus_victims += victim
//first we do hard status effect victims
var/defacto_min = min(3, length(fake_virus_victims))
if(defacto_min <= 0)// event will hit 1-3 people by default, but will do 1-2 or just 1 if only those many candidates are available
return
for(var/i in 1 to rand(1, defacto_min))
var/mob/living/carbon/human/hypochondriac = pick_n_take(fake_virus_victims)
hypochondriac.apply_status_effect(/datum/status_effect/fake_virus)
announce_to_ghosts(hypochondriac)
//then we do light one-message victims who simply cough or whatever once (have to repeat the process since the last operation modified our candidates list)
defacto_min = min(5, length(fake_virus_victims))
if(defacto_min <= 0)
return
for(var/i in 1 to rand(1, defacto_min))
var/mob/living/carbon/human/onecoughman = pick_n_take(fake_virus_victims)
if(prob(25))//1/4 odds to get a spooky message instead of coughing out loud
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), onecoughman, span_warning("[pick("Your head hurts.", "Your head pounds.")]")), rand(3 SECONDS, 15 SECONDS))
else
addtimer(CALLBACK(onecoughman, TYPE_PROC_REF(/mob, emote), pick("cough", "sniff")), rand(3 SECONDS, 15 SECONDS))//deliver the message with a slightly randomized time interval so there arent multiple people coughing at the exact same time