Files
Bubberstation/code/modules/research/techweb/nodes/cyborg_nodes.dm
carlarctg 85d32d85a0 Adds a flipping skillchip, the Chipped quirk, a chip connector implant, and a quirk to spawn with it. (#87082)
## About The Pull Request

Added the FOSBURY skillchip, found in hacked toy vendors.
This skillchip allows you to bypass the emote cooldown when flipping or
spinning. However, if used too often, it will lower the chip's
integrity. At first, this is harmless, emitting sparks only, but at a
certain point, your head starts smoking, your brain begins
short-circuiting, and once the chip has lost all integrity your head
will explode in a shower of gore, giving you a cranial fissure!

Added the Chipped quirk. It allows you to spawn with one skillchip. Of
note here is that the only chips you can spawn with are the 'default'
skillchips found in the toy vendor, you can NOT spawn in with the
fosbury chip or with the musical one.

Added the Chip Connector quirk. It contains a new implant, the chip
connector, which allows you to install and take out skillchips at any
time. Being EMPed will cause it to drop one random skillchip, and if you
try using it while it's malfunctioning you'll take out a bit of your
brain instead. It can also be made at the exosuit fabricator after basic
research.

Renamed the organ slots for brain implants and made the connector
implant take the CNS slot.
## Why It's Good For The Game

> Added the FOSBURY skillchip, found in hacked toy vendors.
This skillchip allows you to bypass the emote cooldown when flipping or
spinning. However, if used too often, it will lower the chip's
integrity. At first, this is harmless, emitting sparks only, but at a
certain point, your head starts smoking, your brain begins
short-circuiting, and once the chip has lost all integrity your head
will explode in a shower of gore, giving you a cranial fissure!

During the time flipping was bugged to have no cooldown or delay, it was
really funny seeing people flip at increasingly higher speeds. Many
people miss it, and to be honest, so do I. But everything needs limits
or it stops being funny and ends up being overdone. To this end this
skillchip lets people relive those days of glory, until they go out in a
beautiful explosion. The chip will last a very long while if well taken
care of, and there are plenty of warning signs before it gets too risky
to use, but we know what players are actually gonna do, and I am looking
forward to it.

> Added the Chipped quirk. It allows you to spawn with one skillchip. Of
note here is that the only chips you can spawn with are the 'default'
skillchips found in the toy vendor, you can NOT spawn in with the
fosbury chip or with the musical one.

Chips can be kind of neat sometimes, and I think always having one as
part of your character can make for some fun things as the consistency
of it makes it more likely to stick in your mind to do stuff with.
> 'but can't you just go to the vendor at the start of every shift?'
Sure. But we have loadouts. We have tagger, musician, and many other
things that are 'roundstart bloat', and while that by itself is not an
excuse, it's part of the design of character setup: Minimizing the time
spent running around the station for things your character is supposed
to have for their personality/roleplay/gimmick. They're paying the cost
of quirk points for it, anyways.

> Added the Chip Connector quirk. It contains a new implant, the chip
connector, which allows you to install and take out skillchips at any
time. Being EMPed will cause it to drop one random skillchip, and if you
try using it while it's malfunctioning you'll take out a bit of your
brain instead. It can also be made at the exosuit fabricator after basic
research.

I like the idea of having a gross usb drive on the back of your brain
that you shove chips into and out of, especially if it drops pieces of
your brain when malfunctioning. It also adds a little bit of extra
relevance to skillchips now that you don't need to spend 15 (!!!)
seconds inside a skillstation to add one. The cost is, as stated, quite
literally losing your brain on EMP's and the moderately expensive sum of
4 points.

> Renamed the organ slots for brain implants and made the connector
implant take the CNS slot.

It annoys me that there were organ slots for 'anti drop implant'. Now
they're just slots for anything meant to connect to the
cerebellum/central nervous system, making it less brute forcey and also
adding the start of some fun exclusivity between brain implants.
## Changelog
🆑
add: Added the FOSBURY skillchip, found in hacked toy vendors. This
skillchip allows you to bypass the emote cooldown when flipping or
spinning. However, if used too often, it will lower the chip's integrity
and cause malfunctions.
add: Added the Chipped quirk. It allows you to spawn with one base
skillchip. (not the one above)
add: Added the Chip Connector quirk. It contains a new implant, the chip
connector, which allows you to install and take out skillchips at any
time.
code: Renamed the organ slots for brain implants and made the connector
implant take the CNS slot.

