mirror of
https://github.com/Bubberstation/Bubberstation.git
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* Circuit components can now be recycles in circuit printers, and automatically do so upon being removed if a circuit has a linked printer (#85648) ## About The Pull Request Added support for remote material insertion type whitelists and utilized it to allow circuit printers to recycle components. Removing a component from UI while the circuit has a linked printer will automatically recycle it. Also fixed a rogue space appearing when recycling a single item ## Why It's Good For The Game You literally cannot do anything with components you remove/do not need anymore so usually they end up littering circuit lab's floors. This should make developing circuits slightly less annoying. ## Changelog 🆑 qol: Circuit components can now be recycles in circuit printers, and automatically do so upon being removed if a circuit has a linked printer spellcheck: Recycling a single item no longer outputs a line with a rogue space infront of it /🆑 * Circuit components can now be recycles in circuit printers, and automatically do so upon being removed if a circuit has a linked printer --------- Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
669 lines
21 KiB
Plaintext
669 lines
21 KiB
Plaintext
/datum/design/integrated_circuit
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name = "Integrated Circuit"
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desc = "The foundation of all circuits. All Circuitry go onto this."
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id = "integrated_circuit"
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build_path = /obj/item/integrated_circuit
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build_type = COMPONENT_PRINTER
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category = list(
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RND_CATEGORY_CIRCUITRY + RND_CATEGORY_CIRCUITRY_CORE
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)
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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/datum/design/circuit_multitool
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name = "Circuit Multitool"
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desc = "A circuit multitool to mark entities and load them into."
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id = "circuit_multitool"
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build_path = /obj/item/multitool/circuit
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build_type = COMPONENT_PRINTER
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category = list(
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RND_CATEGORY_CIRCUITRY + RND_CATEGORY_CIRCUITRY_CORE
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)
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materials = list(/datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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/datum/design/usb_cable
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name = "USB Cable"
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desc = "A cable that allows certain shells to connect to nearby computers and machines."
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id = "usb_cable"
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build_path = /obj/item/usb_cable
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build_type = COMPONENT_PRINTER
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category = list(
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RND_CATEGORY_CIRCUITRY + RND_CATEGORY_CIRCUITRY_CORE
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)
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// Yes, it would make sense to make them take plastic, but then less people would make them, and I think they're cool
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materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT*2.5)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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/datum/design/component
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name = "Component ( NULL ENTRY )"
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desc = "A component that goes into an integrated circuit."
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build_type = COMPONENT_PRINTER
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT)
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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category = list(
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RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_COMPONENTS
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)
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/datum/design/component/New()
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. = ..()
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if(build_path)
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var/obj/item/circuit_component/component_path = build_path
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desc = initial(component_path.desc)
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/datum/design/component/arithmetic
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name = "Arithmetic Component"
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id = "comp_arithmetic"
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build_path = /obj/item/circuit_component/arithmetic
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/datum/design/component/trigonometry
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name = "Trigonometry Component"
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id = "comp_trigonometry"
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build_path = /obj/item/circuit_component/trigonometry
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/datum/design/component/arctan2
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name = "Arctangent 2 Component"
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id = "comp_arctan2"
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build_path = /obj/item/circuit_component/arctan2
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/datum/design/component/clock
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name = "Clock Component"
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id = "comp_clock"
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build_path = /obj/item/circuit_component/clock
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/datum/design/component/comparison
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name = "Comparison Component"
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id = "comp_comparison"
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build_path = /obj/item/circuit_component/compare/comparison
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/datum/design/component/logic
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name = "Logic Component"
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id = "comp_logic"
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build_path = /obj/item/circuit_component/compare/logic
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/datum/design/component/toggle
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name = "Toggle Component"
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id = "comp_toggle"
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build_path = /obj/item/circuit_component/compare/toggle
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/datum/design/component/delay
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name = "Delay Component"
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id = "comp_delay"
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build_path = /obj/item/circuit_component/delay
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/datum/design/component/format
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name = "Format List Component"
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id = "comp_format"
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build_path = /obj/item/circuit_component/format
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/datum/design/component/format_assoc
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name = "Format Associative List Component"
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id = "comp_format_assoc"
