Files
Bubberstation/code/modules/mining/lavaland/tendril_loot.dm
grungussuss ef6fc0231c plate armor clanking (#87107)
## About The Pull Request


https://github.com/user-attachments/assets/0c667403-89d1-4e55-b8e7-af91aca16779
## Why It's Good For The Game

immersion

## Changelog
🆑 grungussuss
sound: plate armor now makes sound when moving around in it
/🆑
2024-11-14 16:02:56 -08:00

1170 lines
47 KiB
Plaintext

//This file contains loot you can obtain from tendril chests.
//KA modkit design discs
/obj/item/disk/design_disk/modkit_disc
name = "KA Mod Disk"
desc = "A design disc containing the design for a unique kinetic accelerator modkit. It's compatible with a research console."
icon_state = "datadisk1"
var/modkit_design = /datum/design/unique_modkit
/obj/item/disk/design_disk/modkit_disc/Initialize(mapload)
. = ..()
blueprints += new modkit_design
/obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe
name = "Offensive Mining Explosion Mod Disk"
modkit_design = /datum/design/unique_modkit/offensive_turf_aoe
/obj/item/disk/design_disk/modkit_disc/rapid_repeater
name = "Rapid Repeater Mod Disk"
modkit_design = /datum/design/unique_modkit/rapid_repeater
/obj/item/disk/design_disk/modkit_disc/resonator_blast
name = "Resonator Blast Mod Disk"
modkit_design = /datum/design/unique_modkit/resonator_blast
/obj/item/disk/design_disk/modkit_disc/bounty
name = "Death Syphon Mod Disk"
modkit_design = /datum/design/unique_modkit/bounty
/datum/design/unique_modkit
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_PKA_MODS,
)
build_type = PROTOLATHE
departmental_flags = DEPARTMENT_BITFLAG_CARGO
/datum/design/unique_modkit/offensive_turf_aoe
name = "Kinetic Accelerator Offensive Mining Explosion Mod"
desc = "A device which causes kinetic accelerators to fire AoE blasts that destroy rock and damage creatures."
id = "hyperaoemod"
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*3.5, /datum/material/glass = SHEET_MATERIAL_AMOUNT*1.5, /datum/material/silver =SHEET_MATERIAL_AMOUNT*1.5, /datum/material/gold =SHEET_MATERIAL_AMOUNT*1.5, /datum/material/diamond = SHEET_MATERIAL_AMOUNT*2)
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs/andmobs
/datum/design/unique_modkit/rapid_repeater
name = "Kinetic Accelerator Rapid Repeater Mod"
desc = "A device which greatly reduces a kinetic accelerator's cooldown on striking a living target or rock, but greatly increases its base cooldown."
id = "repeatermod"
materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT * 5, /datum/material/glass =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/uranium = SHEET_MATERIAL_AMOUNT*4, /datum/material/bluespace =SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/borg/upgrade/modkit/cooldown/repeater
/datum/design/unique_modkit/resonator_blast
name = "Kinetic Accelerator Resonator Blast Mod"
desc = "A device which causes kinetic accelerators to fire shots that leave and detonate resonator blasts."
id = "resonatormod"
materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT*5, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT*5, /datum/material/silver =HALF_SHEET_MATERIAL_AMOUNT*5, /datum/material/uranium =SHEET_MATERIAL_AMOUNT * 2.5)
build_path = /obj/item/borg/upgrade/modkit/resonator_blasts
/datum/design/unique_modkit/bounty
name = "Kinetic Accelerator Death Syphon Mod"
desc = "A device which causes kinetic accelerators to permanently gain damage against creature types killed with it."
id = "bountymod"
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*2, /datum/material/silver = SHEET_MATERIAL_AMOUNT*2, /datum/material/gold = SHEET_MATERIAL_AMOUNT*2, /datum/material/bluespace = SHEET_MATERIAL_AMOUNT*2)
build_path = /obj/item/borg/upgrade/modkit/bounty
//Spooky special loot
//Rod of Asclepius
/obj/item/rod_of_asclepius
name = "\improper Rod of Asclepius"
desc = "A wooden rod about the size of your forearm with a snake carved around it, winding its way up the sides of the rod. Something about it seems to inspire in you the responsibilty and duty to help others."
icon = 'icons/obj/mining_zones/artefacts.dmi'
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
icon_state = "asclepius_dormant"
inhand_icon_state = "asclepius_dormant"
var/activated = FALSE
/obj/item/rod_of_asclepius/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/rod_of_asclepius/update_desc(updates)
. = ..()
desc = activated ? "A short wooden rod with a mystical snake inseparably gripping itself and the rod to your forearm. It flows with a healing energy that disperses amongst yourself and those around you." : initial(desc)
/obj/item/rod_of_asclepius/update_icon_state()
. = ..()
icon_state = inhand_icon_state = "asclepius_[activated ? "active" : "dormant"]"
/obj/item/rod_of_asclepius/vv_edit_var(vname, vval)
. = ..()
if(vname == NAMEOF(src, activated) && activated)
activated()
/obj/item/rod_of_asclepius/attack_self(mob/user)
if(activated)
return
if(!iscarbon(user))
to_chat(user, span_warning("The snake carving seems to come alive, if only for a moment, before returning to its dormant state, almost as if it finds you incapable of holding its oath."))
return
var/mob/living/carbon/itemUser = user
var/usedHand = itemUser.get_held_index_of_item(src)
if(itemUser.has_status_effect(/datum/status_effect/hippocratic_oath))
to_chat(user, span_warning("You can't possibly handle the responsibility of more than one rod!"))
return
var/failText = span_warning("The snake seems unsatisfied with your incomplete oath and returns to its previous place on the rod, returning to its dormant, wooden state. You must stand still while completing your oath!")
to_chat(itemUser, span_notice("The wooden snake that was carved into the rod seems to suddenly come alive and begins to slither down your arm! The compulsion to help others grows abnormally strong..."))
if(do_after(itemUser, 4 SECONDS, target = itemUser))
itemUser.say("I swear to fulfill, to the best of my ability and judgment, this covenant:", forced = "hippocratic oath")
else
to_chat(itemUser, failText)
return
if(do_after(itemUser, 2 SECONDS, target = itemUser))
itemUser.say("I will apply, for the benefit of the sick, all measures that are required, avoiding those twin traps of overtreatment and therapeutic nihilism.", forced = "hippocratic oath")
else
to_chat(itemUser, failText)
return
if(do_after(itemUser, 3 SECONDS, target = itemUser))
itemUser.say("I will remember that I remain a member of society, with special obligations to all my fellow human beings, those sound of mind and body as well as the infirm.", forced = "hippocratic oath")
else
to_chat(itemUser, failText)
return
if(do_after(itemUser, 3 SECONDS, target = itemUser))
itemUser.say("If I do not violate this oath, may I enjoy life and art, respected while I live and remembered with affection thereafter. May I always act so as to preserve the finest traditions of my calling and may I long experience the joy of healing those who seek my help.", forced = "hippocratic oath")
else
to_chat(itemUser, failText)
return
to_chat(itemUser, span_notice("The snake, satisfied with your oath, attaches itself and the rod to your forearm with an inseparable grip. Your thoughts seem to only revolve around the core idea of helping others, and harm is nothing more than a distant, wicked memory..."))
