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Bubberstation/code/modules/instruments/songs/_song.dm
SkyratBot 34abde5249 [MIRROR] Instrument editor now uses TGUI (#26889)
* Instrument editor now uses TGUI (#81923)

## About The Pull Request

Instruments now use TGUI as their editor which is pretty cool.
It's mostly a 1:1 remake of the HTML UI except I did make a change to
make the playback options a little more compact, leaving some more space
for the editor before you have to scroll, and some other minor things
that were made to make the UI hopefully nicer to look at and mess with.

When there's a song to play - While playing, Repeat section can't be
edited

![image](https://github.com/tgstation/tgstation/assets/53777086/33f21ca3-98d8-4147-83e7-74e7611463e6)

Help section and UI when there's no song put in

![image](https://github.com/tgstation/tgstation/assets/53777086/babd30ab-9551-448b-9fe6-24e0b0535caf)

## Why It's Good For The Game

It is yet another step in finishing up
https://hackmd.io/XLt5MoRvRxuhFbwtk4VAUA?view
Instruments especially were in a poor spot because they didn't respect
things like ``IN_USE`` to not refresh if it's not the "UI" you are on,
and such.

## Changelog

🆑
refactor: Instruments now use TGUI.
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>

* Instrument editor now uses TGUI

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
2024-03-15 13:42:52 -04:00

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/**
* # Song datum
*
* These are the actual backend behind instruments.
* They attach to an atom and provide the editor + playback functionality.
*/
/datum/song
/// Name of the song
var/name = "Untitled"
/// The atom we're attached to/playing from
var/atom/parent
/// Our song lines
var/list/lines
/// delay between notes in deciseconds
var/tempo = 5
/// How far we can be heard
var/instrument_range = 15
/// Are we currently playing?
var/playing = FALSE
/// Repeats left
var/repeat = 0
/// Maximum times we can repeat
var/max_repeats = 10
/// Our volume
var/volume = 35
/// Max volume
var/max_volume = 75
/// Min volume - This is so someone doesn't decide it's funny to set it to 0 and play invisible songs.
var/min_volume = 1
/// What instruments our built in picker can use. The picker won't show unless this is longer than one.
var/list/allowed_instrument_ids = list("r3grand")
//////////// Cached instrument variables /////////////
/// Instrument we are currently using
var/datum/instrument/using_instrument
/// Cached legacy ext for legacy instruments
var/cached_legacy_ext
/// Cached legacy dir for legacy instruments
var/cached_legacy_dir
/// Cached list of samples, referenced directly from the instrument for synthesized instruments
var/list/cached_samples
/// Are we operating in legacy mode (so if the instrument is a legacy instrument)
var/legacy = FALSE
//////////////////////////////////////////////////////
/////////////////// Playing variables ////////////////
/**
* Build by compile_chords()
* Must be rebuilt on instrument switch.
* Compilation happens when we start playing and is cleared after we finish playing.
* Format: list of chord lists, with chordlists having (key1, key2, key3, tempodiv)
*/
var/list/compiled_chords
/// Current section of a long chord we're on, so we don't need to make a billion chords, one for every unit ticklag.
var/elapsed_delay
/// Amount of delay to wait before playing the next chord
var/delay_by
/// Current chord we're on.
var/current_chord
