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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
381 lines
14 KiB
Plaintext
381 lines
14 KiB
Plaintext
/*****************Pickaxes & Drills & Shovels****************/
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/obj/item/pickaxe
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name = "pickaxe"
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icon = 'icons/obj/mining.dmi'
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icon_state = "pickaxe"
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inhand_icon_state = "pickaxe"
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obj_flags = CONDUCTS_ELECTRICITY
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
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force = 15
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throwforce = 10
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demolition_mod = 1.15
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lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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custom_materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT)
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tool_behaviour = TOOL_MINING
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toolspeed = 1
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usesound = list('sound/effects/pickaxe/picaxe1.ogg', 'sound/effects/pickaxe/picaxe2.ogg', 'sound/effects/pickaxe/picaxe3.ogg')
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attack_verb_continuous = list("hits", "pierces", "slices", "attacks")
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attack_verb_simple = list("hit", "pierce", "slice", "attack")
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/obj/item/pickaxe/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] begins digging into [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide!"))
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if(use_tool(user, user, 30, volume=50))
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return BRUTELOSS
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user.visible_message(span_suicide("[user] couldn't do it!"))
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return SHAME
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/obj/item/pickaxe/rusted
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name = "rusty pickaxe"
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desc = "A pickaxe that's been left to rust."
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attack_verb_continuous = list("ineffectively hits")
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attack_verb_simple = list("ineffectively hit")
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force = 1
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throwforce = 1
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/obj/item/pickaxe/mini
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name = "compact pickaxe"
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desc = "A smaller, compact version of the standard pickaxe."
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icon_state = "minipick"
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worn_icon_state = "pickaxe"
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force = 10
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throwforce = 7
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_NORMAL
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custom_materials = list(/datum/material/iron=HALF_SHEET_MATERIAL_AMOUNT)
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/obj/item/pickaxe/silver
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name = "silver-plated pickaxe"
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icon_state = "spickaxe"
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inhand_icon_state = "spickaxe"
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toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor
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desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
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force = 17
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/obj/item/pickaxe/diamond
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name = "diamond-tipped pickaxe"
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icon_state = "dpickaxe"
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inhand_icon_state = "dpickaxe"
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toolspeed = 0.3
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
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force = 19
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/obj/item/pickaxe/drill
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name = "mining drill"
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icon_state = "handdrill"
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inhand_icon_state = "handdrill"
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slot_flags = ITEM_SLOT_BELT
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toolspeed = 0.6 //available from roundstart, faster than a pickaxe.
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usesound = 'sound/items/weapons/drill.ogg'
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hitsound = 'sound/items/weapons/drill.ogg'
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desc = "An electric mining drill for the especially scrawny."
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/obj/item/pickaxe/drill/cyborg
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name = "cyborg mining drill"
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desc = "An integrated electric mining drill."
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flags_1 = NONE
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/obj/item/pickaxe/drill/cyborg/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
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/obj/item/pickaxe/drill/diamonddrill
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name = "diamond-tipped mining drill"
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icon_state = "diamonddrill"
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inhand_icon_state = "diamonddrill"
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toolspeed = 0.2
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desc = "Yours is the drill that will pierce the heavens!"
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/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
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name = "diamond-tipped cyborg mining drill" //To inherit the NODROP_1 flag, and easier to change borg specific drill mechanics.
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icon_state = "diamonddrill"
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inhand_icon_state = "diamonddrill"
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toolspeed = 0.2
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/obj/item/pickaxe/drill/jackhammer
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name = "sonic jackhammer"
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icon_state = "jackhammer"
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inhand_icon_state = "jackhammer"
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toolspeed = 0.1 //the epitome of powertools. extremely fast mining
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usesound = 'sound/items/weapons/sonic_jackhammer.ogg'
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hitsound = 'sound/items/weapons/sonic_jackhammer.ogg'
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desc = "Cracks rocks with sonic blasts."
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/obj/item/pickaxe/improvised
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name = "improvised pickaxe"
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desc = "A pickaxe made with a knife and crowbar taped together, how does it not break?"
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icon_state = "ipickaxe"
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inhand_icon_state = "ipickaxe"
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worn_icon_state = "pickaxe"
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force = 10
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throwforce = 7
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toolspeed = 3 //3 times slower than a normal pickaxe
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_NORMAL
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*6) //This number used to be insane and I'm just going to save your sanity and not tell you what it was.
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/obj/item/shovel
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name = "shovel"
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desc = "A large tool for digging and moving dirt."
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icon = 'icons/obj/mining.dmi'
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icon_state = "shovel"
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inhand_icon_state = "shovel"
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lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
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obj_flags = CONDUCTS_ELECTRICITY
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slot_flags = ITEM_SLOT_BELT
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force = 8
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throwforce = 4
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tool_behaviour = TOOL_SHOVEL
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toolspeed = 1
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usesound = 'sound/effects/shovel_dig.ogg'
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w_class = WEIGHT_CLASS_NORMAL
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.5)
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attack_verb_continuous = list("bashes", "bludgeons", "thrashes", "whacks")
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attack_verb_simple = list("bash", "bludgeon", "thrash", "whack")
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sharpness = SHARP_EDGED
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/obj/item/shovel/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/butchering, \
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speed = 15 SECONDS, \
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effectiveness = 40, \
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)
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//it's sharp, so it works, but barely.