var/datum/status_effect/hippocratic_oath/effect = itemUser.apply_status_effect(/datum/status_effect/hippocratic_oath)
effect.hand = usedHand
activated()
/obj/item/rod_of_asclepius/proc/activated()
item_flags = DROPDEL
ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT(type))
activated = TRUE
update_appearance()
//Memento Mori
/obj/item/clothing/neck/necklace/memento_mori
name = "Memento Mori"
desc = "A mysterious pendant. An inscription on it says: \"Certain death tomorrow means certain life today.\""
icon = 'icons/obj/mining_zones/artefacts.dmi'
icon_state = "memento_mori"
worn_icon_state = "memento"
actions_types = list(/datum/action/item_action/hands_free/memento_mori)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/mob/living/carbon/human/active_owner
/obj/item/clothing/neck/necklace/memento_mori/item_action_slot_check(slot)
return (slot & ITEM_SLOT_NECK)
/obj/item/clothing/neck/necklace/memento_mori/dropped(mob/user)
..()
if(active_owner)
mori()
//Just in case
/obj/item/clothing/neck/necklace/memento_mori/Destroy()
if(active_owner)
mori()
return ..()
/obj/item/clothing/neck/necklace/memento_mori/proc/memento(mob/living/carbon/human/user)
to_chat(user, span_warning("You feel your life being drained by the pendant..."))
if(do_after(user, 4 SECONDS, target = user))
to_chat(user, span_notice("Your lifeforce is now linked to the pendant! You feel like removing it would kill you, and yet you instinctively know that until then, you won't die."))
user.add_traits(list(TRAIT_NODEATH, TRAIT_NOHARDCRIT, TRAIT_NOCRITDAMAGE), CLOTHING_TRAIT)
RegisterSignal(user, COMSIG_LIVING_HEALTH_UPDATE, PROC_REF(check_health))
icon_state = "memento_mori_active"
active_owner = user
/obj/item/clothing/neck/necklace/memento_mori/proc/mori()
icon_state = "memento_mori"
if(!active_owner)
return
UnregisterSignal(active_owner, COMSIG_LIVING_HEALTH_UPDATE)
var/mob/living/carbon/human/H = active_owner //to avoid infinite looping when dust unequips the pendant
active_owner = null
to_chat(H, span_userdanger("You feel your life rapidly slipping away from you!"))
H.dust(TRUE, TRUE)
/obj/item/clothing/neck/necklace/memento_mori/proc/check_health(mob/living/source)
SIGNAL_HANDLER
var/list/guardians = source.get_all_linked_holoparasites()
if(!length(guardians))
return
if(source.health <= HEALTH_THRESHOLD_DEAD)
for(var/mob/guardian in guardians)
if(guardian.loc == src)
continue
consume_guardian(guardian)
else if(source.health > HEALTH_THRESHOLD_CRIT)
for(var/mob/guardian in guardians)
if(guardian.loc != src)
continue
regurgitate_guardian(guardian)
/obj/item/clothing/neck/necklace/memento_mori/proc/consume_guardian(mob/living/basic/guardian/guardian)
new /obj/effect/temp_visual/guardian/phase/out(get_turf(guardian))
guardian.locked = TRUE
guardian.forceMove(src)
to_chat(guardian, span_userdanger("You have been locked away in your summoner's pendant!"))
guardian.playsound_local(get_turf(guardian), 'sound/effects/magic/summonitems_generic.ogg', 50, TRUE)
/obj/item/clothing/neck/necklace/memento_mori/proc/regurgitate_guardian(mob/living/basic/guardian/guardian)
guardian.locked = FALSE
guardian.recall(forced = TRUE)
to_chat(guardian, span_notice("You have been returned back from your summoner's pendant!"))
guardian.playsound_local(get_turf(guardian), 'sound/effects/magic/repulse.ogg', 50, TRUE)
/datum/action/item_action/hands_free/memento_mori
check_flags = NONE
name = "Memento Mori"
desc = "Bind your life to the pendant."
/datum/action/item_action/hands_free/memento_mori/Trigger(trigger_flags)
var/obj/item/clothing/neck/necklace/memento_mori/MM = target
if(!MM.active_owner)
if(ishuman(owner))
MM.memento(owner)
Remove(MM.active_owner) //Remove the action button, since there's no real use in having it now.
//Wisp Lantern
/obj/item/wisp_lantern
name = "spooky lantern"
desc = "This lantern gives off no light, but is home to a friendly wisp."
icon = 'icons/obj/lighting.dmi'
icon_state = "lantern-blue-on"
inhand_icon_state = "lantern-blue-on"
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
var/obj/effect/wisp/wisp
/obj/item/wisp_lantern/attack_self(mob/user)
if(!wisp)
to_chat(user, span_warning("The wisp has gone missing!"))
icon_state = "lantern-blue"
inhand_icon_state = "lantern-blue"
return
if(wisp.loc == src)
to_chat(user, span_notice("You release the wisp. It begins to bob around your head."))
icon_state = "lantern-blue"
inhand_icon_state = "lantern-blue"
wisp.orbit(user, 20)
SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Freed")
return
to_chat(user, span_notice("You return the wisp to the lantern."))
icon_state = "lantern-blue-on"
inhand_icon_state = "lantern-blue-on"
wisp.forceMove(src)
SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Returned")
/obj/item/wisp_lantern/Initialize(mapload)
. = ..()
wisp = new(src)
/obj/item/wisp_lantern/Destroy()
if(wisp)
if(wisp.loc == src)
qdel(wisp)
else
wisp.visible_message(span_notice("[wisp] has a sad feeling for a moment, then it passes."))
return ..()
/obj/effect/wisp
name = "friendly wisp"
desc = "Happy to light your way."
icon = 'icons/obj/lighting.dmi'
icon_state = "orb"
light_system = OVERLAY_LIGHT
light_range = 6
light_power = 1.2
light_color = "#79f1ff"
light_flags = LIGHT_ATTACHED
layer = ABOVE_ALL_MOB_LAYER
plane = ABOVE_GAME_PLANE
var/list/color_cutoffs = list(10, 25, 25)
/obj/effect/wisp/orbit(atom/thing, radius, clockwise, rotation_speed, rotation_segments, pre_rotation, lockinorbit)
. = ..()
if(!ismob(thing))
return
var/mob/being = thing
RegisterSignal(being, COMSIG_MOB_UPDATE_SIGHT, PROC_REF(update_user_sight))
to_chat(being, span_notice("The wisp enhances your vision."))
