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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
100 lines
3.7 KiB
Plaintext
100 lines
3.7 KiB
Plaintext
/datum/surgery/lobectomy
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name = "Lobectomy" //not to be confused with lobotomy
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organ_to_manipulate = ORGAN_SLOT_LUNGS
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possible_locs = list(BODY_ZONE_CHEST)
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steps = list(
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/datum/surgery_step/incise,
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/datum/surgery_step/retract_skin,
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/datum/surgery_step/saw,
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/datum/surgery_step/clamp_bleeders,
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/datum/surgery_step/lobectomy,
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/datum/surgery_step/close,
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)
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/datum/surgery/lobectomy/mechanic
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name = "Air Filtration Diagnostic"
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requires_bodypart_type = BODYTYPE_ROBOTIC
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steps = list(
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/datum/surgery_step/mechanic_open,
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/datum/surgery_step/open_hatch,
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/datum/surgery_step/mechanic_unwrench,
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/datum/surgery_step/lobectomy/mechanic,
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/datum/surgery_step/mechanic_wrench,
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/datum/surgery_step/mechanic_close,
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)
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/datum/surgery/lobectomy/can_start(mob/user, mob/living/carbon/target)
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var/obj/item/organ/internal/lungs/target_lungs = target.get_organ_slot(ORGAN_SLOT_LUNGS)
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if(isnull(target_lungs) || target_lungs.damage < 60 || target_lungs.operated)
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return FALSE
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return ..()
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//lobectomy, removes the most damaged lung lobe with a 95% base success chance
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/datum/surgery_step/lobectomy
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name = "excise damaged lung node (scalpel)"
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implements = list(
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TOOL_SCALPEL = 95,
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/obj/item/melee/energy/sword = 65,
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/obj/item/knife = 45,
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/obj/item/shard = 35)
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time = 42
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preop_sound = 'sound/items/handling/surgery/scalpel1.ogg'
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success_sound = 'sound/items/handling/surgery/organ1.ogg'
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failure_sound = 'sound/items/handling/surgery/organ2.ogg'
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surgery_effects_mood = TRUE
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/datum/surgery_step/lobectomy/mechanic
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name = "Perform maintenance (scalpel or wrench)"
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implements = list(
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TOOL_SCALPEL = 95,
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TOOL_WRENCH = 95,
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/obj/item/melee/energy/sword = 65,
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/obj/item/knife = 45,
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/obj/item/shard = 35)
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preop_sound = 'sound/items/tools/ratchet.ogg'
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success_sound = 'sound/machines/airlock/doorclick.ogg'
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/datum/surgery_step/lobectomy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(
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user,
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target,
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span_notice("You begin to make an incision in [target]'s lungs..."),
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span_notice("[user] begins to make an incision in [target]."),
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span_notice("[user] begins to make an incision in [target]."),
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)
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display_pain(target, "You feel a stabbing pain in your chest!")
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/datum/surgery_step/lobectomy/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
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if(ishuman(target))
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var/mob/living/carbon/human/human_target = target
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var/obj/item/organ/internal/lungs/target_lungs = human_target.get_organ_slot(ORGAN_SLOT_LUNGS)
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human_target.setOrganLoss(ORGAN_SLOT_LUNGS, 60)
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if(target_lungs)
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target_lungs.operated = TRUE
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if(target_lungs.organ_flags & ORGAN_EMP) //If our organ is failing due to an EMP, fix that
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target_lungs.organ_flags &= ~ORGAN_EMP
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display_results(
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user,
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target,
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span_notice("You successfully excise [human_target]'s most damaged lobe."),
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span_notice("Successfully removes a piece of [human_target]'s lungs."),
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"",
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)
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display_pain(target, "Your chest hurts like hell, but breathing becomes slightly easier.")
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return ..()
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/datum/surgery_step/lobectomy/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if(ishuman(target))
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var/mob/living/carbon/human/human_target = target
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display_results(
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user,
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target,
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span_warning("You screw up, failing to excise [human_target]'s damaged lobe!"),
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span_warning("[user] screws up!"),
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span_warning("[user] screws up!"),
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)
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display_pain(target, "You feel a sharp stab in your chest; the wind is knocked out of you and it hurts to catch your breath!")
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human_target.losebreath += 4
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human_target.adjustOrganLoss(ORGAN_SLOT_LUNGS, 10)
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return FALSE
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