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AddElement(/datum/element/gravedigger)
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/obj/item/shovel/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] begins digging their own grave! It looks like [user.p_theyre()] trying to commit suicide!"))
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if(use_tool(user, user, 30, volume=50))
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return BRUTELOSS
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user.visible_message(span_suicide("[user] couldn't do it!"))
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return SHAME
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/obj/item/shovel/spade
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name = "spade"
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desc = "A small tool for digging and moving dirt."
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icon_state = "spade"
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inhand_icon_state = "spade"
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lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/shovel/serrated
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name = "serrated bone shovel"
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desc = "A wicked tool that cleaves through dirt just as easily as it does flesh. The design was styled after ancient lavaland tribal designs. \
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It seems less capable of harming inorganic creatures. Who knows why."
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icon_state = "shovel_bone"
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worn_icon_state = "shovel_serr"
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lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
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force = 10
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throwforce = 12
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w_class = WEIGHT_CLASS_NORMAL
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tool_behaviour = TOOL_SHOVEL // hey, it's serrated.
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toolspeed = 0.3
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attack_verb_continuous = list("slashes", "impales", "stabs", "slices")
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attack_verb_simple = list("slash", "impale", "stab", "slice")
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sharpness = SHARP_EDGED
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item_flags = CRUEL_IMPLEMENT
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/obj/item/shovel/serrated/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/bane, mob_biotypes = MOB_ORGANIC, damage_multiplier = 1) //You may be horridly cursed now, but at least you kill the living a whole lot more easily!
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/obj/item/shovel/serrated/examine(mob/user)
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. = ..()
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if( !(user.mind && HAS_TRAIT(user.mind, TRAIT_MORBID)) )
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return
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. += span_deadsay("You feel an intense, strange craving to 'dig' straight through living flesh with this shovel. Why else would it be serrated? The thought is mesmerizing...")
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// Coroner mail version
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/obj/item/shovel/serrated/dull
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name = "dull bone shovel"
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desc = "An ancient, dull bone shovel with a strange design and markings. Visually, it seems pretty weak, but you get the feeling there's more to it than meets the eye..."
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force = 8
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throwforce = 10
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toolspeed = 0.8
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/obj/item/trench_tool
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name = "entrenching tool"
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desc = "The multi-purpose tool you always needed."
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icon = 'icons/obj/mining.dmi'
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icon_state = "trench_tool"
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inhand_icon_state = "trench_tool"
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lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
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obj_flags = CONDUCTS_ELECTRICITY
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force = 15
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throwforce = 6
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w_class = WEIGHT_CLASS_SMALL
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tool_behaviour = TOOL_WRENCH
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toolspeed = 0.75
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usesound = 'sound/items/tools/ratchet.ogg'
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attack_verb_continuous = list("bashes", "bludgeons", "thrashes", "whacks")
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attack_verb_simple = list("bash", "bludgeon", "thrash", "whack")
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wound_bonus = 10
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/obj/item/trench_tool/get_all_tool_behaviours()
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return list(TOOL_MINING, TOOL_SHOVEL, TOOL_WRENCH)
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/obj/item/trench_tool/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/update_icon_updates_onmob)
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AddElement(/datum/element/gravedigger)
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/obj/item/trench_tool/examine(mob/user)
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. = ..()
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. += span_notice("Use in hand to switch configuration.")
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. += span_notice("It functions as a [tool_behaviour] tool.")
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. += span_danger("<i>This weapon has no random critical hits.</i>")
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/obj/item/trench_tool/update_icon_state()
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. = ..()
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switch(tool_behaviour)
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if(TOOL_WRENCH)
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icon_state = inhand_icon_state = initial(icon_state)
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if(TOOL_SHOVEL)
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icon_state = inhand_icon_state = "[initial(icon_state)]_shovel"
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if(TOOL_MINING)
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icon_state = inhand_icon_state = "[initial(icon_state)]_pick"
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/obj/item/trench_tool/attack_self(mob/user, modifiers)
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. = ..()
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if(!user)
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return
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var/list/tool_list = list(
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"Wrench" = image(icon = icon, icon_state = "trench_tool"),
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"Shovel" = image(icon = icon, icon_state = "trench_tool_shovel"),
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"Pick" = image(icon = icon, icon_state = "trench_tool_pick"),
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)
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var/tool_result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE, tooltips = TRUE)
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if(!check_menu(user) || !tool_result)
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return
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switch(tool_result)
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if("Wrench")
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tool_behaviour = TOOL_WRENCH
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sharpness = NONE
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toolspeed = 0.75
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update_weight_class(WEIGHT_CLASS_SMALL)
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usesound = 'sound/items/tools/ratchet.ogg'
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attack_verb_continuous = list("bashes", "bludgeons", "thrashes", "whacks")
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attack_verb_simple = list("bash", "bludgeon", "thrash", "whack")
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if("Shovel")
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tool_behaviour = TOOL_SHOVEL
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sharpness = SHARP_EDGED
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toolspeed = 0.25
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update_weight_class(WEIGHT_CLASS_NORMAL)
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usesound = 'sound/effects/shovel_dig.ogg'
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attack_verb_continuous = list("slashes", "impales", "stabs", "slices")
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attack_verb_simple = list("slash", "impale", "stab", "slice")
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if("Pick")
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tool_behaviour = TOOL_MINING
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sharpness = SHARP_POINTY
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toolspeed = 0.5
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update_weight_class(WEIGHT_CLASS_NORMAL)
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usesound = 'sound/effects/pickaxe/picaxe1.ogg'
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attack_verb_continuous = list("hits", "pierces", "slices", "attacks")
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attack_verb_simple = list("hit", "pierce", "slice", "attack")
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playsound(src, 'sound/items/tools/ratchet.ogg', 50, vary = TRUE)
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update_appearance(UPDATE_ICON)
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/obj/item/trench_tool/proc/check_menu(mob/user)
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if(!istype(user))
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return FALSE
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if(user.incapacitated || !user.Adjacent(src))
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return FALSE
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return TRUE
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/obj/item/shovel/giant_wrench
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name = "Big Slappy"
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desc = "A gigantic wrench made illegal because of its many incidents involving this tool."