ADD_TRAIT(being, TRAIT_THERMAL_VISION, REF(src))
being.update_sight()
/obj/effect/wisp/stop_orbit(datum/component/orbiter/orbits)
if(!ismob(orbit_target))
return ..()
var/mob/being = orbit_target
UnregisterSignal(being, COMSIG_MOB_UPDATE_SIGHT)
to_chat(being, span_notice("Your vision returns to normal."))
REMOVE_TRAIT(being, TRAIT_THERMAL_VISION, REF(src))
being.update_sight()
return ..()
/obj/effect/wisp/proc/update_user_sight(mob/user)
SIGNAL_HANDLER
if(!isnull(color_cutoffs))
user.lighting_color_cutoffs = blend_cutoff_colors(user.lighting_color_cutoffs, color_cutoffs)
//Red/Blue Cubes
/obj/item/warp_cube
name = "blue cube"
desc = "A mysterious blue cube."
icon = 'icons/obj/mining_zones/artefacts.dmi'
icon_state = "blue_cube"
var/teleport_color = "#3FBAFD"
var/obj/item/warp_cube/linked
var/teleporting = FALSE
/obj/item/warp_cube/Destroy()
if(!QDELETED(linked))
qdel(linked)
linked = null
return ..()
/obj/item/warp_cube/attack_self(mob/user)
var/turf/current_location = get_turf(user)
var/area/current_area = current_location.loc
if(!linked || (current_area.area_flags & NOTELEPORT))
to_chat(user, span_warning("[src] fizzles uselessly."))
return
if(teleporting)
return
teleporting = TRUE
linked.teleporting = TRUE
var/turf/T = get_turf(src)
new /obj/effect/temp_visual/warp_cube(T, user, teleport_color, TRUE)
SSblackbox.record_feedback("tally", "warp_cube", 1, type)
new /obj/effect/temp_visual/warp_cube(get_turf(linked), user, linked.teleport_color, FALSE)
var/obj/effect/warp_cube/link_holder = new /obj/effect/warp_cube(T)
user.forceMove(link_holder) //mess around with loc so the user can't wander around
sleep(0.25 SECONDS)
if(QDELETED(user))
qdel(link_holder)
return
if(QDELETED(linked))
user.forceMove(get_turf(link_holder))
qdel(link_holder)
return
link_holder.forceMove(get_turf(linked))
sleep(0.25 SECONDS)
if(QDELETED(user))
qdel(link_holder)
return
teleporting = FALSE
if(!QDELETED(linked))
linked.teleporting = FALSE
user.forceMove(get_turf(link_holder))
qdel(link_holder)
/obj/item/warp_cube/red
name = "red cube"
desc = "A mysterious red cube."
icon_state = "red_cube"
teleport_color = "#FD3F48"
/obj/item/warp_cube/red/Initialize(mapload)
. = ..()
if(!linked)
var/obj/item/warp_cube/blue = new(src.loc)
linked = blue
blue.linked = src
/obj/effect/warp_cube
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
anchored = TRUE
//Immortality Talisman
/obj/item/immortality_talisman
name = "\improper Immortality Talisman"
desc = "A dread talisman that can render you completely invulnerable."
icon = 'icons/obj/mining_zones/artefacts.dmi'
icon_state = "talisman"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
actions_types = list(/datum/action/item_action/immortality)
var/cooldown = 0
/obj/item/immortality_talisman/Initialize(mapload)
. = ..()
AddComponent(/datum/component/anti_magic, ALL)
/datum/action/item_action/immortality
name = "Immortality"
/obj/item/immortality_talisman/attack_self(mob/user)
if(cooldown < world.time)
SSblackbox.record_feedback("amount", "immortality_talisman_uses", 1)
cooldown = world.time + 600
new /obj/effect/immortality_talisman(get_turf(user), user)
else
to_chat(user, span_warning("[src] is not ready yet!"))
/obj/effect/immortality_talisman
name = "hole in reality"
desc = "It's shaped an awful lot like a person."
icon_state = "blank"
icon = 'icons/effects/effects.dmi'
var/vanish_description = "vanishes from reality"
// Weakref to the user who we're "acting" on
var/datum/weakref/user_ref
/obj/effect/immortality_talisman/Initialize(mapload, mob/new_user)
. = ..()
if(new_user)
vanish(new_user)
/obj/effect/immortality_talisman/Destroy()
// If we have a mob, we need to free it before cleanup
// This is a safety to prevent nuking a human, not so much a good pattern in general
unvanish()
return ..()
/obj/effect/immortality_talisman/proc/unvanish()
var/mob/user = user_ref?.resolve()
user_ref = null
if(!user)
return
user.remove_traits(list(TRAIT_GODMODE, TRAIT_NO_TRANSFORM), REF(src))
user.forceMove(get_turf(src))
user.visible_message(span_danger("[user] pops back into reality!"))
/obj/effect/immortality_talisman/proc/vanish(mob/user)
user.visible_message(span_danger("[user] [vanish_description], leaving a hole in [user.p_their()] place!"))
desc = "It's shaped an awful lot like [user.name]."
setDir(user.dir)
user.forceMove(src)
user.add_traits(list(TRAIT_GODMODE, TRAIT_NO_TRANSFORM), REF(src))
user_ref = WEAKREF(user)
addtimer(CALLBACK(src, PROC_REF(dissipate)), 10 SECONDS)
/obj/effect/immortality_talisman/proc/dissipate()
qdel(src)
/obj/effect/immortality_talisman/attackby()
return
/obj/effect/immortality_talisman/relaymove(mob/living/user, direction)
// Won't really come into play since our mob has TRAIT_NO_TRANSFORM and cannot move,
// but regardless block all relayed moves, because no, you cannot move in the void.
return
/obj/effect/immortality_talisman/singularity_pull()
return
/obj/effect/immortality_talisman/void
vanish_description = "is dragged into the void"
//Shared Bag
/obj/item/shared_storage
name = "paradox bag"
desc = "Somehow, it's in two places at once."
