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Bubberstation/code/modules/research/designs/mining_designs.dm
SkyratBot 18498007a1 [MIRROR] removes all non-defined materials I found [MDB IGNORE] (#21456)
* removes all non-defined materials I found (#75659)

* removes all non-defined materials I found

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2023-05-27 10:34:32 -07:00

258 lines
9.2 KiB
Plaintext

/////////////////////////////////////////
/////////////////Mining//////////////////
/////////////////////////////////////////
/datum/design/cargo_express
name = "Express Supply Console Board"//shes beautiful
desc = "Allows for the construction of circuit boards used to build an Express Supply Console."//who?
id = "cargoexpress"//the coder reading this
build_type = IMPRINTER
materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/circuitboard/computer/cargo/express
category = list(
RND_CATEGORY_COMPUTER + RND_SUBCATEGORY_COMPUTER_CARGO
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO
/datum/design/bluespace_pod
name = "Express Supply Drop Pod Upgrade Disk"
desc = "Allows the Cargo Express Console to call down the Bluespace Drop Pod, greatly increasing user safety."//who?
id = "bluespace_pod"//the coder reading this
build_type = PROTOLATHE
materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/disk/cargo/bluespace_pod
category = list(
RND_CATEGORY_COMPUTER + RND_SUBCATEGORY_COMPUTER_CARGO
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO
/datum/design/pickaxe
name = "Pickaxe"
id = "pickaxe"
build_type = PROTOLATHE | AWAY_LATHE | AUTOLATHE
materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/pickaxe
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO
/datum/design/drill
name = "Mining Drill"
desc = "Yours is the drill that will pierce through the rock walls."
id = "drill"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*3, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT) //expensive, but no need for miners.
build_path = /obj/item/pickaxe/drill
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO
/datum/design/drill_diamond
name = "Diamond-Tipped Mining Drill"
desc = "Yours is the drill that will pierce the heavens!"
id = "drill_diamond"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron = SHEET_MATERIAL_AMOUNT*3,
/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT,
/datum/material/diamond =SHEET_MATERIAL_AMOUNT,
)
build_path = /obj/item/pickaxe/drill/diamonddrill
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO
/datum/design/plasmacutter
name = "Plasma Cutter"
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
id = "plasmacutter"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT * 1.5,
/datum/material/glass =SMALL_MATERIAL_AMOUNT*5,
/datum/material/plasma = SMALL_MATERIAL_AMOUNT*4,
)
build_path = /obj/item/gun/energy/plasmacutter
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO | DEPARTMENT_BITFLAG_ENGINEERING
/datum/design/plasmacutter_adv
name = "Advanced Plasma Cutter"
desc = "It's an advanced plasma cutter, oh my god."
id = "plasmacutter_adv"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron =SHEET_MATERIAL_AMOUNT * 1.5,
/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT,
/datum/material/plasma =SHEET_MATERIAL_AMOUNT,
/datum/material/gold =SMALL_MATERIAL_AMOUNT*5,
)
build_path = /obj/item/gun/energy/plasmacutter/adv
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO
/datum/design/jackhammer
name = "Sonic Jackhammer"
desc = "Essentially a handheld planet-cracker. Rock walls cower in fear when they hear one of these."
id = "jackhammer"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron = SHEET_MATERIAL_AMOUNT*3,
/datum/material/glass =SHEET_MATERIAL_AMOUNT,
/datum/material/silver =SHEET_MATERIAL_AMOUNT,
/datum/material/diamond = SHEET_MATERIAL_AMOUNT*3,
)
build_path = /obj/item/pickaxe/drill/jackhammer
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO
/datum/design/superresonator
name = "Upgraded Resonator"
desc = "An upgraded version of the resonator that allows more fields to be active at once."
id = "superresonator"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron = SHEET_MATERIAL_AMOUNT*2,
/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT * 1.5,
/datum/material/silver =HALF_SHEET_MATERIAL_AMOUNT,
/datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT,
)
build_path = /obj/item/resonator/upgraded
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO
/datum/design/trigger_guard_mod
name = "Kinetic Accelerator Trigger Guard Mod"
desc = "A device which allows kinetic accelerators to be wielded by any organism."
id = "triggermod"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron =SHEET_MATERIAL_AMOUNT,
/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT * 1.5,
/datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT * 1.5,
/datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT,
)
build_path = /obj/item/borg/upgrade/modkit/trigger_guard
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_PKA_MODS
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO
/datum/design/damage_mod
name = "Kinetic Accelerator Damage Mod"
desc = "A device which allows kinetic accelerators to deal more damage."
id = "damagemod"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron =SHEET_MATERIAL_AMOUNT,
/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT * 1.5,
/datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT * 1.5,
/datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT,
)
build_path = /obj/item/borg/upgrade/modkit/damage
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_PKA_MODS
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO
/datum/design/damage_mod/borg
id = "borg_upgrade_damagemod"
build_type = MECHFAB
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_MINING
)
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
/datum/design/cooldown_mod
name = "Kinetic Accelerator Cooldown Mod"
desc = "A device which decreases the cooldown of a Kinetic Accelerator."
id = "cooldownmod"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/borg/upgrade/modkit/cooldown
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_PKA_MODS
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO
/datum/design/cooldown_mod/borg
id = "borg_upgrade_cooldownmod"
build_type = MECHFAB
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_MINING
)
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
/datum/design/range_mod
name = "Kinetic Accelerator Range Mod"
desc = "A device which allows kinetic accelerators to fire at a further range."
id = "rangemod"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT)
build_path = /obj/item/borg/upgrade/modkit/range
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_PKA_MODS
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO
/datum/design/range_mod/borg
id = "borg_upgrade_rangemod"
build_type = MECHFAB
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_MINING
)
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
/datum/design/hyperaccelerator
name = "Kinetic Accelerator Mining AoE Mod"
desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock."
id = "hypermod"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/iron = SHEET_MATERIAL_AMOUNT*4,
/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT * 1.5,
/datum/material/silver =SHEET_MATERIAL_AMOUNT,
/datum/material/gold =SHEET_MATERIAL_AMOUNT,
/datum/material/diamond =SHEET_MATERIAL_AMOUNT,
)
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_PKA_MODS
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO
/datum/design/hyperaccelerator/borg
id = "borg_upgrade_hypermod"
build_type = MECHFAB
category = list(
RND_CATEGORY_MECHFAB_CYBORG_MODULES + RND_SUBCATEGORY_MECHFAB_CYBORG_MODULES_MINING
)
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
/datum/design/mining_scanner
name = "Mining Scanner"
id = "mining_scanner"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(
/datum/material/glass =SMALL_MATERIAL_AMOUNT*5,
/datum/material/iron =SMALL_MATERIAL_AMOUNT*5,
/datum/material/silver =HALF_SHEET_MATERIAL_AMOUNT,
)
build_path = /obj/item/t_scanner/adv_mining_scanner/lesser
category = list(
RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MINING
)
departmental_flags = DEPARTMENT_BITFLAG_CARGO