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* Fixes tgui say flash on load (#78879) ## About The Pull Request Hides the TGUI say window from popping up briefly during load ## Why It's Good For The Game Just annoying for it to "jump scare" players Fixes #75716 ## Changelog 🆑 fix: TGUI Say should no longer flash during initialization /🆑 * Fixes tgui say flash on load --------- Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
134 lines
3.9 KiB
Plaintext
134 lines
3.9 KiB
Plaintext
/** Assigned say modal of the client */
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/client/var/datum/tgui_say/tgui_say
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/**
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* Creates a JSON encoded message to open TGUI say modals properly.
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*
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* Arguments:
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* channel - The channel to open the modal in.
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* Returns:
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* string - A JSON encoded message to open the modal.
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*/
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/client/proc/tgui_say_create_open_command(channel)
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var/message = TGUI_CREATE_MESSAGE("open", list(
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channel = channel,
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))
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return "\".output tgui_say.browser:update [message]\""
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/**
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* The tgui say modal. This initializes an input window which hides until
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* the user presses one of the speech hotkeys. Once something is entered, it will
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* delegate the speech to the proper channel.
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*/
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/datum/tgui_say
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/// The user who opened the window
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var/client/client
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/// Injury phrases to blurt out
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var/list/hurt_phrases = list("GACK!", "GLORF!", "OOF!", "AUGH!", "OW!", "URGH!", "HRNK!")
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/// Max message length
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var/max_length = MAX_MESSAGE_LEN
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/// The modal window
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var/datum/tgui_window/window
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/// Boolean for whether the tgui_say was opened by the user.
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var/window_open
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/** Creates the new input window to exist in the background. */
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/datum/tgui_say/New(client/client, id)
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src.client = client
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window = new(client, id)
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winset(client, "tgui_say", "size=1,1;is-visible=0;")
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window.subscribe(src, PROC_REF(on_message))
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window.is_browser = TRUE
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/**
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* After a brief period, injects the scripts into
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* the window to listen for open commands.
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*/
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/datum/tgui_say/proc/initialize()
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set waitfor = FALSE
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// Sleep to defer initialization to after client constructor
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sleep(3 SECONDS)
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window.initialize(
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strict_mode = TRUE,
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fancy = TRUE,
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inline_css = file("tgui/public/tgui-say.bundle.css"),
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inline_js = file("tgui/public/tgui-say.bundle.js"),
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);
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/**
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* Ensures nothing funny is going on window load.
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* Minimizes the window, sets max length, closes all
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* typing and thinking indicators. This is triggered
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* as soon as the window sends the "ready" message.
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*/
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/datum/tgui_say/proc/load()
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window_open = FALSE
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winset(client, "tgui_say", "pos=848,500;size=231,30;is-visible=0;")
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window.send_message("props", list(
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lightMode = client.prefs?.read_preference(/datum/preference/toggle/tgui_say_light_mode),
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maxLength = max_length,
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))
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stop_thinking()
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return TRUE
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/**
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* Sets the window as "opened" server side, though it is already
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* visible to the user. We do this to set local vars &
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* start typing (if enabled and in an IC channel). Logs the event.
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*
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* Arguments:
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* payload - A list containing the channel the window was opened in.
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*/
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/datum/tgui_say/proc/open(payload)
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if(!payload?["channel"])
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CRASH("No channel provided to an open TGUI-Say")
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window_open = TRUE
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if(payload["channel"] != OOC_CHANNEL && payload["channel"] != ADMIN_CHANNEL && payload["channel"] != LOOC_CHANNEL) // SKYRAT EDIT CHANGE (Add LOOC_CHANNEL)
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start_thinking()
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if(!client.typing_indicators)
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log_speech_indicators("[key_name(client)] started typing at [loc_name(client.mob)], indicators DISABLED.")
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return TRUE
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/**
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* Closes the window serverside. Closes any open chat bubbles
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* regardless of preference. Logs the event.
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*/
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/datum/tgui_say/proc/close()
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window_open = FALSE
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stop_thinking()
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if(!client.typing_indicators)
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log_speech_indicators("[key_name(client)] stopped typing at [loc_name(client.mob)], indicators DISABLED.")
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/**
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* The equivalent of ui_act, this waits on messages from the window
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* and delegates actions.
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*/
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/datum/tgui_say/proc/on_message(type, payload)
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if(type == "ready")
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load()
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return TRUE
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if (type == "open")
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open(payload)
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return TRUE
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if (type == "close")
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close()
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return TRUE
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if (type == "thinking")
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if(payload["visible"] == TRUE)
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start_thinking()
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return TRUE
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if(payload["visible"] == FALSE)
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stop_thinking()
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return TRUE
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return FALSE
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if (type == "typing")
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start_typing()
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return TRUE
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if (type == "entry" || type == "force")
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handle_entry(type, payload)
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return TRUE
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return FALSE
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