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
# Conflicts:
#	code/datums/emotes.dm
2024-11-16 00:42:13 -08:00

253 lines
8.3 KiB
Plaintext

/datum/techweb_node/augmentation
id = TECHWEB_NODE_AUGMENTATION
starting_node = TRUE
display_name = "Augmentation"
description = "For those who prefer shiny metal over squishy flesh."
prereq_ids = list(TECHWEB_NODE_ROBOTICS)
design_ids = list(
"borg_chest",
"borg_head",
"borg_l_arm",
"borg_l_leg",
"borg_r_arm",
"borg_r_leg",
"borg_suit",
"cybernetic_eyes",
"cybernetic_eyes_moth",
"cybernetic_ears",
"cybernetic_lungs",
"cybernetic_stomach",
"cybernetic_liver",
"cybernetic_heart",
)
experiments_to_unlock = list(
/datum/experiment/scanning/people/android,
)
/datum/techweb_node/cybernetics
id = TECHWEB_NODE_CYBERNETICS
display_name = "Cybernetics"
description = "Sapient robots with preloaded tool modules and programmable laws."
prereq_ids = list(TECHWEB_NODE_AUGMENTATION)
design_ids = list(
"robocontrol",
"borgupload",
"cyborgrecharger",
"mmi_posi",
"mmi",
"mmi_m",
"advanced_l_arm",
"advanced_r_arm",
"advanced_l_leg",
"advanced_r_leg",
"borg_upgrade_rename",
"borg_upgrade_restart",
)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_1_POINTS)
announce_channels = list(RADIO_CHANNEL_SCIENCE)
/datum/techweb_node/borg_service
id = TECHWEB_NODE_BORG_SERVICES
display_name = "Service Cyborg Upgrades"
description = "Let them do the cookin' by the book."
prereq_ids = list(TECHWEB_NODE_CYBERNETICS)
design_ids = list(
"borg_upgrade_rolling_table",
"borg_upgrade_condiment_synthesizer",
"borg_upgrade_silicon_knife",
"borg_upgrade_service_apparatus",
"borg_upgrade_drink_apparatus",
"borg_upgrade_service_cookbook",
)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_2_POINTS)
announce_channels = list(RADIO_CHANNEL_SCIENCE)
/datum/techweb_node/borg_mining
id = TECHWEB_NODE_BORG_MINING
display_name = "Mining Cyborg Upgrades"
description = "To mine places too dangerous for humans."
prereq_ids = list(TECHWEB_NODE_CYBERNETICS)
design_ids = list(
"borg_upgrade_lavaproof",
"borg_upgrade_holding",
"borg_upgrade_diamonddrill",
)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_2_POINTS)
announce_channels = list(RADIO_CHANNEL_SCIENCE)
/datum/techweb_node/borg_medical
id = TECHWEB_NODE_BORG_MEDICAL
display_name = "Medical Cyborg Upgrades"
description = "Let them follow Asimov's First Law."
prereq_ids = list(TECHWEB_NODE_BORG_SERVICES, TECHWEB_NODE_SURGERY_ADV)
design_ids = list(
"borg_upgrade_pinpointer",
"borg_upgrade_beakerapp",
"borg_upgrade_defibrillator",
"borg_upgrade_expandedsynthesiser",
"borg_upgrade_piercinghypospray",
"borg_upgrade_surgicalprocessor",
"borg_upgrade_surgicalomnitool",
)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_3_POINTS)
announce_channels = list(RADIO_CHANNEL_SCIENCE)
/datum/techweb_node/borg_utility
id = TECHWEB_NODE_BORG_UTILITY
display_name = "Utility Cyborg Upgrades"
description = "Let them wipe our floors for us."
prereq_ids = list(TECHWEB_NODE_BORG_SERVICES, TECHWEB_NODE_SANITATION)
design_ids = list(
"borg_upgrade_advancedmop",
"borg_upgrade_broomer",
"borg_upgrade_expand",
"borg_upgrade_prt",
"borg_upgrade_plunger",
"borg_upgrade_high_capacity_replacer",
"borg_upgrade_selfrepair",
"borg_upgrade_thrusters",
"borg_upgrade_trashofholding",
)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_3_POINTS)
announce_channels = list(RADIO_CHANNEL_SCIENCE)
/datum/techweb_node/borg_utility/New()
. = ..()
if(!CONFIG_GET(flag/disable_secborg))
design_ids += "borg_upgrade_disablercooler"
/datum/techweb_node/borg_engi
id = TECHWEB_NODE_BORG_ENGI
display_name = "Engineering Cyborg Upgrades"
description = "To slack even more."
prereq_ids = list(TECHWEB_NODE_BORG_MINING, TECHWEB_NODE_PARTS_UPG)
design_ids = list(
"borg_upgrade_rped",
"borg_upgrade_engineeringomnitool",
"borg_upgrade_circuitapp",
"borg_upgrade_inducer",
)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_3_POINTS)
announce_channels = list(RADIO_CHANNEL_SCIENCE)
// Implants root node
/datum/techweb_node/passive_implants
id = TECHWEB_NODE_PASSIVE_IMPLANTS
display_name = "Passive Implants"
