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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
92 lines
3.2 KiB
Plaintext
92 lines
3.2 KiB
Plaintext
// A three-way junction that sorts objects based on check_sorting(H) proc
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// This is a base type, use subtypes on the map.
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/obj/structure/disposalpipe/sorting
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name = "sorting disposal pipe"
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desc = "An underfloor disposal pipe with a sorting mechanism."
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icon_state = "pipe-j1s"
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initialize_dirs = DISP_DIR_RIGHT | DISP_DIR_FLIP
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/obj/structure/disposalpipe/sorting/nextdir(obj/structure/disposalholder/H)
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var/sortdir = dpdir & ~(dir | REVERSE_DIR(dir))
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if(H.dir != sortdir) // probably came from the negdir
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if(check_sorting(H)) // if destination matches filtered type...
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return sortdir // exit through sortdirection
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// go with the flow to positive direction
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return dir
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/// Sorting check, to be overridden in subtypes
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/obj/structure/disposalpipe/sorting/proc/check_sorting(obj/structure/disposalholder/H)
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return FALSE
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// Mail sorting junction, uses package tags to sort objects.
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/obj/structure/disposalpipe/sorting/mail
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flip_type = /obj/structure/disposalpipe/sorting/mail/flip
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var/sortType = 0
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// sortType is to be set in map editor.
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// Supports both singular numbers and strings of numbers similar to access level strings.
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// Look at the list called TAGGERLOCATIONS in /_globalvars/lists/flavor_misc.dm
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var/list/sortTypes = list()
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/obj/structure/disposalpipe/sorting/mail/flip
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flip_type = /obj/structure/disposalpipe/sorting/mail
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icon_state = "pipe-j2s"
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initialize_dirs = DISP_DIR_LEFT | DISP_DIR_FLIP
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/obj/structure/disposalpipe/sorting/mail/Initialize(mapload)
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. = ..()
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// Generate a list of soring tags.
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if(sortType)
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if(isnum(sortType))
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sortTypes |= sortType
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else if(istext(sortType))
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var/list/sorts = splittext(sortType,";")
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for(var/x in sorts)
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var/n = text2num(x)
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if(n)
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sortTypes |= n
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/obj/structure/disposalpipe/sorting/mail/examine(mob/user)
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. = ..()
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if(sortTypes.len)
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. += "It is tagged with the following tags:"
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for(var/t in sortTypes)
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. += "\t[GLOB.TAGGERLOCATIONS[t]]."
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else
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. += "It has no sorting tags set."
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/obj/structure/disposalpipe/sorting/mail/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/dest_tagger))
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var/obj/item/dest_tagger/O = I
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if(O.currTag)// Tagger has a tag set
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if(O.currTag in sortTypes)
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sortTypes -= O.currTag
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to_chat(user, span_notice("Removed \"[GLOB.TAGGERLOCATIONS[O.currTag]]\" filter."))
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else
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sortTypes |= O.currTag
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to_chat(user, span_notice("Added \"[GLOB.TAGGERLOCATIONS[O.currTag]]\" filter."))
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playsound(src, 'sound/machines/beep/twobeep_high.ogg', 100, TRUE)
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else
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return ..()
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/obj/structure/disposalpipe/sorting/mail/check_sorting(obj/structure/disposalholder/H)
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return (H.destinationTag in sortTypes)
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// Wrap sorting junction, sorts objects destined for the mail office mail table (tomail = TRUE)
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/obj/structure/disposalpipe/sorting/wrap
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desc = "An underfloor disposal pipe which sorts wrapped and unwrapped objects."
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flip_type = /obj/structure/disposalpipe/sorting/wrap/flip
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initialize_dirs = DISP_DIR_RIGHT | DISP_DIR_FLIP
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/obj/structure/disposalpipe/sorting/wrap/check_sorting(obj/structure/disposalholder/H)
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return H.tomail
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/obj/structure/disposalpipe/sorting/wrap/flip
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icon_state = "pipe-j2s"
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flip_type = /obj/structure/disposalpipe/sorting/wrap
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initialize_dirs = DISP_DIR_LEFT | DISP_DIR_FLIP
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