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Bubberstation/code/modules/surgery/surgery.dm
SyncIt21 ec0bb5de68 Mediborg omnitool displays error message for wrong tool in surgery step (#86573)
## About The Pull Request
- Fixes #85780

## Changelog
🆑
fix: Mediborg omnitool displays error message for wrong tool in surgery
step
/🆑
2024-09-10 16:30:28 +02:00

213 lines
7.3 KiB
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/datum/surgery
///The name of the surgery operation
var/name = "surgery"
///The description of the surgery, what it does.
var/desc
///From __DEFINES/surgery.dm
///Selection: SURGERY_IGNORE_CLOTHES | SURGERY_SELF_OPERABLE | SURGERY_REQUIRE_RESTING | SURGERY_REQUIRE_LIMB | SURGERY_REQUIRES_REAL_LIMB | SURGERY_MORBID_CURIOSITY
var/surgery_flags = SURGERY_REQUIRE_RESTING | SURGERY_REQUIRE_LIMB
///The surgery step we're currently on, increases each time we do a step.
var/status = 1
///All steps the surgery has to do to complete.
var/list/steps = list()
///Boolean on whether a surgery step is currently being done, to prevent multi-surgery.
var/step_in_progress = FALSE
///The bodypart this specific surgery is being performed on.
var/location = BODY_ZONE_CHEST
///The possible bodyparts that the surgery can be started on.
var/list/possible_locs = list()
///Mobs that are valid to have surgery performed on them.
var/list/target_mobtypes = list(/mob/living/carbon/human)
///The person the surgery is being performed on. Funnily enough, it isn't always a carbon.
VAR_FINAL/mob/living/carbon/target
///The specific bodypart being operated on.
VAR_FINAL/obj/item/bodypart/operated_bodypart
///The wound datum that is being operated on.
VAR_FINAL/datum/wound/operated_wound
///Types of wounds this surgery can target.
var/targetable_wound
///The types of bodyparts that this surgery can have performed on it. Used for augmented surgeries.
var/requires_bodypart_type = BODYTYPE_ORGANIC
///The speed modifier given to the surgery through external means.
var/speed_modifier = 0
///Whether the surgery requires research to do. You need to add a design if using this!
var/requires_tech = FALSE
///typepath of a surgery that will, once researched, replace this surgery in the operating menu.
var/replaced_by
/// Organ being directly manipulated, used for checking if the organ is still in the body after surgery has begun
var/organ_to_manipulate
/datum/surgery/New(atom/surgery_target, surgery_location, surgery_bodypart)
. = ..()
if(!surgery_target)
return
target = surgery_target
target.surgeries += src
if(surgery_location)
location = surgery_location
if(!surgery_bodypart)
return
operated_bodypart = surgery_bodypart
if(targetable_wound)
operated_wound = operated_bodypart.get_wound_type(targetable_wound)
operated_wound.attached_surgery = src
SEND_SIGNAL(surgery_target, COMSIG_MOB_SURGERY_STARTED, src, surgery_location, surgery_bodypart)
/datum/surgery/Destroy()
if(operated_wound)
operated_wound.attached_surgery = null
operated_wound = null
if(target)
target.surgeries -= src
target = null
operated_bodypart = null
return ..()
/datum/surgery/proc/can_start(mob/user, mob/living/patient) //FALSE to not show in list
SHOULD_CALL_PARENT(TRUE)
. = TRUE
if(replaced_by == /datum/surgery)
return FALSE
// True surgeons (like abductor scientists) need no instructions
if(HAS_MIND_TRAIT(user, TRAIT_SURGEON))
if(replaced_by) // only show top-level surgeries
return FALSE
else
return TRUE
if(!requires_tech && !replaced_by)
return TRUE
if(requires_tech)
. = FALSE
var/surgery_signal = SEND_SIGNAL(user, COMSIG_SURGERY_STARTING, src, patient)
if(surgery_signal & COMPONENT_FORCE_SURGERY)
return TRUE
if(surgery_signal & COMPONENT_CANCEL_SURGERY)
return FALSE
var/turf/patient_turf = get_turf(patient)
//Get the relevant operating computer
var/obj/machinery/computer/operating/opcomputer = locate_operating_computer(patient_turf)
if (isnull(opcomputer))
return .
if(replaced_by in opcomputer.advanced_surgeries)
return FALSE
if(type in opcomputer.advanced_surgeries)
return TRUE
return .
