Files
Bubberstation/code/modules/projectiles/projectile/bullets/shotgun.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

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3.8 KiB
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/obj/projectile/bullet/shotgun_slug
name = "12g shotgun slug"
icon_state = "pellet"
damage = 50
sharpness = SHARP_POINTY
wound_bonus = 0
/obj/projectile/bullet/shotgun_slug/executioner
name = "executioner slug" // admin only, can dismember limbs
sharpness = SHARP_EDGED
wound_bonus = 80
/obj/projectile/bullet/shotgun_slug/pulverizer
name = "pulverizer slug" // admin only, can crush bones
sharpness = NONE
wound_bonus = 80
/obj/projectile/bullet/shotgun_beanbag
name = "beanbag slug"
icon_state = "pellet"
damage = 10
stamina = 55
wound_bonus = 20
sharpness = NONE
embed_type = null
/obj/projectile/bullet/shotgun_beanbag/a40mm
name = "rubber slug"
icon_state = "cannonball"
damage = 20
stamina = 160 //BONK
wound_bonus = 30
weak_against_armour = TRUE
/obj/projectile/bullet/incendiary/shotgun
name = "incendiary slug"
icon_state = "pellet"
damage = 20
/obj/projectile/bullet/incendiary/shotgun/no_trail
name = "precision incendiary slug"
damage = 35
leaves_fire_trail = FALSE
/obj/projectile/bullet/incendiary/shotgun/dragonsbreath
name = "dragonsbreath pellet"
damage = 5
/obj/projectile/bullet/shotgun_stunslug
name = "stunslug"
damage = 5
paralyze = 100
stutter = 10 SECONDS
jitter = 40 SECONDS
range = 7
icon_state = "spark"
color = COLOR_YELLOW
embed_type = null
/obj/projectile/bullet/shotgun_frag12
name ="frag12 slug"
icon_state = "pellet"
damage = 15
paralyze = 10
/obj/projectile/bullet/shotgun_frag12/on_hit(atom/target, blocked = 0, pierce_hit)
..()
explosion(target, devastation_range = -1, light_impact_range = 1, explosion_cause = src)
return BULLET_ACT_HIT
/obj/projectile/bullet/pellet
icon_state = "pellet"
damage_falloff_tile = -0.45
/obj/projectile/bullet/pellet/shotgun_buckshot
name = "buckshot pellet"
damage = 7.5
wound_bonus = 5
bare_wound_bonus = 5
wound_falloff_tile = -2.5 // low damage + additional dropoff will already curb wounding potential anything past point blank
/**
* A slightly weaker version of the buckshot, available from the blackmarket.
* The casings they're in have a very small chance to misfire and will gradually damage the firearm, making it weaker.
*/
/obj/projectile/bullet/pellet/shotgun_buckshot/old
damage_falloff_tile = -0.47
wound_bonus = -100
bare_wound_bonus = -100
/obj/projectile/bullet/pellet/shotgun_rubbershot
name = "rubber shot pellet"
damage = 3
stamina = 11
sharpness = NONE
embed_type = null
speed = 1.2
stamina_falloff_tile = -0.25
ricochets_max = 4
ricochet_chance = 120
ricochet_decay_chance = 0.9
ricochet_decay_damage = 0.8
ricochet_auto_aim_range = 2
ricochet_auto_aim_angle = 30
ricochet_incidence_leeway = 75
/// Subtracted from the ricochet chance for each tile traveled
var/tile_dropoff_ricochet = 4
/obj/projectile/bullet/pellet/shotgun_rubbershot/Range()
if(ricochet_chance > 0)
ricochet_chance -= tile_dropoff_ricochet
. = ..()
/obj/projectile/bullet/pellet/shotgun_incapacitate
name = "incapacitating pellet"
damage = 1
stamina = 6
embed_type = null
/obj/projectile/bullet/pellet/flechette
name = "flechette"
icon_state = "flechette"
damage = 6
wound_bonus = -25
bare_wound_bonus = 50
wound_falloff_tile = -10
speed = 0.8
ricochet_decay_chance = 0.6
ricochet_decay_damage = 0.3
demolition_mod = 10
weak_against_armour = TRUE
// Mech Scattershot
/obj/projectile/bullet/scattershot
icon_state = "pellet"
damage = 24
//Breaching Ammo
/obj/projectile/bullet/shotgun_breaching
name = "12g breaching round"
desc = "A breaching round designed to destroy airlocks and windows with only a few shots. Ineffective against other targets."
hitsound = 'sound/items/weapons/sonic_jackhammer.ogg'
damage = 5 //does shit damage to everything except doors and windows
demolition_mod = 200 //one shot to break a window or grille, or two shots to breach an airlock door