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Bubberstation/code/modules/projectiles/projectile/energy/stun.dm

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/obj/projectile/energy/electrode
name = "electrode"
icon_state = "spark"
color = COLOR_YELLOW
stamina = 70 // SKYRAT EDIT CHANGE
paralyze = 10 SECONDS
stutter = 10 SECONDS
jitter = 40 SECONDS
hitsound = 'sound/items/weapons/taserhit.ogg'
range = 7
tracer_type = /obj/effect/projectile/tracer/stun
muzzle_type = /obj/effect/projectile/muzzle/stun
impact_type = /obj/effect/projectile/impact/stun
/obj/projectile/energy/electrode/on_hit(atom/target, blocked = 0, pierce_hit)
. = ..()
if(!ismob(target) || blocked >= 100) //Fully blocked by mob or collided with dense object - burst into sparks!
do_sparks(1, TRUE, src)
else if(iscarbon(target))
var/mob/living/carbon/C = target
C.adjust_confusion_up_to(15 SECONDS, 30 SECONDS) // SKYRAT EDIT ADDITION - Electrode jitteriness
C.add_mood_event("tased", /datum/mood_event/tased)
SEND_SIGNAL(C, COMSIG_LIVING_MINOR_SHOCK)
if(HAS_TRAIT(C, TRAIT_HULK))
C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
else if(!C.check_stun_immunity(CANKNOCKDOWN))
addtimer(CALLBACK(C, TYPE_PROC_REF(/mob/living/carbon, do_jitter_animation), 20), 0.5 SECONDS)
/obj/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet
do_sparks(1, TRUE, src)
..()