Files
Bubberstation/code/modules/projectiles/projectile/energy/thermal.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

51 lines
1.8 KiB
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/obj/projectile/energy/inferno
name = "molten nanite bullet"
icon_state = "infernoshot"
damage = 20
damage_type = BURN
armor_flag = ENERGY
armour_penetration = 10
reflectable = NONE
wound_bonus = 0
bare_wound_bonus = 10
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
/obj/projectile/energy/inferno/on_hit(atom/target, blocked = 0, pierce_hit)
. = ..()
if(!ishuman(target))
return
var/mob/living/carbon/cold_target = target
var/how_cold_is_target = cold_target.bodytemperature
var/danger_zone = cold_target.dna.species.bodytemp_cold_damage_limit - 150
if(how_cold_is_target < danger_zone)
explosion(cold_target, devastation_range = -1, heavy_impact_range = -1, light_impact_range = 2, flame_range = 3) //maybe stand back a bit
cold_target.bodytemperature = cold_target.dna.species.bodytemp_normal //avoids repeat explosions, maybe could be used to heat up again?
playsound(cold_target, 'sound/items/weapons/sear.ogg', 30, TRUE, -1)
/obj/projectile/energy/cryo
name = "frozen nanite bullet"
icon_state = "cryoshot"
damage = 20
damage_type = BRUTE
armour_penetration = 10
armor_flag = ENERGY
sharpness = SHARP_POINTY //it's a big ol' shard of ice
reflectable = NONE
wound_bonus = 0
bare_wound_bonus = 10
/obj/projectile/energy/cryo/on_hit(atom/target, blocked = 0, pierce_hit)
. = ..()
if(!ishuman(target))
return
var/mob/living/carbon/hot_target = target
var/how_hot_is_target = hot_target.bodytemperature
var/danger_zone = hot_target.dna.species.bodytemp_heat_damage_limit + 300
if(how_hot_is_target > danger_zone)
hot_target.Knockdown(100)
hot_target.apply_damage(20, BURN)
hot_target.bodytemperature = hot_target.dna.species.bodytemp_normal //avoids repeat knockdowns, maybe could be used to cool down again?
playsound(hot_target, 'sound/items/weapons/sonic_jackhammer.ogg', 30, TRUE, -1)