/// Channel as text = current volume percentage but it's 0 to 100 instead of 0 to 1.
var/list/channels_playing = list()
/// List of channels that aren't being used, as text. This is to prevent unnecessary freeing and reallocations from SSsounds/SSinstruments.
var/list/channels_idle = list()
/// Who or what's playing us
var/atom/music_player
//////////////////////////////////////////////////////
/// Last world.time we checked for who can hear us
var/last_hearcheck = 0
/// The list of mobs that can hear us
var/list/hearing_mobs
/// If this is enabled, some things won't be strictly cleared when they usually are (liked compiled_chords on play stop)
var/debug_mode = FALSE
/// Max sound channels to occupy
var/max_sound_channels = CHANNELS_PER_INSTRUMENT
/// Current channels, so we can save a length() call.
var/using_sound_channels = 0
/// Last channel to play. text.
var/last_channel_played
/// Should we not decay our last played note?
var/full_sustain_held_note = TRUE
/////////////////////// DO NOT TOUCH THESE ///////////////////
var/octave_min = INSTRUMENT_MIN_OCTAVE
var/octave_max = INSTRUMENT_MAX_OCTAVE
var/key_min = INSTRUMENT_MIN_KEY
var/key_max = INSTRUMENT_MAX_KEY
var/static/list/note_offset_lookup = list(9, 11, 0, 2, 4, 5, 7)
var/static/list/accent_lookup = list("b" = -1, "s" = 1, "#" = 1, "n" = 0)
//////////////////////////////////////////////////////////////
///////////// !!FUN!! - Only works in synthesized mode! /////////////////
/// Note numbers to shift.
var/note_shift = 0
var/note_shift_min = -100
var/note_shift_max = 100
/// The kind of sustain we're using
var/sustain_mode = SUSTAIN_LINEAR
/// When a note is considered dead if it is below this in volume
var/sustain_dropoff_volume = 0
/// Total duration of linear sustain for 100 volume note to get to SUSTAIN_DROPOFF
var/sustain_linear_duration = 5
/// Exponential sustain dropoff rate per decisecond
var/sustain_exponential_dropoff = 1.4
////////// DO NOT DIRECTLY SET THESE!
/// Do not directly set, use update_sustain()
var/cached_linear_dropoff = 10
/// Do not directly set, use update_sustain()
var/cached_exponential_dropoff = 1.045
/////////////////////////////////////////////////////////////////////////
/datum/song/New(atom/parent, list/instrument_ids, new_range)
SSinstruments.on_song_new(src)
lines = list()
tempo = sanitize_tempo(tempo, TRUE)
src.parent = parent
if(instrument_ids)
allowed_instrument_ids = islist(instrument_ids) ? instrument_ids : list(instrument_ids)
if(length(allowed_instrument_ids))
set_instrument(allowed_instrument_ids[1])
hearing_mobs = list()
volume = clamp(volume, min_volume, max_volume)
update_sustain()
if(new_range)
instrument_range = new_range
/datum/song/Destroy()
stop_playing()
SSinstruments.on_song_del(src)
lines = null
if(using_instrument)
using_instrument.songs_using -= src
using_instrument = null
allowed_instrument_ids = null
parent = null
return ..()
/**
* Checks and stores which mobs can hear us. Terminates sounds for mobs that leave our range.
*/
/datum/song/proc/do_hearcheck()
last_hearcheck = world.time
var/list/old = hearing_mobs.Copy()
hearing_mobs.len = 0
var/turf/source = get_turf(parent)
for(var/mob/M in get_hearers_in_view(instrument_range, source))
hearing_mobs[M] = get_dist(M, source)
var/list/exited = old - hearing_mobs
for(var/i in exited)
terminate_sound_mob(i)
/**
* Sets our instrument, caching anything necessary for faster accessing. Accepts an ID, typepath, or instantiated instrument datum.
*/
/datum/song/proc/set_instrument(datum/instrument/I)
