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Bubberstation/code/modules/library/skill_learning/job_skillchips/detective.dm
Wallem cbdf0ccc5e Adds the DET.ekt Skillchip, upgrading the detective's sense of taste. (#84469)
## About The Pull Request
Gives the Detective a roundstart skillchip which allows them to unlock
the hidden potential of their tastebuds. With this, they can identify
chemicals by taste, and even identify bloodtypes in the same way.
## Why It's Good For The Game

![IMG_4060](https://github.com/tgstation/tgstation/assets/66052067/c5c45939-9484-48aa-8488-86798c3c16ed)

I've been watching a lot of detective stuff and I think it's really
funny how often they stick their fingers into random goo/blood and
taste/smell it.
The idea of a detective chugging a glass of unidentified liquid to
identify that there's a lethal chem mix in there is equally funny to me.
Imagine you're recovering from a mugging in the medbay and the detective
comes in, takes a blood sample from you, and downs it in one go.
## Changelog
🆑 Wallem
add: The detective now starts with the DET.ekt Skillchip, which allows
them to identify chemicals and bloodtypes by taste.
/🆑
2024-06-30 16:50:42 -04:00

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Plaintext

/obj/item/skillchip/job/detectives_taste
name = "DET.ekt skillchip"
desc = "Detective \"Encyclopedic Knowledge of Tastes\" v1.21"
auto_traits = list(TRAIT_DETECTIVES_TASTE)
skill_name = "Detective's Taste"
skill_description = "Deduce the minute chemical compositions of any liquid substance just by swishing it around your mouth for a bit."
skill_icon = "vial"
activate_message = span_notice("An explosion of flavors hit your mouth as you remember the secret tastebuds long forgotten.")
deactivate_message = span_notice("Your mouth dulls to the hidden tastes of the world.")