icon = 'icons/obj/mining_zones/artefacts.dmi'
icon_state = "paradox_bag"
worn_icon_state = "paradoxbag"
slot_flags = ITEM_SLOT_BELT
resistance_flags = INDESTRUCTIBLE
/obj/item/shared_storage/red
/obj/item/shared_storage/red/Initialize(mapload)
. = ..()
create_storage(max_total_storage = 15, max_slots = 21)
new /obj/item/shared_storage/blue(drop_location(), src)
/obj/item/shared_storage/blue/Initialize(mapload, atom/master)
. = ..()
if(!istype(master))
return INITIALIZE_HINT_QDEL
create_storage(max_total_storage = 15, max_slots = 21)
atom_storage.set_real_location(master)
//Book of Babel
/obj/item/book_of_babel
name = "Book of Babel"
desc = "An ancient tome written in countless tongues."
icon = 'icons/obj/service/library.dmi'
icon_state = "book1"
w_class = WEIGHT_CLASS_SMALL
/obj/item/book_of_babel/attack_self(mob/user)
if(user.is_blind())
to_chat(user, span_warning("You are blind and can't read anything!"))
return FALSE
if(!user.can_read(src))
return FALSE
to_chat(user, span_notice("You flip through the pages of the book, quickly and conveniently learning every language in existence. Somewhat less conveniently, the aging book crumbles to dust in the process. Whoops."))
cure_curse_of_babel(user) // removes tower of babel if we have it
user.grant_all_languages(source = LANGUAGE_BABEL)
user.remove_blocked_language(GLOB.all_languages, source = LANGUAGE_ALL)
if(user.mind)
ADD_TRAIT(user.mind, TRAIT_TOWER_OF_BABEL, MAGIC_TRAIT) // this makes you immune to babel effects
new /obj/effect/decal/cleanable/ash(get_turf(user))
qdel(src)
//Potion of Flight
/obj/item/reagent_containers/cup/bottle/potion
icon = 'icons/obj/mining_zones/artefacts.dmi'
icon_state = "potionflask"
fill_icon = 'icons/obj/mining_zones/artefacts.dmi'
fill_icon_state = "potion_fill"
fill_icon_thresholds = list(0, 1)
/obj/item/reagent_containers/cup/bottle/potion/update_overlays()
. = ..()
if(reagents?.total_volume)
. += "potionflask_cap"
/obj/item/reagent_containers/cup/bottle/potion/flight
name = "strange elixir"
desc = "A flask with an almost-holy aura emitting from it. The label on the bottle says: 'erqo'hyy tvi'rf lbh jv'atf'."
list_reagents = list(/datum/reagent/flightpotion = 5)
/datum/reagent/flightpotion
name = "Flight Potion"
description = "Strange mutagenic compound of unknown origins."
reagent_state = LIQUID
color = "#976230"
/datum/reagent/flightpotion/expose_mob(mob/living/exposed_mob, methods=TOUCH, reac_volume, show_message = TRUE)
. = ..()
if(!ishuman(exposed_mob) || exposed_mob.stat == DEAD)
return
if(!(methods & (INGEST | TOUCH)))
return
var/mob/living/carbon/human/exposed_human = exposed_mob
var/obj/item/bodypart/chest/chest = exposed_human.get_bodypart(BODY_ZONE_CHEST)
if(!chest.wing_types || reac_volume < 5 || !exposed_human.dna)
if((methods & INGEST) && show_message)
to_chat(exposed_human, span_notice("<i>You feel nothing but a terrible aftertaste.</i>"))
return
if(exposed_human.get_organ_slot(ORGAN_SLOT_EXTERNAL_WINGS))
to_chat(exposed_human, span_userdanger("A terrible pain travels down your back as your wings change shape!"))
else
to_chat(exposed_human, span_userdanger("A terrible pain travels down your back as wings burst out!"))
var/obj/item/organ/external/wings/functional/wings = get_wing_choice(exposed_human, chest)
wings = new wings()
wings.Insert(exposed_human)
exposed_human.dna.species.handle_mutant_bodyparts(exposed_human) // BUBBER EDIT OR BEGIN
playsound(exposed_human.loc, 'sound/items/poster/poster_ripped.ogg', 50, TRUE, -1)
exposed_human.apply_damage(20, def_zone = BODY_ZONE_CHEST, forced = TRUE, wound_bonus = CANT_WOUND)
exposed_human.emote("scream")
/datum/reagent/flightpotion/proc/get_wing_choice(mob/needs_wings, obj/item/bodypart/chest/chest)
var/list/wing_types = chest.wing_types.Copy()
if(wing_types.len == 1 || !needs_wings.client)
return wing_types[1]
var/list/radial_wings = list()
var/list/name2type = list()
for(var/obj/item/organ/external/wings/functional/possible_type as anything in wing_types)
var/datum/sprite_accessory/accessory = initial(possible_type.sprite_accessory_override) //get the type
accessory = SSaccessories.sprite_accessories[initial(accessory.key)][initial(accessory.name)] //SKYRAT EDIT CHANGE - ORIGINAL: accessory = SSaccessories.wings_list[initial(accessory.name)] //get the singleton instance
var/image/img = image(icon = accessory.icon, icon_state = "m_wingsopen_[accessory.icon_state]_BEHIND") //Process the HUD elements
img.transform *= 0.5
img.pixel_x = -32
if(radial_wings[accessory.name])
stack_trace("Different wing types with repeated names. Please fix as this may cause issues.")
else
radial_wings[accessory.name] = img
name2type[accessory.name] = possible_type
var/wing_name = show_radial_menu(needs_wings, needs_wings, radial_wings, tooltips = TRUE)
var/wing_type = name2type[wing_name]
if(!wing_type)
wing_type = pick(wing_types)
return wing_type
/obj/item/jacobs_ladder
name = "jacob's ladder"
desc = "A celestial ladder that violates the laws of physics."
icon = 'icons/obj/structures.dmi'
icon_state = "ladder00"
/obj/item/jacobs_ladder/attack_self(mob/user)
var/turf/T = get_turf(src)
var/ladder_x = T.x
var/ladder_y = T.y
to_chat(user, span_notice("You unfold the ladder. It extends much farther than you were expecting."))
var/last_ladder = null
for(var/i in 1 to world.maxz)
if(is_centcom_level(i) || is_reserved_level(i) || is_away_level(i))
continue
var/turf/T2 = locate(ladder_x, ladder_y, i)
last_ladder = new /obj/structure/ladder/unbreakable/jacob(T2, null, last_ladder)
qdel(src)
// Inherit from unbreakable but don't set ID, to suppress the default Z linkage
/obj/structure/ladder/unbreakable/jacob
name = "jacob's ladder"
desc = "An indestructible celestial ladder that violates the laws of physics."