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build_path = /obj/item/circuit_component/format/assoc
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/datum/design/component/index
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name = "Index Component"
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id = "comp_index"
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build_path = /obj/item/circuit_component/index
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/datum/design/component/index_assoc
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name = "Index Associative List Component"
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id = "comp_index_assoc"
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build_path = /obj/item/circuit_component/index/assoc_string
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/datum/design/component/length
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name = "Length Component"
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id = "comp_length"
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build_path = /obj/item/circuit_component/length
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/datum/design/component/light
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name = "Light Component"
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id = "comp_light"
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build_path = /obj/item/circuit_component/light
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/datum/design/component/not
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name = "Not Component"
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id = "comp_not"
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build_path = /obj/item/circuit_component/not
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/datum/design/component/random
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name = "Random Component"
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id = "comp_random"
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build_path = /obj/item/circuit_component/random
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/datum/design/component/binary_conversion
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name = "Binary Conversion Component"
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id = "comp_binary_convert"
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build_path = /obj/item/circuit_component/binary_conversion
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/datum/design/component/decimal_conversion
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name = "Decimal Conversion Component"
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id = "comp_decimal_convert"
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build_path = /obj/item/circuit_component/decimal_conversion
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/datum/design/component/species
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name = "Get Species Component"
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id = "comp_species"
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build_path = /obj/item/circuit_component/species
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/datum/design/component/speech
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name = "Speech Component"
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id = "comp_speech"
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build_path = /obj/item/circuit_component/speech
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/datum/design/component/laserpointer
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name = "Laser Pointer Component"
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id = "comp_laserpointer"
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build_path = /obj/item/circuit_component/laserpointer
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/datum/design/component/timepiece
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name = "Timepiece Component"
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id = "comp_timepiece"
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build_path = /obj/item/circuit_component/timepiece
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/datum/design/component/tostring
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name = "To String Component"
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id = "comp_tostring"
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build_path = /obj/item/circuit_component/tostring
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/datum/design/component/tonumber
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name = "To Number"
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id = "comp_tonumber"
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build_path = /obj/item/circuit_component/tonumber
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/datum/design/component/typecheck
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name = "Typecheck Component"
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id = "comp_typecheck"
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build_path = /obj/item/circuit_component/compare/typecheck
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/datum/design/component/concat
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name = "Concatenation Component"
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id = "comp_concat"
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build_path = /obj/item/circuit_component/concat
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/datum/design/component/textcase
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name = "Textcase Component"
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id = "comp_textcase"
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build_path = /obj/item/circuit_component/textcase
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/datum/design/component/hear
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name = "Voice Activator Component"
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id = "comp_hear"
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build_path = /obj/item/circuit_component/hear
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/datum/design/component/contains
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name = "String Contains Component"
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id = "comp_string_contains"
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build_path = /obj/item/circuit_component/compare/contains
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/datum/design/component/self
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name = "Self Component"
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id = "comp_self"
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build_path = /obj/item/circuit_component/self
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/datum/design/component/radio
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name = "Radio Component"
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id = "comp_radio"
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build_path = /obj/item/circuit_component/radio
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/datum/design/component/gps
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name = "GPS Component"
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id = "comp_gps"
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build_path = /obj/item/circuit_component/gps
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/datum/design/component/direction
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name = "Direction Component"
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id = "comp_direction"
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build_path = /obj/item/circuit_component/direction
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/datum/design/component/reagentscanner
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name = "Reagents Scanner"
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id = "comp_reagents"
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build_path = /obj/item/circuit_component/reagentscanner
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/datum/design/component/health
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name = "Health Component"
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id = "comp_health"
