Files
Bubberstation/code/modules/projectiles/projectile/energy/photon.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

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#define MULTIPLY_PIXELSPEED 0.8
/obj/projectile/energy/photon
name = "photon bolt"
icon_state = "solarflare"
damage_type = STAMINA
armor_flag = ENERGY
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
damage = 5 //It's literally a weaker tesla bolt, which is already weak. Don't worry, we'll fix that.
range = 20
speed = 1
pixel_speed_multiplier = 1
projectile_piercing = PASSMOB
light_color = LIGHT_COLOR_DEFAULT
light_system = OVERLAY_LIGHT
light_power = 5
light_range = 6
/obj/projectile/energy/photon/Initialize(mapload)
. = ..()
RegisterSignals(src, list(COMSIG_MOVABLE_CROSS, COMSIG_MOVABLE_CROSS_OVER), PROC_REF(blast_touched))
RegisterSignal(src, COMSIG_ATOM_ENTERED, PROC_REF(scorch_earth))
set_light_on(TRUE)
/**
* Handle side effects for the phonon bolt.
* behaves like a higher power direct flash if hit, and sparks silicons like they're getting microwaved.
*/
/obj/projectile/energy/photon/proc/blast_touched(datum/source, atom/flashed)
SIGNAL_HANDLER
if(isliving(flashed))
var/mob/living/flashed_creature = flashed
flashed_creature.flash_act(intensity = 3, affect_silicon = TRUE, length = 6)
flashed_creature.adjust_confusion(1.5 SECONDS)
if(issilicon(flashed))
do_sparks(rand(1, 4), FALSE, src)
/**
* When traveling to a new turf, throws a probability to generate a hotspot across its path.
*/
/obj/projectile/energy/photon/proc/scorch_earth(turf/open/floor/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
SIGNAL_HANDLER
if(prob(40))
new /obj/effect/hotspot(arrived)
/obj/projectile/energy/photon/Range()
. = ..()
pixel_speed_multiplier *= MULTIPLY_PIXELSPEED
/obj/projectile/energy/photon/on_range()
do_sparks(rand(4, 9), FALSE, src)
playsound(loc, 'sound/items/weapons/solarflare.ogg', 100, FALSE, 8, 0.9)
for(var/mob/living/flashed_mob in viewers(5, loc))
flashed_mob.flash_act()
return ..()
#undef MULTIPLY_PIXELSPEED