//Concussive Gauntlets
/obj/item/clothing/gloves/gauntlets
name = "concussive gauntlets"
desc = "Pickaxes... for your hands!"
icon_state = "concussive_gauntlets"
inhand_icon_state = null
toolspeed = 0.1
strip_delay = 40
equip_delay_other = 20
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
body_parts_covered = HANDS|ARMS
resistance_flags = LAVA_PROOF | FIRE_PROOF //they are from lavaland after all
armor_type = /datum/armor/gloves_gauntlets
/datum/armor/gloves_gauntlets
melee = 15
bullet = 25
laser = 15
energy = 15
bomb = 100
fire = 100
acid = 30
/obj/item/clothing/gloves/gauntlets/equipped(mob/user, slot)
. = ..()
if(slot & ITEM_SLOT_GLOVES)
tool_behaviour = TOOL_MINING
RegisterSignal(user, COMSIG_LIVING_UNARMED_ATTACK, PROC_REF(rocksmash))
RegisterSignal(user, COMSIG_MOVABLE_BUMP, PROC_REF(rocksmash))
else
stopmining(user)
/obj/item/clothing/gloves/gauntlets/dropped(mob/user)
. = ..()
stopmining(user)
/obj/item/clothing/gloves/gauntlets/proc/stopmining(mob/user)
tool_behaviour = initial(tool_behaviour)
UnregisterSignal(user, COMSIG_LIVING_UNARMED_ATTACK)
UnregisterSignal(user, COMSIG_MOVABLE_BUMP)
/obj/item/clothing/gloves/gauntlets/proc/rocksmash(mob/living/carbon/human/user, atom/rocks, proximity)
SIGNAL_HANDLER
if(!proximity)
return NONE
if(!ismineralturf(rocks) && !isasteroidturf(rocks))
return NONE
rocks.attackby(src, user)
return COMPONENT_CANCEL_ATTACK_CHAIN
/obj/item/clothing/suit/hooded/berserker
name = "berserker armor"
desc = "This hulking armor seems to possess some kind of dark force within; howling in rage, hungry for carnage. \
The self-sealing stem bolts that allowed this suit to be spaceworthy have long since corroded. However, the entity \
sealed within the suit seems to hunger for the fleeting lifeforce found in the remains left in the remains of drakes. \
Feeding it drake remains seems to empower a suit piece, though turns the remains back to lifeless ash."
icon_state = "berserker"
icon = 'icons/obj/clothing/suits/armor.dmi'
worn_icon = 'icons/mob/clothing/suits/armor.dmi'
worn_icon_digi = 'modular_skyrat/master_files/icons/mob/clothing/suit_digi.dmi' // SKYRAT EDIT - DIGIS
hoodtype = /obj/item/clothing/head/hooded/berserker
armor_type = /datum/armor/hooded_berserker
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
resistance_flags = FIRE_PROOF | ACID_PROOF
clothing_flags = THICKMATERIAL|HEADINTERNALS
/datum/armor/hooded_berserker
melee = 30
bullet = 30
laser = 10
energy = 20
bomb = 50
bio = 60
fire = 100
acid = 100
wound = 10
/datum/armor/drake_empowerment
melee = 35
laser = 30
energy = 20
bomb = 20
/obj/item/clothing/suit/hooded/berserker/Initialize(mapload)
. = ..()
AddComponent(/datum/component/anti_magic, ALL, inventory_flags = ITEM_SLOT_OCLOTHING)
AddComponent(/datum/component/armor_plate, maxamount = 1, upgrade_item = /obj/item/drake_remains, armor_mod = /datum/armor/drake_empowerment, upgrade_prefix = "empowered")
allowed = GLOB.mining_suit_allowed
#define MAX_BERSERK_CHARGE 100
#define PROJECTILE_HIT_MULTIPLIER 1.5
#define DAMAGE_TO_CHARGE_SCALE 0.75
#define CHARGE_DRAINED_PER_SECOND 5
#define BERSERK_ATTACK_SPEED_MODIFIER 0.25
/obj/item/clothing/head/hooded/berserker
name = "berserker helmet"
desc = "This burdensome helmet seems to possess some kind of dark force within; howling in rage, hungry for carnage. \
The self-sealing stem bolts that allowed this helmet to be spaceworthy have long since corroded. However, the entity \
sealed within the suit seems to hunger for the fleeting lifeforce found in the remains left in the remains of drakes. \
Feeding it drake remains seems to empower a suit piece, though turns the remains back to lifeless ash."
icon_state = "berserker"
icon = 'icons/obj/clothing/head/helmet.dmi'
worn_icon = 'icons/mob/clothing/head/helmet.dmi'
armor_type = /datum/armor/hooded_berserker
actions_types = list(/datum/action/item_action/berserk_mode)
cold_protection = HEAD
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
heat_protection = HEAD
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS|HIDESNOUT
resistance_flags = FIRE_PROOF | ACID_PROOF
clothing_flags = SNUG_FIT|THICKMATERIAL
/// Current charge of berserk, goes from 0 to 100
var/berserk_charge = 0
/// Status of berserk
var/berserk_active = FALSE
/obj/item/clothing/head/hooded/berserker/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, LOCKED_HELMET_TRAIT)
AddComponent(/datum/component/armor_plate, maxamount = 1, upgrade_item = /obj/item/drake_remains, armor_mod = /datum/armor/drake_empowerment, upgrade_prefix = "empowered")
AddComponent(/datum/component/item_equipped_movement_rustle, SFX_PLATE_ARMOR_RUSTLE, 8)
/obj/item/clothing/head/hooded/berserker/examine()
. = ..()
. += span_notice("Berserk mode is [berserk_charge]% charged.")
/obj/item/clothing/head/hooded/berserker/process(seconds_per_tick)
if(berserk_active)
berserk_charge = clamp(berserk_charge - CHARGE_DRAINED_PER_SECOND * seconds_per_tick, 0, MAX_BERSERK_CHARGE)
if(!berserk_charge)
if(ishuman(loc))
end_berserk(loc)
/obj/item/clothing/head/hooded/berserker/dropped(mob/user)
. = ..()
end_berserk(user)
/obj/item/clothing/head/hooded/berserker/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
if(berserk_active)
return
var/berserk_value = damage * DAMAGE_TO_CHARGE_SCALE
if(attack_type == PROJECTILE_ATTACK)
berserk_value *= PROJECTILE_HIT_MULTIPLIER
berserk_charge = clamp(round(berserk_charge + berserk_value), 0, MAX_BERSERK_CHARGE)
if(berserk_charge >= MAX_BERSERK_CHARGE)
var/datum/action/item_action/berserk_mode/ragemode = locate() in actions
to_chat(owner, span_notice("Berserk mode is fully charged."))
balloon_alert(owner, "berserk charged")
ragemode?.build_all_button_icons(UPDATE_BUTTON_STATUS)
/obj/item/clothing/head/hooded/berserker/IsReflect()
if(berserk_active)
return TRUE
/// Starts berserk, reducing incoming brute by 50%, doubled attacking speed, NOGUNS trait, adding a color and giving them the berserk movespeed modifier
/obj/item/clothing/head/hooded/berserker/proc/berserk_mode(mob/living/carbon/human/user)
var/datum/action/item_action/berserk_mode/ragemode = locate() in actions
to_chat(user, span_warning("You enter berserk mode."))