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build_path = /obj/item/circuit_component/health
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/datum/design/component/compare/health_state
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name = "Compare Health State Component"
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id = "comp_health_state"
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build_path = /obj/item/circuit_component/compare/health_state
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/datum/design/component/matscanner
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name = "Material Scanner"
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id = "comp_matscanner"
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build_path = /obj/item/circuit_component/matscanner
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/datum/design/component/split
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name = "Split Component"
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id = "comp_split"
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build_path = /obj/item/circuit_component/split
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/datum/design/component/pull
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name = "Pull Component"
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id = "comp_pull"
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build_path = /obj/item/circuit_component/pull
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/datum/design/component/soundemitter
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name = "Sound Emitter Component"
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id = "comp_soundemitter"
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build_path = /obj/item/circuit_component/soundemitter
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/datum/design/component/mmi
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name = "MMI Component"
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id = "comp_mmi"
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build_path = /obj/item/circuit_component/mmi
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/datum/design/component/router
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name = "Router Component"
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id = "comp_router"
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build_path = /obj/item/circuit_component/router
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/datum/design/component/multiplexer
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name = "Multiplexer Component"
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id = "comp_multiplexer"
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build_path = /obj/item/circuit_component/router/multiplexer
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/datum/design/component/get_column
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name = "Get Column Component"
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id = "comp_get_column"
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build_path = /obj/item/circuit_component/get_column
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/datum/design/component/index_table
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name = "Index Table Component"
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id = "comp_index_table"
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build_path = /obj/item/circuit_component/index_table
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/datum/design/component/concat_list
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name = "Concatenate List Component"
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id = "comp_concat_list"
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build_path = /obj/item/circuit_component/concat_list
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/datum/design/component/list_add
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name = "List Add"
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id = "comp_list_add"
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build_path = /obj/item/circuit_component/variable/list/listadd
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/datum/design/component/list_remove
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name = "List Remove"
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id = "comp_list_remove"
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build_path = /obj/item/circuit_component/variable/list/listremove
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/datum/design/component/assoc_list_set
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name = "Associative List Set"
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id = "comp_assoc_list_set"
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build_path = /obj/item/circuit_component/variable/assoc_list/list_set
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/datum/design/component/assoc_list_remove
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name = "Associative List Remove"
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id = "comp_assoc_list_remove"
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build_path = /obj/item/circuit_component/variable/assoc_list/list_remove
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/datum/design/component/list_clear
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name = "List Clear"
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id = "comp_list_clear"
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build_path = /obj/item/circuit_component/variable/list/listclear
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/datum/design/component/element_find
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name = "Element Find"
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id = "comp_element_find"
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build_path = /obj/item/circuit_component/listin
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/datum/design/component/select_query
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name = "Select Query Component"
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id = "comp_select_query"
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build_path = /obj/item/circuit_component/select
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/datum/design/component/pathfind
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name = "Pathfinder"
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id = "comp_pathfind"
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build_path = /obj/item/circuit_component/pathfind
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/datum/design/component/tempsensor
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name = "Temperature Sensor Component"
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id = "comp_tempsensor"
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build_path = /obj/item/circuit_component/tempsensor
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/datum/design/component/pressuresensor
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name = "Pressure Sensor Component"
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id = "comp_pressuresensor"
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build_path = /obj/item/circuit_component/pressuresensor
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/datum/design/component/module
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name = "Module Component"
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id = "comp_module"
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build_path = /obj/item/circuit_component/module
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/datum/design/component/ntnet_receive
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name = "NTNet Receiver"
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id = "comp_ntnet_receive"
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build_path = /obj/item/circuit_component/ntnet_receive
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/datum/design/component/ntnet_send
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name = "NTNet Transmitter"
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id = "comp_ntnet_send"
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build_path = /obj/item/circuit_component/ntnet_send