terminate_all_sounds()
var/old_legacy
if(using_instrument)
using_instrument.songs_using -= src
old_legacy = (using_instrument.instrument_flags & INSTRUMENT_LEGACY)
using_instrument = null
cached_samples = null
cached_legacy_ext = null
cached_legacy_dir = null
legacy = null
if(istext(I) || ispath(I))
I = SSinstruments.instrument_data[I]
if(istype(I))
using_instrument = I
I.songs_using += src
var/instrument_legacy = (I.instrument_flags & INSTRUMENT_LEGACY)
if(instrument_legacy)
cached_legacy_ext = I.legacy_instrument_ext
cached_legacy_dir = I.legacy_instrument_path
legacy = TRUE
else
cached_samples = I.samples
legacy = FALSE
if(isnull(old_legacy) || (old_legacy != instrument_legacy))
if(playing)
compile_chords()
/**
* Attempts to start playing our song.
*/
/datum/song/proc/start_playing(atom/user)
if(playing)
return
if(!using_instrument?.ready())
to_chat(user, span_warning("An error has occured with [src]. Please reset the instrument."))
return
compile_chords()
if(!length(compiled_chords))
to_chat(user, span_warning("Song is empty."))
return
playing = TRUE
//we can not afford to runtime, since we are going to be doing sound channel reservations and if we runtime it means we have a channel allocation leak.
//wrap the rest of the stuff to ensure stop_playing() is called.
do_hearcheck()
SEND_SIGNAL(parent, COMSIG_INSTRUMENT_START, src, user)
SEND_SIGNAL(user, COMSIG_ATOM_STARTING_INSTRUMENT, src)
elapsed_delay = 0
delay_by = 0
current_chord = 1
music_player = user
START_PROCESSING(SSinstruments, src)
/**
* Stops playing, terminating all sounds if in synthesized mode. Clears hearing_mobs.
*
* Arguments:
* * finished: boolean, whether the song ended via reaching the end.
*/
/datum/song/proc/stop_playing(finished = FALSE)
if(!playing)
return
playing = FALSE
if(!debug_mode)
compiled_chords = null
STOP_PROCESSING(SSinstruments, src)
SEND_SIGNAL(parent, COMSIG_INSTRUMENT_END, finished)
terminate_all_sounds(TRUE)
hearing_mobs.len = 0
music_player = null
/**
* Processes our song.
*/
/datum/song/proc/process_song(wait)
if(!length(compiled_chords))
stop_playing(TRUE)
return
if(should_stop_playing(music_player) == STOP_PLAYING)
stop_playing(FALSE)
return
var/list/chord = compiled_chords[current_chord]
elapsed_delay++
if(elapsed_delay < delay_by)
return
play_chord(chord)
elapsed_delay = 0
delay_by = tempodiv_to_delay(chord[length(chord)])
current_chord++
if(current_chord <= length(compiled_chords))
return
if(!repeat)
stop_playing(TRUE)
return
repeat--
current_chord = 1
SEND_SIGNAL(parent, COMSIG_INSTRUMENT_REPEAT, TRUE)
/**
* Converts a tempodiv to ticks to elapse before playing the next chord, taking into account our tempo.
*/
/datum/song/proc/tempodiv_to_delay(tempodiv)
if(!tempodiv)
tempodiv = 1 // no division by 0. some song converters tend to use 0 for when it wants to have no div, for whatever reason.
return max(1, round((tempo/tempodiv) / world.tick_lag, 1))
/**
* Compiles chords.
*/
/datum/song/proc/compile_chords()
legacy? compile_legacy() : compile_synthesized()
/**
* Plays a chord.
*/
/datum/song/proc/play_chord(list/chord)
// last value is timing information
for(var/i in 1 to (length(chord) - 1))
legacy? playkey_legacy(chord[i][1], chord[i][2], chord[i][3], music_player) : playkey_synth(chord[i], music_player)
/**
* Checks if we should halt playback.
*/
/datum/song/proc/should_stop_playing(atom/player)
if(QDELETED(player) || !using_instrument || !playing)
return STOP_PLAYING
return SEND_SIGNAL(parent, COMSIG_INSTRUMENT_SHOULD_STOP_PLAYING, player)
