Files
Bubberstation/code/modules/tgui_input/say_modal/modal.dm
SkyratBot 85a1aeac0a [MIRROR] Fixes tgui say flash on load [MDB IGNORE] (#24361)
* Fixes tgui say flash on load (#78879)

## About The Pull Request
Hides the TGUI say window from popping up briefly during load
## Why It's Good For The Game
Just annoying for it to "jump scare" players
Fixes #75716
## Changelog
🆑
fix: TGUI Say should no longer flash during initialization
/🆑

* Fixes tgui say flash on load

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2023-10-16 11:34:03 -04:00

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/** Assigned say modal of the client */
/client/var/datum/tgui_say/tgui_say
/**
* Creates a JSON encoded message to open TGUI say modals properly.
*
* Arguments:
* channel - The channel to open the modal in.
* Returns:
* string - A JSON encoded message to open the modal.
*/
/client/proc/tgui_say_create_open_command(channel)
var/message = TGUI_CREATE_MESSAGE("open", list(
channel = channel,
))
return "\".output tgui_say.browser:update [message]\""
/**
* The tgui say modal. This initializes an input window which hides until
* the user presses one of the speech hotkeys. Once something is entered, it will
* delegate the speech to the proper channel.
*/
/datum/tgui_say
/// The user who opened the window
var/client/client
/// Injury phrases to blurt out
var/list/hurt_phrases = list("GACK!", "GLORF!", "OOF!", "AUGH!", "OW!", "URGH!", "HRNK!")
/// Max message length
var/max_length = MAX_MESSAGE_LEN
/// The modal window
var/datum/tgui_window/window
/// Boolean for whether the tgui_say was opened by the user.
var/window_open
/** Creates the new input window to exist in the background. */
/datum/tgui_say/New(client/client, id)
src.client = client
window = new(client, id)
winset(client, "tgui_say", "size=1,1;is-visible=0;")
window.subscribe(src, PROC_REF(on_message))
window.is_browser = TRUE
/**
* After a brief period, injects the scripts into
* the window to listen for open commands.
*/
/datum/tgui_say/proc/initialize()
set waitfor = FALSE
// Sleep to defer initialization to after client constructor
sleep(3 SECONDS)
window.initialize(
strict_mode = TRUE,
fancy = TRUE,
inline_css = file("tgui/public/tgui-say.bundle.css"),
inline_js = file("tgui/public/tgui-say.bundle.js"),
);
/**
* Ensures nothing funny is going on window load.
* Minimizes the window, sets max length, closes all
* typing and thinking indicators. This is triggered
* as soon as the window sends the "ready" message.
*/
/datum/tgui_say/proc/load()
window_open = FALSE
winset(client, "tgui_say", "pos=848,500;size=231,30;is-visible=0;")
window.send_message("props", list(
lightMode = client.prefs?.read_preference(/datum/preference/toggle/tgui_say_light_mode),
maxLength = max_length,
))
stop_thinking()
return TRUE
/**
* Sets the window as "opened" server side, though it is already
* visible to the user. We do this to set local vars &
* start typing (if enabled and in an IC channel). Logs the event.
*
* Arguments:
* payload - A list containing the channel the window was opened in.
*/
/datum/tgui_say/proc/open(payload)
if(!payload?["channel"])
CRASH("No channel provided to an open TGUI-Say")
window_open = TRUE
if(payload["channel"] != OOC_CHANNEL && payload["channel"] != ADMIN_CHANNEL && payload["channel"] != LOOC_CHANNEL) // SKYRAT EDIT CHANGE (Add LOOC_CHANNEL)
start_thinking()
if(!client.typing_indicators)
log_speech_indicators("[key_name(client)] started typing at [loc_name(client.mob)], indicators DISABLED.")
return TRUE
/**
* Closes the window serverside. Closes any open chat bubbles
* regardless of preference. Logs the event.
*/
/datum/tgui_say/proc/close()
window_open = FALSE
stop_thinking()
if(!client.typing_indicators)
log_speech_indicators("[key_name(client)] stopped typing at [loc_name(client.mob)], indicators DISABLED.")
/**
* The equivalent of ui_act, this waits on messages from the window
* and delegates actions.
*/
/datum/tgui_say/proc/on_message(type, payload)
if(type == "ready")
load()
return TRUE
if (type == "open")
open(payload)
return TRUE
if (type == "close")
close()
return TRUE
if (type == "thinking")
if(payload["visible"] == TRUE)
start_thinking()
return TRUE
if(payload["visible"] == FALSE)
stop_thinking()
return TRUE
return FALSE
if (type == "typing")
start_typing()
return TRUE
if (type == "entry" || type == "force")
handle_entry(type, payload)
return TRUE
return FALSE