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/datum/design/component/list_literal/ntnet_send
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name = "NTNet Transmitter List Literal"
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id = "comp_ntnet_send_list_literal"
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build_path = /obj/item/circuit_component/list_literal/ntnet_send
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/datum/design/component/list_literal
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name = "List Literal Component"
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id = "comp_list_literal"
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build_path = /obj/item/circuit_component/list_literal
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/datum/design/component/list_assoc_literal
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name = "Associative List Literal"
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id = "comp_list_assoc_literal"
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build_path = /obj/item/circuit_component/assoc_literal
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/datum/design/component/typecast
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name = "Typecast Component"
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id = "comp_typecast"
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build_path = /obj/item/circuit_component/typecast
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/datum/design/component/pinpointer
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name = "Proximity Pinpointer Component"
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id = "comp_pinpointer"
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build_path = /obj/item/circuit_component/pinpointer
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/datum/design/component/equipment_action
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name = "Equipment Action Component"
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id = "comp_equip_action"
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build_path = /obj/item/circuit_component/equipment_action
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/datum/design/component/bci/object_overlay
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name = "Object Overlay Component"
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id = "comp_object_overlay"
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build_path = /obj/item/circuit_component/object_overlay
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/datum/design/component/bci/bar_overlay
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name = "Bar Overlay Component"
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id = "comp_bar_overlay"
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build_path = /obj/item/circuit_component/object_overlay/bar
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/datum/design/component/bci/vox
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name = "VOX Announcement Component"
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id = "comp_vox"
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build_path = /obj/item/circuit_component/vox
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/datum/design/component/bci/thought_listener
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name = "Thought Listener Component"
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id = "comp_thought_listener"
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build_path = /obj/item/circuit_component/thought_listener
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/datum/design/component/bci/target_intercept
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name = "BCI Target Interceptor"
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id = "comp_target_intercept"
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build_path = /obj/item/circuit_component/target_intercept
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/datum/design/component/bci/counter_overlay
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|
name = "Counter Overlay Component"
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|
id = "comp_counter_overlay"
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build_path = /obj/item/circuit_component/counter_overlay
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/datum/design/component/bci/reagent_injector
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name = "Reagent Injector Component"
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id = "comp_reagent_injector"
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build_path = /obj/item/circuit_component/reagent_injector
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/datum/design/component/bci/install_detector
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name = "Install Detector Component"
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id = "comp_install_detector"
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build_path = /obj/item/circuit_component/install_detector
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/datum/design/component/foreach
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name = "For Each Component"
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|
id = "comp_foreach"
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build_path = /obj/item/circuit_component/foreach
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/datum/design/component/filter_list
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name = "Filter List Component"
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id = "comp_filter_list"
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|
build_path = /obj/item/circuit_component/filter_list
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/datum/design/component/id_getter
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name = "ID Getter Component"
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id = "comp_id_getter"
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build_path = /obj/item/circuit_component/id_getter
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/datum/design/component/id_info_reader
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|
name = "ID Info Reader Component"
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|
id = "comp_id_info_reader"
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|
build_path = /obj/item/circuit_component/id_info_reader
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/datum/design/component/id_access_reader
|
|
name = "ID Access Reader Component"
|
|
id = "comp_id_access_reader"
|
|
build_path = /obj/item/circuit_component/id_access_reader
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|
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/datum/design/component/setter_trigger
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|
name = "Set Variable Trigger"
|
|
id = "comp_set_variable_trigger"
|
|
build_path = /obj/item/circuit_component/variable/setter/trigger
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|
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|
/datum/design/component/view_sensor
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|
name = "View Sensor Component"
|
|
id = "comp_view_sensor"
|
|
build_path = /obj/item/circuit_component/view_sensor
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/datum/design/component/access_checker
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|
name = "Access Checker Component"
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|
id = "comp_access_checker"
|
|
build_path = /obj/item/circuit_component/compare/access
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/datum/design/component/list_pick
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|
name = "List Pick Component"
|
|
id = "comp_list_pick"
|
|
build_path = /obj/item/circuit_component/list_pick
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/datum/design/component/list_pick_assoc
|
|
name = "Associative List Pick Component"
|
|
id = "comp_assoc_list_pick"
|
|
build_path = /obj/item/circuit_component/list_pick/assoc
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|
/datum/design/component/bci/bci_camera
|
|
name = "BCI Camera"
|
|
id = "comp_camera_bci"
|
|
build_path = /obj/item/circuit_component/remotecam/bci
|
|
|
|
/datum/design/compact_remote_shell
|
|
name = "Compact Remote Shell"
|
|
desc = "A handheld shell with one big button."
