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Bubberstation/code/modules/keybindings/setup.dm
SkyratBot 4c0fd903f3 [MIRROR] bindable action buttons (#26536)
* bindable action buttons (#81371)

## About The Pull Request
### work started 12/12/2023

you may alt-click action buttons to bind them to a key
these are subject to click cooldown and if an action successfully
triggers click cooldown is triggered so you cant instantly do multiple
alt-click again to unbind
## Why It's Good For The Game

moving your mouse to the top left corner to do combat is not good
gameplay

## Changelog
🆑
qol: you may altclick action buttons to bind them to a key
/🆑

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Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>

* bindable action buttons

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Co-authored-by: jimmyl <70376633+mc-oofert@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
2024-02-17 08:24:48 -05:00

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// Set a client's focus to an object and override these procs on that object to let it handle keypresses
/datum/proc/key_down(key, client/user, full_key) // Called when a key is pressed down initially
SHOULD_CALL_PARENT(TRUE)
return
/datum/proc/key_up(key, client/user) // Called when a key is released
return
/datum/proc/keyLoop(client/user) // Called once every frame
set waitfor = FALSE
return
// removes all the existing macros
/client/proc/erase_all_macros()
var/erase_output = ""
var/list/macro_set = params2list(winget(src, "default.*", "command")) // The third arg doesnt matter here as we're just removing them all
for(var/k in 1 to length(macro_set))
var/list/split_name = splittext(macro_set[k], ".")
var/macro_name = "[split_name[1]].[split_name[2]]" // [3] is "command"
erase_output = "[erase_output];[macro_name].parent=null"
winset(src, null, erase_output)
/client/proc/set_macros()
set waitfor = FALSE
//Reset the buffer
reset_held_keys()
erase_all_macros()
var/list/macro_set = SSinput.macro_set
for(var/k in 1 to length(macro_set))
var/key = macro_set[k]
var/command = macro_set[key]
winset(src, "default-[REF(key)]", "parent=default;name=[key];command=[command]")
//Reactivate any active tgui windows mouse passthroughs macros
for(var/datum/tgui_window/window in tgui_windows)
if(window.mouse_event_macro_set)
window.mouse_event_macro_set = FALSE
window.set_mouse_macro()
update_special_keybinds()
/// Manually clears any held keys, in case due to lag or other undefined behavior a key gets stuck.
/client/proc/reset_held_keys()
for(var/key in keys_held)
keyUp(key)
//In case one got stuck and the previous loop didn't clean it, somehow.
for(var/key in key_combos_held)
keyUp(key_combos_held[key])