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icon_state = "giant_wrench"
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icon = 'icons/obj/weapons/giant_wrench.dmi'
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inhand_icon_state = null
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lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
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inhand_x_dimension = 64
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inhand_y_dimension = 64
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w_class = WEIGHT_CLASS_HUGE
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slot_flags = NONE
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toolspeed = 0.1
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force = 30
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throwforce = 20
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block_chance = 30
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throw_range = 2
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demolition_mod = 2
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armor_type = /datum/armor/giant_wrench
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resistance_flags = FIRE_PROOF
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wound_bonus = -10
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attack_verb_continuous = list("bonks", "bludgeons", "pounds")
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attack_verb_simple = list("bonk", "bludgeon", "pound")
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drop_sound = 'sound/items/weapons/sonic_jackhammer.ogg'
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pickup_sound = 'sound/items/handling/tools/crowbar_pickup.ogg'
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hitsound = 'sound/items/weapons/sonic_jackhammer.ogg'
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block_sound = 'sound/items/weapons/sonic_jackhammer.ogg'
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item_flags = SLOWS_WHILE_IN_HAND | IMMUTABLE_SLOW
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slowdown = 3
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attack_speed = 1.2 SECONDS
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/// The factor at which the recoil becomes less.
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var/recoil_factor = 3
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/// Wether we knock down and launch away out enemies when we attack.
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var/do_launch = TRUE
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/obj/item/shovel/giant_wrench/get_all_tool_behaviours()
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return list(TOOL_SHOVEL, TOOL_WRENCH)
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/datum/armor/giant_wrench
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acid = 30
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bomb = 100
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bullet = 30
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fire = 100
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laser = 30
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melee = 30
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/obj/item/shovel/giant_wrench/Initialize(mapload)
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. = ..()
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transform = transform.Translate(-16, -16)
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AddComponent(/datum/component/two_handed, require_twohands=TRUE)
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AddComponent( \
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/datum/component/transforming, \
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force_on = 40, \
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throwforce_on = throwforce, \
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hitsound_on = hitsound, \
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w_class_on = w_class, \
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sharpness_on = SHARP_POINTY, \
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clumsy_check = TRUE, \
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inhand_icon_change = TRUE, \
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)
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RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
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/// Used when the tool is transformed through the transforming component.
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/obj/item/shovel/giant_wrench/proc/on_transform(obj/item/source, mob/user, active)
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SIGNAL_HANDLER
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usesound = (active ? 'sound/items/tools/ratchet.ogg' : initial(usesound))
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block_chance = (active ? 0 : initial(block_chance))
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recoil_factor = (active ? 2 : initial(recoil_factor))
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do_launch = (active ? FALSE : initial(do_launch))
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tool_behaviour = (active ? TOOL_WRENCH : initial(tool_behaviour))
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armour_penetration = (active ? 30 : initial(armour_penetration))
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if(user)
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balloon_alert(user, "folded Big Slappy [active ? "open" : "closed"]")
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playsound(src, 'sound/items/tools/ratchet.ogg', 50, TRUE)
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return COMPONENT_NO_DEFAULT_MESSAGE
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/obj/item/shovel/giant_wrench/attack(mob/living/target_mob, mob/living/user)
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..()
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if(QDELETED(target_mob))
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return
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if(do_launch)
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var/atom/throw_target = get_edge_target_turf(target_mob, get_dir(user, get_step_away(target_mob, user)))
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target_mob.throw_at(throw_target, 2, 2, user, gentle = TRUE)
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target_mob.Knockdown(2 SECONDS)
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var/body_zone = pick(GLOB.all_body_zones)
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user.apply_damage(force / recoil_factor, BRUTE, body_zone, user.run_armor_check(body_zone, MELEE))
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to_chat(user, span_danger("The weight of the Big Slappy recoils!"))
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log_combat(user, user, "recoiled Big Slappy into")
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