|
|
id = "compact_remote_shell"
|
|
build_path = /obj/item/compact_remote
|
|
materials = list(/datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5)
|
|
build_type = COMPONENT_PRINTER
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/controller_shell
|
|
name = "Controller Shell"
|
|
desc = "A handheld shell with several buttons."
|
|
id = "controller_shell"
|
|
build_path = /obj/item/controller
|
|
build_type = COMPONENT_PRINTER
|
|
materials = list(/datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/iron = SHEET_MATERIAL_AMOUNT*3.5)
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/scanner_shell
|
|
name = "Scanner Shell"
|
|
desc = "A handheld scanner shell that can scan entities."
|
|
id = "scanner_shell"
|
|
build_path = /obj/item/wiremod_scanner
|
|
build_type = COMPONENT_PRINTER
|
|
materials = list(/datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/iron = SHEET_MATERIAL_AMOUNT*3.5)
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/keyboard_shell
|
|
name = "Keyboard Shell"
|
|
desc = "A handheld shell that allows the user to input a string"
|
|
id = "keyboard_shell"
|
|
build_path = /obj/item/keyboard_shell
|
|
materials = list(/datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/iron = SHEET_MATERIAL_AMOUNT*5)
|
|
build_type = COMPONENT_PRINTER
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/gun_shell
|
|
name = "Gun Shell"
|
|
desc = "A handheld shell that can fire projectiles to output entities."
|
|
id = "gun_shell"
|
|
build_path = /obj/item/gun/energy/wiremod_gun
|
|
build_type = COMPONENT_PRINTER
|
|
materials = list(/datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/iron = SHEET_MATERIAL_AMOUNT*5, /datum/material/plasma =SMALL_MATERIAL_AMOUNT)
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/bot_shell
|
|
name = "Bot Shell"
|
|
desc = "An immobile shell that can store more components. Has a USB port to be able to connect to computers and machines."
|
|
id = "bot_shell"
|
|
build_path = /obj/item/shell/bot
|
|
build_type = COMPONENT_PRINTER
|
|
materials = list(/datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/iron = SHEET_MATERIAL_AMOUNT*5)
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/money_bot_shell
|
|
name = "Money Bot Shell"
|
|
desc = "An immobile shell that is similar to a regular bot shell, but accepts monetary inputs and can also dispense money."
|
|
id = "money_bot_shell"
|
|
build_path = /obj/item/shell/money_bot
|
|
build_type = COMPONENT_PRINTER
|
|
materials = list(/datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/iron = SHEET_MATERIAL_AMOUNT*5, /datum/material/gold =SMALL_MATERIAL_AMOUNT*0.5)
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/drone_shell
|
|
name = "Drone Shell"
|
|
desc = "A shell with the ability to move itself around."
|
|
id = "drone_shell"
|
|
build_path = /obj/item/shell/drone
|
|
build_type = COMPONENT_PRINTER
|
|
materials = list(
|
|
/datum/material/glass =SHEET_MATERIAL_AMOUNT,
|
|
/datum/material/iron = SHEET_MATERIAL_AMOUNT*5.5,
|
|
/datum/material/gold =SMALL_MATERIAL_AMOUNT*5,
|
|
)
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/server_shell
|
|
name = "Server Shell"
|
|
desc = "A very large shell that cannot be moved around. Stores the most components."