description = "Implants designed to operate seamlessly without active user input, enhancing various physiological functions or providing continuous benefits."
prereq_ids = list(TECHWEB_NODE_AUGMENTATION)
design_ids = list(
"skill_station",
"implant_trombone",
"implant_chem",
"implant_tracking",
"implant_exile",
"implant_beacon",
"implant_bluespace",
"implantcase",
"implanter",
"locator",
"c38_trac",
)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_1_POINTS)
announce_channels = list(RADIO_CHANNEL_SECURITY, RADIO_CHANNEL_MEDICAL)
/datum/techweb_node/cyber/cyber_implants
id = TECHWEB_NODE_CYBER_IMPLANTS
display_name = "Cybernetic Implants"
description = "Advanced technological enhancements integrated into the body, offering improved physical capabilities."
prereq_ids = list(TECHWEB_NODE_PASSIVE_IMPLANTS, TECHWEB_NODE_CYBERNETICS)
design_ids = list(
"ci-breather",
"ci-nutriment",
"ci-thrusters",
"ci-herculean",
"ci-connector",
)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_3_POINTS)
announce_channels = list(RADIO_CHANNEL_SCIENCE, RADIO_CHANNEL_MEDICAL)
/datum/techweb_node/cyber/New()
..()
if(HAS_TRAIT(SSstation, STATION_TRAIT_CYBERNETIC_REVOLUTION))
research_costs[TECHWEB_POINT_TYPE_GENERIC] /= 2
/datum/techweb_node/cyber/combat_implants
id = TECHWEB_NODE_COMBAT_IMPLANTS
display_name = "Combat Implants"
description = "To make sure that you can wake the f*** up, samurai."
prereq_ids = list(TECHWEB_NODE_CYBER_IMPLANTS)
design_ids = list(
"ci-reviver",
"ci-antidrop",
"ci-antistun",
)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_4_POINTS)
announce_channels = list(RADIO_CHANNEL_SCIENCE, RADIO_CHANNEL_MEDICAL)
/datum/techweb_node/cyber/integrated_toolsets
id = TECHWEB_NODE_INTERGRATED_TOOLSETS
display_name = "Integrated Toolsets"
description = "Decades of contraband smuggling by assistants have led to the development of a full toolbox that fits seamlessly into your arm."
prereq_ids = list(TECHWEB_NODE_COMBAT_IMPLANTS, TECHWEB_NODE_EXP_TOOLS)
design_ids = list(
"ci-nutrimentplus",
"ci-toolset",
"ci-surgery",
)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_5_POINTS)
announce_channels = list(RADIO_CHANNEL_SCIENCE, RADIO_CHANNEL_MEDICAL)
/datum/techweb_node/cyber/cyber_organs
id = TECHWEB_NODE_CYBER_ORGANS
display_name = "Cybernetic Organs"
description = "We have the technology to rebuild him."
prereq_ids = list(TECHWEB_NODE_CYBERNETICS)
design_ids = list(
"cybernetic_eyes_improved",
"cybernetic_eyes_improved_moth",
"cybernetic_ears_u",
"cybernetic_lungs_tier2",
"cybernetic_stomach_tier2",
"cybernetic_liver_tier2",
"cybernetic_heart_tier2",
)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_2_POINTS)
announce_channels = list(RADIO_CHANNEL_SCIENCE, RADIO_CHANNEL_MEDICAL)
/datum/techweb_node/cyber/cyber_organs_upgraded
id = TECHWEB_NODE_CYBER_ORGANS_UPGRADED
display_name = "Upgraded Cybernetic Organs"
description = "We have the technology to upgrade him."
prereq_ids = list(TECHWEB_NODE_CYBER_ORGANS)
design_ids = list(
"ci-gloweyes",
"ci-welding",
"ci-gloweyes-moth",
"ci-welding-moth",
"cybernetic_ears_whisper",
"cybernetic_lungs_tier3",
"cybernetic_stomach_tier3",
"cybernetic_liver_tier3",
"cybernetic_heart_tier3",
)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_3_POINTS)
required_experiments = list(/datum/experiment/scanning/people/augmented_organs)
announce_channels = list(RADIO_CHANNEL_SCIENCE, RADIO_CHANNEL_MEDICAL)
/datum/techweb_node/cyber/cyber_organs_adv
id = TECHWEB_NODE_CYBER_ORGANS_ADV
display_name = "Advanced Cybernetic Organs"
description = "Cutting-edge cybernetic organs offering enhanced sensory capabilities, making it easier than ever to detect ERP."
prereq_ids = list(TECHWEB_NODE_CYBER_ORGANS_UPGRADED, TECHWEB_NODE_NIGHT_VISION)
design_ids = list(
"cybernetic_ears_xray",
"ci-thermals",
"ci-xray",
"ci-thermals-moth",
"ci-xray-moth",
)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_5_POINTS)
discount_experiments = list(/datum/experiment/scanning/people/android = TECHWEB_TIER_5_POINTS)
announce_channels = list(RADIO_CHANNEL_SCIENCE, RADIO_CHANNEL_MEDICAL)