playsound(user, 'sound/effects/magic/staff_healing.ogg', 50)
user.add_movespeed_modifier(/datum/movespeed_modifier/berserk)
user.physiology.brute_mod *= 0.5
user.next_move_modifier *= BERSERK_ATTACK_SPEED_MODIFIER
user.add_atom_colour(COLOR_BUBBLEGUM_RED, TEMPORARY_COLOUR_PRIORITY)
user.add_traits(list(TRAIT_NOGUNS, TRAIT_TOSS_GUN_HARD), BERSERK_TRAIT)
ADD_TRAIT(src, TRAIT_NODROP, BERSERK_TRAIT)
berserk_active = TRUE
START_PROCESSING(SSobj, src)
ragemode?.build_all_button_icons(UPDATE_BUTTON_STATUS)
/// Ends berserk, reverting the changes from the proc [berserk_mode]
/obj/item/clothing/head/hooded/berserker/proc/end_berserk(mob/living/carbon/human/user)
if(!berserk_active)
return
berserk_active = FALSE
if(QDELETED(user))
return
var/datum/action/item_action/berserk_mode/ragemode = locate() in actions
ragemode?.build_all_button_icons(UPDATE_BUTTON_STATUS)
to_chat(user, span_warning("You exit berserk mode."))
playsound(user, 'sound/effects/magic/summonitems_generic.ogg', 50)
user.remove_movespeed_modifier(/datum/movespeed_modifier/berserk)
user.physiology.brute_mod *= 2
user.next_move_modifier /= BERSERK_ATTACK_SPEED_MODIFIER
user.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, COLOR_BUBBLEGUM_RED)
user.remove_traits(list(TRAIT_NOGUNS, TRAIT_TOSS_GUN_HARD), BERSERK_TRAIT)
REMOVE_TRAIT(src, TRAIT_NODROP, BERSERK_TRAIT)
STOP_PROCESSING(SSobj, src)
#undef MAX_BERSERK_CHARGE
#undef PROJECTILE_HIT_MULTIPLIER
#undef DAMAGE_TO_CHARGE_SCALE
#undef CHARGE_DRAINED_PER_SECOND
#undef BERSERK_ATTACK_SPEED_MODIFIER
/obj/item/drake_remains
name = "drake remains"
desc = "The gathered remains of a drake. It still crackles with heat, and smells distinctly of brimstone."
icon = 'icons/obj/clothing/head/helmet.dmi'
icon_state = "dragon"
/obj/item/drake_remains/Initialize(mapload)
. = ..()
particles = new /particles/bonfire()
/obj/item/clothing/glasses/godeye
name = "eye of god"
desc = "A strange eye, said to have been torn from an omniscient creature that used to roam the wastes."
icon_state = "godeye"
inhand_icon_state = null
vision_flags = SEE_TURFS
clothing_traits = list(TRAIT_MADNESS_IMMUNE)
// Blue, light blue
color_cutoffs = list(15, 30, 40)
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
custom_materials = null
var/datum/action/cooldown/spell/pointed/scan/scan_ability
/obj/item/clothing/glasses/godeye/Initialize(mapload)
. = ..()
scan_ability = new(src)
/obj/item/clothing/glasses/godeye/Destroy()
QDEL_NULL(scan_ability)
return ..()
/obj/item/clothing/glasses/godeye/equipped(mob/living/user, slot)
. = ..()
if(ishuman(user) && (slot & ITEM_SLOT_EYES))
ADD_TRAIT(src, TRAIT_NODROP, EYE_OF_GOD_TRAIT)
pain(user)
scan_ability.Grant(user)
/obj/item/clothing/glasses/godeye/dropped(mob/living/user)
. = ..()
// Behead someone, their "glasses" drop on the floor
// and thus, the god eye should no longer be sticky
REMOVE_TRAIT(src, TRAIT_NODROP, EYE_OF_GOD_TRAIT)
// And remove the scan ability, note that if we're being called from Destroy
// that this may already be nulled and removed
scan_ability?.Remove(user)
/obj/item/clothing/glasses/godeye/proc/pain(mob/living/victim)
to_chat(victim, span_userdanger("You experience blinding pain, as [src] burrows into your skull."))
victim.emote("scream")
victim.flash_act()
/datum/action/cooldown/spell/pointed/scan
name = "Scan"
desc = "Scan an enemy, to get their location and rebuke them, increasing their time between attacks."
background_icon_state = "bg_clock"
overlay_icon_state = "bg_clock_border"
button_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "scan"
school = SCHOOL_HOLY
cooldown_time = 35 SECONDS
spell_requirements = SPELL_REQUIRES_NO_ANTIMAGIC
antimagic_flags = MAGIC_RESISTANCE_MIND //Even god cannot penetrate the tin foil hat
ranged_mousepointer = 'icons/effects/mouse_pointers/scan_target.dmi'
/datum/action/cooldown/spell/pointed/scan/is_valid_target(atom/cast_on)
if(!isliving(cast_on))
owner.balloon_alert(owner, "not a valid target!")
return FALSE
var/mob/living/living_cast_on = cast_on
if(living_cast_on.stat == DEAD)
owner.balloon_alert(owner, "target is dead!")
return FALSE
return TRUE
/datum/action/cooldown/spell/pointed/scan/cast(mob/living/cast_on)
. = ..()
if(cast_on.can_block_magic(MAGIC_RESISTANCE_MIND, charge_cost = 0))
to_chat(owner, span_warning("As we apply our dissecting vision, we are abruptly cut short. \
They have some kind of enigmatic mental defense. It seems we've been foiled."))
return
if(cast_on == owner)
to_chat(owner, span_warning("The last time a god stared too closely into their own reflection, they became transfixed for all of time. Do not let us become like them."))
return
var/mob/living/living_owner = owner
var/mob/living/living_scanned = cast_on
living_scanned.apply_status_effect(/datum/status_effect/rebuked)
var/datum/status_effect/agent_pinpointer/scan_pinpointer = living_owner.apply_status_effect(/datum/status_effect/agent_pinpointer/scan)
scan_pinpointer.scan_target = living_scanned
to_chat(living_scanned, span_warning("You briefly see a flash of [living_owner]'s face before being knocked off-balance by an unseen force!"))
living_scanned.add_filter("scan", 2, list("type" = "outline", "color" = COLOR_RED, "size" = 1))
addtimer(CALLBACK(living_scanned, TYPE_PROC_REF(/datum, remove_filter), "scan"), 30 SECONDS)
healthscan(living_owner, living_scanned, 1, TRUE)
owner.playsound_local(get_turf(owner), 'sound/effects/magic/smoke.ogg', 50, TRUE)
owner.balloon_alert(owner, "[living_scanned] scanned")
addtimer(CALLBACK(src, PROC_REF(send_cooldown_end_message), cooldown_time))
/datum/action/cooldown/spell/pointed/scan/proc/send_cooldown_end_message()
owner?.balloon_alert(owner, "scan recharged")
/datum/status_effect/agent_pinpointer/scan
duration = 15 SECONDS
alert_type = /atom/movable/screen/alert/status_effect/agent_pinpointer/scan
tick_interval = 2 SECONDS
range_fuzz_factor = 0
minimum_range = 1
range_mid = 5
range_far = 15
/datum/status_effect/agent_pinpointer/scan/scan_for_target()
return
/atom/movable/screen/alert/status_effect/agent_pinpointer/scan
name = "Scan Target"
desc = "Contact may or may not be close."