/datum/surgery/proc/next_step(mob/living/user, modifiers)
if(location != user.zone_selected)
return FALSE
if(user.combat_mode)
return FALSE
if(step_in_progress)
return TRUE
var/try_to_fail = FALSE
if(LAZYACCESS(modifiers, RIGHT_CLICK))
try_to_fail = TRUE
var/datum/surgery_step/step = get_surgery_step()
if(isnull(step))
return FALSE
var/obj/item/tool = user.get_active_held_item()
if(tool)
tool = tool.get_proxy_attacker_for(target, user)
if(step.try_op(user, target, user.zone_selected, tool, src, try_to_fail))
return TRUE
if(tool && tool.item_flags & SURGICAL_TOOL) //Just because you used the wrong tool it doesn't mean you meant to whack the patient with it
to_chat(user, span_warning("This step requires a different tool!"))
return TRUE
return FALSE
/datum/surgery/proc/get_surgery_step()
var/step_type = steps[status]
return new step_type
/datum/surgery/proc/get_surgery_next_step()
if(status < steps.len)
var/step_type = steps[status + 1]
return new step_type
return null
/datum/surgery/proc/complete(mob/surgeon)
SSblackbox.record_feedback("tally", "surgeries_completed", 1, type)
surgeon.add_mob_memory(/datum/memory/surgery, deuteragonist = surgeon, surgery_type = name)
qdel(src)
/// Returns a nearby operating computer linked to an operating table
/datum/surgery/proc/locate_operating_computer(turf/patient_turf)
if (isnull(patient_turf))
return null
var/obj/structure/table/optable/operating_table = locate(/obj/structure/table/optable, patient_turf)
var/obj/machinery/computer/operating/operating_computer = operating_table?.computer
if (isnull(operating_computer))
return null
if(operating_computer.machine_stat & (NOPOWER|BROKEN))
return null
return operating_computer
/datum/surgery/advanced
name = "advanced surgery"
requires_tech = TRUE
/obj/item/disk/surgery
name = "Surgery Procedure Disk"
desc = "A disk that contains advanced surgery procedures, must be loaded into an Operating Console."
icon_state = "datadisk1"
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT * 3, /datum/material/glass=SMALL_MATERIAL_AMOUNT)
var/list/surgeries
/obj/item/disk/surgery/debug
name = "Debug Surgery Disk"
desc = "A disk that contains all existing surgery procedures."
icon_state = "datadisk1"
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT * 3, /datum/material/glass=SMALL_MATERIAL_AMOUNT)
/obj/item/disk/surgery/debug/Initialize(mapload)
. = ..()
surgeries = list()
var/list/req_tech_surgeries = subtypesof(/datum/surgery)
for(var/datum/surgery/beep as anything in req_tech_surgeries)
if(initial(beep.requires_tech))
surgeries += beep
//INFO
//Check /mob/living/carbon/attackby for how surgery progresses, and also /mob/living/carbon/attack_hand.
//As of Feb 21 2013 they are in code/modules/mob/living/carbon/carbon.dm, lines 459 and 51 respectively.
//Other important variables are var/list/surgeries (/mob/living) and var/list/organs (/mob/living/carbon)
// var/list/bodyparts (/mob/living/carbon/human) is the LIMBS of a Mob.
//Surgical procedures are initiated by attempt_initiate_surgery(), which is called by surgical drapes and bedsheets.
//TODO
//specific steps for some surgeries (fluff text)
//more interesting failure options
//randomised complications
//more surgeries!
//add a probability modifier for the state of the surgeon- health, twitching, etc. blindness, god forbid.
//helper for converting a zone_sel.selecting to body part (for damage)
//RESOLVED ISSUES //"Todo" jobs that have been completed
//combine hands/feet into the arms - Hands/feet were removed - RR
//surgeries (not steps) that can be initiated on any body part (corresponding with damage locations) - Call this one done, see possible_locs var - c0