/// Sets and sanitizes the repeats variable.
/datum/song/proc/set_repeats(new_repeats_value)
if(playing)
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
repeat = round(new_repeats_value)
if(repeat < 0)
repeat = 0
if(repeat > max_repeats)
repeat = max_repeats
/**
* Sanitizes tempo to a value that makes sense and fits the current world.tick_lag.
*/
/datum/song/proc/sanitize_tempo(new_tempo, initializing = FALSE)
new_tempo = abs(new_tempo)
if(!initializing) // not only is it not helpful while initializing but it will runtime really hard since nothing is set up
SEND_SIGNAL(parent, COMSIG_INSTRUMENT_TEMPO_CHANGE, src)
return clamp(round(new_tempo, world.tick_lag), world.tick_lag, 5 SECONDS)
/**
* Gets our beats per minute based on our tempo.
*/
/datum/song/proc/get_bpm()
return 600 / tempo
/**
* Sets our tempo from a beats-per-minute, sanitizing it to a valid number first.
*/
/datum/song/proc/set_bpm(bpm)
tempo = sanitize_tempo(600 / bpm)
/datum/song/process(wait)
if(!playing)
return PROCESS_KILL
// it's expected this ticks at every world.tick_lag. if it lags, do not attempt to catch up.
process_song(world.tick_lag)
process_decay(world.tick_lag)
/**
* Updates our cached linear/exponential falloff stuff, saving calculations down the line.
*/
/datum/song/proc/update_sustain()
// Exponential is easy
cached_exponential_dropoff = sustain_exponential_dropoff
// Linear, not so much, since it's a target duration from 100 volume rather than an exponential rate.
var/target_duration = sustain_linear_duration
var/volume_diff = max(0, 100 - sustain_dropoff_volume)
var/volume_decrease_per_decisecond = volume_diff / target_duration
cached_linear_dropoff = volume_decrease_per_decisecond
/**
* Setter for setting output volume.
*/
/datum/song/proc/set_volume(volume)
src.volume = clamp(round(volume, 1), max(0, min_volume), min(100, max_volume))
update_sustain()
/**
* Setter for setting how low the volume has to get before a note is considered "dead" and dropped
*/
/datum/song/proc/set_dropoff_volume(volume)
sustain_dropoff_volume = clamp(round(volume, 0.01), INSTRUMENT_MIN_SUSTAIN_DROPOFF, 100)
update_sustain()
/**
* Setter for setting exponential falloff factor.
*/
/datum/song/proc/set_exponential_drop_rate(drop)
sustain_exponential_dropoff = clamp(round(drop, 0.00001), INSTRUMENT_EXP_FALLOFF_MIN, INSTRUMENT_EXP_FALLOFF_MAX)
update_sustain()
/**
* Setter for setting linear falloff duration.
*/
/datum/song/proc/set_linear_falloff_duration(duration)
sustain_linear_duration = clamp(round(duration * 10, world.tick_lag), world.tick_lag, INSTRUMENT_MAX_TOTAL_SUSTAIN)
update_sustain()
/datum/song/vv_edit_var(var_name, var_value)
. = ..()
if(.)
switch(var_name)
if(NAMEOF(src, volume))
set_volume(var_value)
if(NAMEOF(src, sustain_dropoff_volume))
set_dropoff_volume(var_value)
if(NAMEOF(src, sustain_exponential_dropoff))
set_exponential_drop_rate(var_value)
if(NAMEOF(src, sustain_linear_duration))
set_linear_falloff_duration(var_value)
// subtype for handheld instruments, like violin
/datum/song/handheld
/datum/song/handheld/should_stop_playing(atom/player)
. = ..()
if(. == STOP_PLAYING || . == IGNORE_INSTRUMENT_CHECKS)
return
var/obj/item/instrument/I = parent
return I.should_stop_playing(player)
// subtype for stationary structures, like pianos
/datum/song/stationary
/datum/song/stationary/should_stop_playing(atom/player)
. = ..()
if(. == STOP_PLAYING || . == IGNORE_INSTRUMENT_CHECKS)
return TRUE
var/obj/structure/musician/M = parent
return M.should_stop_playing(player)