/obj/item/organ/internal/cyberimp/arm/shard
name = "dark spoon shard"
desc = "An eerie metal shard surrounded by dark energies...of soup drinking. You probably don't think you should have been able to find this."
icon = 'icons/obj/mining_zones/artefacts.dmi'
icon_state = "cursed_katana_organ"
organ_flags = ORGAN_ORGANIC | ORGAN_FROZEN | ORGAN_UNREMOVABLE
items_to_create = list(/obj/item/kitchen/spoon)
extend_sound = 'sound/items/unsheath.ogg'
retract_sound = 'sound/items/sheath.ogg'
/obj/item/organ/internal/cyberimp/arm/shard/attack_self(mob/user, modifiers)
. = ..()
to_chat(user, span_userdanger("The mass goes up your arm and goes inside it!"))
playsound(user, 'sound/effects/magic/demon_consume.ogg', 50, TRUE)
var/index = user.get_held_index_of_item(src)
zone = (index == LEFT_HANDS ? BODY_ZONE_L_ARM : BODY_ZONE_R_ARM)
SetSlotFromZone()
user.temporarilyRemoveItemFromInventory(src, TRUE)
Insert(user)
/obj/item/organ/internal/cyberimp/arm/shard/screwdriver_act(mob/living/user, obj/item/screwtool)
return
/obj/item/organ/internal/cyberimp/arm/shard/katana
name = "dark shard"
desc = "An eerie metal shard surrounded by dark energies."
items_to_create = list(/obj/item/cursed_katana)
/obj/item/organ/internal/cyberimp/arm/shard/katana/Retract()
var/obj/item/cursed_katana/katana = active_item
if(!katana || katana.shattered)
return FALSE
if(!katana.drew_blood)
to_chat(owner, span_userdanger("[katana] lashes out at you in hunger!"))
playsound(owner, 'sound/effects/magic/demon_attack1.ogg', 50, TRUE)
var/obj/item/bodypart/part = owner.get_holding_bodypart_of_item(katana)
if(part)
part.receive_damage(brute = 25, wound_bonus = 10, sharpness = SHARP_EDGED)
katana.drew_blood = FALSE
katana.wash(CLEAN_TYPE_BLOOD)
return ..()
#define ATTACK_STRIKE "Hilt Strike"
#define ATTACK_SLICE "Wide Slice"
#define ATTACK_DASH "Dash Attack"
#define ATTACK_CUT "Tendon Cut"
#define ATTACK_CLOAK "Dark Cloak"
#define ATTACK_SHATTER "Shatter"
/obj/item/cursed_katana
name = "cursed katana"
desc = "A katana used to seal something vile away long ago. \
Even with the weapon destroyed, all the pieces containing the creature have coagulated back together to find a new host."
icon = 'icons/obj/mining_zones/artefacts.dmi'
icon_state = "cursed_katana"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
force = 15
armour_penetration = 30
block_chance = 30
block_sound = 'sound/items/weapons/parry.ogg'
sharpness = SHARP_EDGED
w_class = WEIGHT_CLASS_HUGE
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
hitsound = 'sound/items/weapons/bladeslice.ogg'
resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | FREEZE_PROOF
var/shattered = FALSE
var/drew_blood = FALSE
var/static/list/combo_list = list(
ATTACK_STRIKE = list(COMBO_STEPS = list(LEFT_ATTACK, LEFT_ATTACK, RIGHT_ATTACK), COMBO_PROC = PROC_REF(strike)),
ATTACK_SLICE = list(COMBO_STEPS = list(RIGHT_ATTACK, LEFT_ATTACK, LEFT_ATTACK), COMBO_PROC = PROC_REF(slice)),
ATTACK_DASH = list(COMBO_STEPS = list(LEFT_ATTACK, RIGHT_ATTACK, RIGHT_ATTACK), COMBO_PROC = PROC_REF(dash)),
ATTACK_CUT = list(COMBO_STEPS = list(RIGHT_ATTACK, RIGHT_ATTACK, LEFT_ATTACK), COMBO_PROC = PROC_REF(cut)),
ATTACK_CLOAK = list(COMBO_STEPS = list(LEFT_ATTACK, RIGHT_ATTACK, LEFT_ATTACK, RIGHT_ATTACK), COMBO_PROC = PROC_REF(cloak)),
ATTACK_SHATTER = list(COMBO_STEPS = list(RIGHT_ATTACK, LEFT_ATTACK, RIGHT_ATTACK, LEFT_ATTACK), COMBO_PROC = PROC_REF(shatter)),
)
/obj/item/cursed_katana/Initialize(mapload)
. = ..()
AddComponent( \
/datum/component/combo_attacks, \
combos = combo_list, \
max_combo_length = 4, \
examine_message = span_notice("<i>There seem to be inscriptions on it... you could examine them closer?</i>"), \
reset_message = "you return to neutral stance", \
can_attack_callback = CALLBACK(src, PROC_REF(can_combo_attack)) \
)
/obj/item/cursed_katana/examine(mob/user)
. = ..()
. += drew_blood ? span_nicegreen("It's sated... for now.") : span_danger("It will not be sated until it tastes blood.")
