mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-19 06:03:14 +00:00
3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
169 lines
5.1 KiB
Plaintext
169 lines
5.1 KiB
Plaintext
|
|
|
|
/obj/machinery/field/containment
|
|
name = "containment field"
|
|
desc = "An energy field."
|
|
icon = 'icons/obj/machines/engine/singularity.dmi'
|
|
icon_state = "Contain_F"
|
|
density = FALSE
|
|
move_resist = INFINITY
|
|
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
|
use_power = NO_POWER_USE
|
|
interaction_flags_atom = NONE
|
|
interaction_flags_machine = NONE
|
|
can_atmos_pass = ATMOS_PASS_NO
|
|
light_range = 4
|
|
layer = ABOVE_OBJ_LAYER
|
|
explosion_block = INFINITY
|
|
///First of the generators producing the containment field
|
|
var/obj/machinery/field/generator/field_gen_1 = null
|
|
///Second of the generators producing the containment field
|
|
var/obj/machinery/field/generator/field_gen_2 = null
|
|
|
|
/obj/machinery/field/containment/Initialize(mapload)
|
|
AddElement(/datum/element/blocks_explosives)
|
|
. = ..()
|
|
air_update_turf(TRUE, TRUE)
|
|
RegisterSignal(src, COMSIG_ATOM_SINGULARITY_TRY_MOVE, PROC_REF(block_singularity))
|
|
var/static/list/loc_connections = list(
|
|
COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
|
|
)
|
|
AddElement(/datum/element/connect_loc, loc_connections)
|
|
AddElement(/datum/element/give_turf_traits, string_list(list(TRAIT_CONTAINMENT_FIELD)))
|
|
|
|
/obj/machinery/field/containment/Destroy()
|
|
if(field_gen_1)
|
|
field_gen_1.fields -= src
|
|
field_gen_1 = null
|
|
if(field_gen_2)
|
|
field_gen_2.fields -= src
|
|
field_gen_2 = null
|
|
can_atmos_pass = ATMOS_PASS_YES
|
|
air_update_turf(TRUE, FALSE)
|
|
return ..()
|
|
|
|
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
|
/obj/machinery/field/containment/attack_hand(mob/user, list/modifiers)
|
|
if(get_dist(src, user) > 1)
|
|
return FALSE
|
|
else
|
|
shock(user)
|
|
return TRUE
|
|
|
|
/obj/machinery/field/containment/attackby(obj/item/W, mob/user, params)
|
|
shock(user)
|
|
return TRUE
|
|
|
|
/obj/machinery/field/containment/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
|
switch(damage_type)
|
|
if(BURN)
|
|
playsound(loc, 'sound/effects/empulse.ogg', 75, TRUE)
|
|
if(BRUTE)
|
|
playsound(loc, 'sound/effects/empulse.ogg', 75, TRUE)
|
|
|
|
/obj/machinery/field/containment/blob_act(obj/structure/blob/B)
|
|
return FALSE
|
|
|
|
/obj/machinery/field/containment/ex_act(severity, target)
|
|
return FALSE
|
|
|
|
/obj/machinery/field/containment/attack_animal(mob/living/simple_animal/user, list/modifiers)
|
|
if(!field_gen_1 || !field_gen_2)
|
|
qdel(src)
|
|
return
|
|
if(ismegafauna(user))
|
|
user.visible_message(span_warning("[user] glows fiercely as the containment field flickers out!"))
|
|
field_gen_1.calc_power(INFINITY) //rip that 'containment' field
|
|
user.adjustHealth(-user.obj_damage)
|
|
else
|
|
return ..()
|
|
|
|
/obj/machinery/field/containment/proc/on_entered(datum/source, atom/movable/considered_atom)
|
|
SIGNAL_HANDLER
|
|
if(isliving(considered_atom))
|
|
var/mob/living/living_moving_through_field = considered_atom
|
|
if(!living_moving_through_field.incorporeal_move)
|
|
shock(considered_atom)
|
|
|
|
if(ismachinery(considered_atom) || isstructure(considered_atom) || ismecha(considered_atom))
|
|
bump_field(considered_atom)
|
|
|
|
/obj/machinery/field/containment/proc/set_master(master1,master2)
|
|
if(!master1 || !master2)
|
|
return FALSE
|
|
field_gen_1 = master1
|
|
field_gen_2 = master2
|
|
return TRUE
|
|
|
|
/obj/machinery/field/containment/proc/block_singularity()
|
|
SIGNAL_HANDLER
|
|
|
|
return SINGULARITY_TRY_MOVE_BLOCK
|
|
|
|
/obj/machinery/field/containment/shock(mob/living/user)
|
|
if(!field_gen_1 || !field_gen_2)
|
|
qdel(src)
|
|
return FALSE
|
|
..()
|
|
|
|
/obj/machinery/field/containment/Move()
|
|
qdel(src)
|
|
return FALSE
|
|
|
|
|
|
// Abstract Field Class
|
|
// Used for overriding certain procs
|
|
|
|
/obj/machinery/field
|
|
///Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second.
|
|
var/has_shocked = FALSE
|
|
|
|
/obj/machinery/field/Bumped(atom/movable/mover)
|
|
if(has_shocked)
|
|
return
|
|
if(isliving(mover))
|
|
shock(mover)
|
|
return
|
|
if(ismachinery(mover) || isstructure(mover) || isvehicle(mover))
|
|
bump_field(mover)
|
|
return
|
|
|
|
|
|
/obj/machinery/field/CanAllowThrough(atom/movable/mover, border_dir)
|
|
. = ..()
|
|
if(has_shocked || isliving(mover) || ismachinery(mover) || isstructure(mover) || ismecha(mover))
|
|
return FALSE
|
|
|
|
/obj/machinery/field/proc/shock(mob/living/user)
|
|
var/shock_damage = min(rand(30,40),rand(30,40))
|
|
|
|
if(iscarbon(user))
|
|
user.Paralyze(10 SECONDS)
|
|
user.electrocute_act(shock_damage, src, 1)
|
|
|
|
else if(issilicon(user))
|
|
if(prob(20))
|
|
user.Stun(40)
|
|
user.take_overall_damage(burn = shock_damage)
|
|
user.visible_message(span_danger("[user.name] is shocked by the [src.name]!"), \
|
|
span_userdanger("Energy pulse detected, system damaged!"), \
|
|
span_hear("You hear an electrical crack."))
|
|
|
|
user.updatehealth()
|
|
bump_field(user)
|
|
|
|
/obj/machinery/field/proc/clear_shock()
|
|
has_shocked = FALSE
|
|
|
|
/obj/machinery/field/proc/bump_field(atom/movable/considered_atom as mob|obj)
|
|
if(has_shocked)
|
|
return FALSE
|
|
has_shocked = TRUE
|
|
do_sparks(5, TRUE, considered_atom.loc)
|
|
var/atom/target = get_edge_target_turf(considered_atom, get_dir(src, get_step_away(considered_atom, src)))
|
|
if(isliving(considered_atom))
|
|
to_chat(considered_atom, span_userdanger("The field repels you with tremendous force!"))
|
|
playsound(src, 'sound/effects/gravhit.ogg', 50, TRUE)
|
|
considered_atom.throw_at(target, 200, 4)
|
|
addtimer(CALLBACK(src, PROC_REF(clear_shock)), 0.5 SECONDS)
|