|
|
id = "server_shell"
|
|
materials = list(
|
|
/datum/material/glass =SHEET_MATERIAL_AMOUNT * 2.5,
|
|
/datum/material/iron = SHEET_MATERIAL_AMOUNT*7.5,
|
|
/datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT * 1.5,
|
|
)
|
|
build_path = /obj/item/shell/server
|
|
build_type = COMPONENT_PRINTER
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/airlock_shell
|
|
name = "Airlock Shell"
|
|
desc = "A door shell that cannot be moved around when assembled."
|
|
id = "door_shell"
|
|
materials = list(
|
|
/datum/material/glass =SHEET_MATERIAL_AMOUNT * 2.5,
|
|
/datum/material/iron = SHEET_MATERIAL_AMOUNT*7.5,
|
|
)
|
|
build_path = /obj/item/shell/airlock
|
|
build_type = COMPONENT_PRINTER
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/dispenser_shell
|
|
name = "Dispenser Shell"
|
|
desc = "A dispenser shell that can dispense items."
|
|
id = "dispenser_shell"
|
|
materials = list(
|
|
/datum/material/glass =SHEET_MATERIAL_AMOUNT * 2.5,
|
|
/datum/material/iron = SHEET_MATERIAL_AMOUNT*7.5,
|
|
)
|
|
build_path = /obj/item/shell/dispenser
|
|
build_type = COMPONENT_PRINTER
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/bci_shell
|
|
name = "Brain-Computer Interface Shell"
|
|
desc = "An implant that can be placed in a user's head to control circuits using their brain."
|
|
id = "bci_shell"
|
|
materials = list(
|
|
/datum/material/glass =SHEET_MATERIAL_AMOUNT,
|
|
/datum/material/iron = SHEET_MATERIAL_AMOUNT*4,
|
|
)
|
|
build_path = /obj/item/shell/bci
|
|
build_type = COMPONENT_PRINTER
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/scanner_gate_shell
|
|
name = "Scanner Gate Shell"
|
|
desc = "A scanner gate shell that performs mid-depth scans on people when they pass through it."
|
|
id = "scanner_gate_shell"
|
|
materials = list(
|
|
/datum/material/glass = SHEET_MATERIAL_AMOUNT*2,
|
|
/datum/material/iron = SHEET_MATERIAL_AMOUNT*6,
|
|
)
|
|
build_path = /obj/item/shell/scanner_gate
|
|
build_type = COMPONENT_PRINTER
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/board/bci_implanter
|
|
name = "Brain-Computer Interface Manipulation Chamber"
|
|
desc = "A machine that, when given a brain-computer interface, will implant it into an occupant. Otherwise, will remove any brain-computer interfaces they already have."
|
|
id = "bci_implanter"
|
|
build_path = /obj/item/circuitboard/machine/bci_implanter
|
|
build_type = COMPONENT_PRINTER
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_CATEGORY_CIRCUITRY_CORE
|
|
)
|
|
|
|
/datum/design/assembly_shell
|
|
name = "Assembly Shell"
|
|
desc = "An assembly shell that can be attached to wires and other assemblies."
|
|
id = "assembly_shell"
|
|
materials = list(/datum/material/glass =SHEET_MATERIAL_AMOUNT, /datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5)
|
|
build_path = /obj/item/assembly/wiremod
|
|
build_type = COMPONENT_PRINTER
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|
|
|
|
/datum/design/mod_module_shell
|
|
name = "MOD Module Shell"
|
|
desc = "A module shell that allows a circuit to be inserted into, and interface with, a MODsuit."
|
|
id = "module_shell"
|
|
materials = list(/datum/material/glass =SHEET_MATERIAL_AMOUNT)
|
|
build_path = /obj/item/mod/module/circuit
|
|
build_type = COMPONENT_PRINTER
|
|
category = list(
|
|
RND_CATEGORY_CIRCUITRY + RND_SUBCATEGORY_CIRCUITRY_SHELLS
|
|
)
|