/obj/item/cursed_katana/dropped(mob/user)
. = ..()
if(isturf(loc))
qdel(src)
/obj/item/cursed_katana/attack(mob/living/target, mob/user, click_parameters)
if(target.stat < DEAD && target != user)
drew_blood = TRUE
if(ismining(target))
user.changeNext_move(CLICK_CD_RAPID)
return ..()
/obj/item/cursed_katana/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
if(attack_type == PROJECTILE_ATTACK || attack_type == LEAP_ATTACK)
final_block_chance = 0 //Don't bring a sword to a gunfight, and also you aren't going to really block someone full body tackling you with a sword
return ..()
/obj/item/cursed_katana/proc/can_combo_attack(mob/user, mob/living/target)
return target.stat != DEAD && target != user
/obj/item/cursed_katana/proc/strike(mob/living/target, mob/user)
user.visible_message(span_warning("[user] strikes [target] with [src]'s hilt!"),
span_notice("You hilt strike [target]!"))
to_chat(target, span_userdanger("You've been struck by [user]!"))
playsound(src, 'sound/items/weapons/genhit3.ogg', 50, TRUE)
RegisterSignal(target, COMSIG_MOVABLE_IMPACT, PROC_REF(strike_throw_impact))
var/atom/throw_target = get_edge_target_turf(target, user.dir)
target.throw_at(throw_target, 5, 3, user, FALSE, gentle = TRUE)
target.apply_damage(damage = 17, bare_wound_bonus = 10)
to_chat(target, span_userdanger("You've been struck by [user]!"))
user.do_attack_animation(target, ATTACK_EFFECT_PUNCH)
/obj/item/cursed_katana/proc/strike_throw_impact(mob/living/source, atom/hit_atom, datum/thrownthing/thrownthing)
SIGNAL_HANDLER
UnregisterSignal(source, COMSIG_MOVABLE_IMPACT)
if(isclosedturf(hit_atom))
source.apply_damage(damage = 5)
if(ishostile(source))
var/mob/living/simple_animal/hostile/target = source
target.ranged_cooldown += 5 SECONDS
else if(iscarbon(source))
var/mob/living/carbon/target = source
target.set_confusion_if_lower(8 SECONDS)
return NONE
/obj/item/cursed_katana/proc/slice(mob/living/target, mob/user)
user.visible_message(span_warning("[user] does a wide slice!"),
span_notice("You do a wide slice!"))
playsound(src, 'sound/items/weapons/bladeslice.ogg', 50, TRUE)
var/turf/user_turf = get_turf(user)
var/dir_to_target = get_dir(user_turf, get_turf(target))
var/static/list/cursed_katana_slice_angles = list(0, -45, 45, -90, 90) //so that the animation animates towards the target clicked and not towards a side target
for(var/iteration in cursed_katana_slice_angles)
var/turf/turf = get_step(user_turf, turn(dir_to_target, iteration))
user.do_attack_animation(turf, ATTACK_EFFECT_SLASH)
for(var/mob/living/additional_target in turf)
if(user.Adjacent(additional_target) && additional_target.density)
additional_target.apply_damage(damage = 15, sharpness = SHARP_EDGED, bare_wound_bonus = 10)
to_chat(additional_target, span_userdanger("You've been sliced by [user]!"))
target.apply_damage(damage = 5, sharpness = SHARP_EDGED, wound_bonus = 10)
/obj/item/cursed_katana/proc/cloak(mob/living/target, mob/user)
user.alpha = 150
user.SetInvisibility(INVISIBILITY_OBSERVER, id=type) // so hostile mobs cant see us or target us
user.add_sight(SEE_SELF) // so we can see us
user.visible_message(span_warning("[user] vanishes into thin air!"),
span_notice("You enter the dark cloak."))
new /obj/effect/temp_visual/mook_dust(get_turf(src))
playsound(src, 'sound/effects/magic/smoke.ogg', 50, TRUE)
if(ishostile(target))
var/mob/living/simple_animal/hostile/hostile_target = target
if(hostile_target.target == user)
hostile_target.LoseTarget()
addtimer(CALLBACK(src, PROC_REF(uncloak), user), 5 SECONDS, TIMER_UNIQUE)
/obj/item/cursed_katana/proc/uncloak(mob/user)
user.alpha = 255
user.RemoveInvisibility(type)
user.clear_sight(SEE_SELF)
user.visible_message(span_warning("[user] appears from thin air!"),
span_notice("You exit the dark cloak."))
playsound(src, 'sound/effects/magic/summonitems_generic.ogg', 50, TRUE)
new /obj/effect/temp_visual/mook_dust(get_turf(src))
/obj/item/cursed_katana/proc/cut(mob/living/target, mob/user)
user.visible_message(span_warning("[user] cuts [target]'s tendons!"),
span_notice("You tendon cut [target]!"))
to_chat(target, span_userdanger("Your tendons have been cut by [user]!"))
target.apply_damage(damage = 15, sharpness = SHARP_EDGED, wound_bonus = 15)
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
playsound(src, 'sound/items/weapons/rapierhit.ogg', 50, TRUE)
var/datum/status_effect/stacking/saw_bleed/bloodletting/status = target.has_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting)
if(!status)
target.apply_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting, 6)
else
status.add_stacks(6)
/obj/item/cursed_katana/proc/dash(mob/living/target, mob/user)
user.visible_message(span_warning("[user] dashes through [target]!"),
span_notice("You dash through [target]!"))
to_chat(target, span_userdanger("[user] dashes through you!"))
playsound(src, 'sound/effects/magic/blink.ogg', 50, TRUE)
target.apply_damage(damage = 17, sharpness = SHARP_POINTY, bare_wound_bonus = 10)
var/turf/dash_target = get_turf(target)
for(var/distance in 0 to 8)
var/turf/current_dash_target = dash_target
current_dash_target = get_step(current_dash_target, user.dir)
if(!current_dash_target.is_blocked_turf(TRUE))
dash_target = current_dash_target
else
break
new /obj/effect/temp_visual/guardian/phase/out(get_turf(user))
new /obj/effect/temp_visual/guardian/phase(dash_target)
do_teleport(user, dash_target, channel = TELEPORT_CHANNEL_MAGIC)
/obj/item/cursed_katana/proc/shatter(mob/living/target, mob/user)
user.visible_message(span_warning("[user] shatters [src] over [target]!"),
span_notice("You shatter [src] over [target]!"))
to_chat(target, span_userdanger("[user] shatters [src] over you!"))
target.apply_damage(damage = ishostile(target) ? 75 : 35, wound_bonus = 20)
user.do_attack_animation(target, ATTACK_EFFECT_SMASH)
playsound(src, 'sound/effects/glass/glassbr3.ogg', 100, TRUE)
shattered = TRUE
moveToNullspace()
balloon_alert(user, "katana shattered")
addtimer(CALLBACK(src, PROC_REF(coagulate), user), 45 SECONDS)
/obj/item/cursed_katana/proc/coagulate(mob/user)
balloon_alert(user, "katana coagulated")
shattered = FALSE
playsound(src, 'sound/effects/magic/demon_consume.ogg', 50, TRUE)
#undef ATTACK_STRIKE
#undef ATTACK_SLICE
#undef ATTACK_DASH
#undef ATTACK_CUT
#undef ATTACK_CLOAK
#undef ATTACK_SHATTER