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Bubberstation/code/modules/mapfluff/centcom/nuke_ops.dm
SkyratBot 8d3cddc6a8 [MIRROR] NukeOps Firebase Rework [MDB IGNORE] (#12861)
* NukeOps Firebase Rework (#66149)

Attention Recruit: Welcome to Firebase Balthazord
Here you will lean how to:
-Kill corpo scum
-Kill corpo scum
-Kill corpo scu-

This has been on my docket for months. Ever since gave the Holding Facility a much needed facelift. I have been eyeballing the nukie base, waiting for that stroke of inspiration to hit me. It finally did. Gone are the aging walls of the old encampment. Nukies finally have what well-funded corpo-terrorists always dream of- a home.

It's more than a Home. This is a sweeping rework that is part of a series of reworks to revisit old locations and not only bring them up to date with our current asset roster, but to make them properly belong within the game world. The Nuke-Ops base may ultimately be a tiny chunk of the overall SS13 experience, but I'll be damned if it isn't a defining one. It's also a location that has the capacity to do one thing that I have always wanted to do. Purchase Property. You heard me right, you get to buy rooms now. The newly expanded Nuke-Ops base features, with @ Mothblocks blessing, further expansions that you can purchase from your local Syndicate Uplink. Spend your TC, expand your capabilities, and utilize your expertise in order to create
the most mind-boggling disky heists there are.

Possible expansions to your terrorism suite include:
-Ordinance Lab
-Bio-Terrorism Lab
-Chemical Manufacturing Plant

Definite expansions to your Nuke-Ops Firebase include:
-Crew Bunks
-Lab Wing
-War Table
-Upgraded "Disembarkment" Bay"

* NukeOps Firebase Rework

* Update CentCom_skyrat.dmm

Co-authored-by: Zytolg <33048583+Zytolg@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-19 19:24:27 +01:00

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//keycards
/obj/item/keycard/syndicate_bomb
name = "Syndicate Ordnance Laboratory Access Card"
desc = "A red keycard with an image of a bomb. Using this will allow you to gain access to the Ordnance Lab in Firebase Balthazord."
color = "#9c0e26"
puzzle_id = "syndicate_bomb"
/obj/item/keycard/syndicate_bio
name = "Syndicate Bio-Weapon Laboratory Access Card"
desc = "A red keycard with a biohazard symbol. Using this will allow you to gain access to the Bio-Weapon Lab in Firebase Balthazord."
color = "#9c0e26"
puzzle_id = "syndicate_bio"
/obj/item/keycard/syndicate_chem
name = "Syndicate Chemical Plant Access Card"
desc = "A red keycard with an image of a beaker. Using this will allow you to gain access to the Chemical Manufacturing Plant in Firebase Balthazord."
color = "#9c0e26"
puzzle_id = "syndicate_chem"
/obj/item/keycard/syndicate_fridge
name = "Lopez's Access Card"
desc = "A grey keycard with Lopez's Information on it. This is your ticket into the Fridge in Firebase Balthazord."
color = "#636363"
puzzle_id = "syndicate_fridge"
//keycard doors
/obj/machinery/door/puzzle/keycard/syndicate_bomb
name = "Syndicate Ordinance Laboratory"
desc = "Locked. Looks like you'll need a special access key to get in."
puzzle_id = "syndicate_bomb"
/obj/machinery/door/puzzle/keycard/syndicate_bio
name = "Syndicate Bio-Weapon Laboratory"
desc = "Locked. Looks like you'll need a special access key to get in."
puzzle_id = "syndicate_bio"
/obj/machinery/door/puzzle/keycard/syndicate_chem
name = "Syndicate Chemical Manufacturing Plant"
desc = "Locked. Looks like you'll need a special access key to get in"
puzzle_id = "syndicate_chem"
/obj/machinery/door/puzzle/keycard/syndicate_fridge
name = "The Walk-In Fridge"
desc = "Locked. Lopez sure runs a tight galley."
puzzle_id = "syndicate_fridge"