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* Organ movement refactor *Un-nullspaces your organs* * Fix conflicts I checked the conflicts on the two weird conflicts and no previous TG pr touches them i assume its just github being github because those shoulden't be conflicts *shrug * Fix #1 uhh...this is going to be a long one * Fix #2 Modular Movement Flags * Fix #3 It builds now * Fix #4 Oh god it builds now, I missed some things * Fix #5 No more Runtimesplosion Now time for Synths * Update nightmare_organs.dm * on_mob_insert * https://github.com/Skyrat-SS13/Skyrat-tg/pull/25664 * https://github.com/Skyrat-SS13/Skyrat-tg/pull/25685 * https://github.com/Skyrat-SS13/Skyrat-tg/pull/25582 * https://github.com/Skyrat-SS13/Skyrat-tg/pull/25686 * bro the fucking brain does not go into the chest. * seriously? undocumented code causing shit. if it breaks ghouls, so be it. --------- Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com> Co-authored-by: SomeRandomOwl <somerandomowl@ratchtnet.com> Co-authored-by: SomeRandomOwl <2568378+SomeRandomOwl@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
49 lines
4.6 KiB
Plaintext
49 lines
4.6 KiB
Plaintext
/// Puts a consistent assistant into an emagged recycler, and verifies that all intended behavior of an emagged recycler occurs (chewing up all the clothing, applying a level of melee damage, etc.)
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/datum/unit_test/human_through_recycler
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/datum/unit_test/human_through_recycler/Run()
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var/mob/living/carbon/human/assistant = allocate(/mob/living/carbon/human/consistent, run_loc_floor_bottom_left) // we should be in the bottom_left by default, but let's be sooper dooper sure :)
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var/obj/machinery/recycler/chewer = allocate(/obj/machinery/recycler/deathtrap, get_step(run_loc_floor_bottom_left, EAST)) //already existing subtype that has emagged set to TRUE, so it shall CHEW. Put it directly right to the assistant to mimick a player entering the recycler.
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assistant.equipOutfit(/datum/outfit/job/assistant/consistent) // consistent assistant juuuust in case
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var/turf/open/stage = get_turf(chewer)
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assistant.forceMove(stage) // put the assistant in the recycler, to ensure that the recycler still registers incoming input.
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// okay, let's first test the basics of how an emagged recycler should operate
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TEST_ASSERT_NULL(QDELETED(assistant), "Assistant was deleted by the emagged recycler!") // The assistant should not be deleted by the recycler.
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if(assistant.stat < UNCONSCIOUS)
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TEST_FAIL("Assistant was not made unconscious by the emagged recycler!") // crush_living() on the recycler should have made the assistant unconscious or worse.
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// crush_living() on the recycler should have applied the crush_damage to the assistant.
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var/damage_incurred = assistant.getBruteLoss()
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TEST_ASSERT_EQUAL(damage_incurred, chewer.crush_damage, "Assistant did not take the expected amount of brute damage ([chewer.crush_damage]) from the emagged recycler! Took ([damage_incurred]) instead.")
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TEST_ASSERT(chewer.bloody, "The emagged recycler did not become bloody after crushing the assistant!")
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var/list/bad_contents = assistant.contents
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for(var/obj/item/item in assistant.contents)
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if(item.item_flags & ABSTRACT)
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bad_contents -= item
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// Now, let's test to see if all of their clothing got properly deleted.
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TEST_ASSERT_EQUAL(length(bad_contents), 0, "Assistant still has items in its contents after being put through an emagged recycler!")
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// Consistent Assistants will always have the following: ID, PDA, backpack, a uniform, a headset, and a pair of shoes. If any of these are still present, then the recycler did not properly delete the assistant's clothing.
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// However, let's check for EVERYTHING just in case, because we don't want to miss anything.
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// This is just what we expect to be deleted.
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TEST_ASSERT_NULL(assistant.w_uniform, "Assistant still has a jumpsuit (undersuit) on after being put through an emagged recycler!")
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TEST_ASSERT_NULL(assistant.wear_id, "Assistant still has an ID on after being put through an emagged recycler!")
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TEST_ASSERT_NULL(assistant.shoes, "Assistant still has shoes on after being put through an emagged recycler!")
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TEST_ASSERT_NULL(assistant.belt, "Assistant still has an item in their belt slot after being put through an emagged recycler!")
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TEST_ASSERT_NULL(assistant.back, "Assistant still has an item in their back slot (backpack) after being put through an emagged recycler!")
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TEST_ASSERT_NULL(assistant.ears, "Assistant still has a headset on after being put through an emagged recycler!")
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// This category is stuff that shouldn't exist in the first place, but let's test it anyways in case we decide consistent assistants should have more clothing in the future.
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// Short point short, if any of the following error and none of these are present in the datum for this outfit, what the fuck?
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TEST_ASSERT_NULL(assistant.wear_suit, "Assistant still has an oversuit on after being put through an emagged recycler!")
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TEST_ASSERT_NULL(assistant.gloves, "Assistant still has gloves on after being put through an emagged recycler!")
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TEST_ASSERT_NULL(assistant.head, "Assistant still has a head covering item on after being put through an emagged recycler!")
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TEST_ASSERT_NULL(assistant.wear_mask, "Assistant still has a mask on after being put through an emagged recycler!")
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TEST_ASSERT_NULL(assistant.l_store, "Assistant still has an item in their left pocket after being put through an emagged recycler!")
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TEST_ASSERT_NULL(assistant.r_store, "Assistant still has an item in their right pocket after being put through an emagged recycler!")
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TEST_ASSERT_NULL(assistant.s_store, "Assistant still has an item in their suit storage slot after being put through an emagged recycler!")
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TEST_ASSERT_NULL(assistant.glasses, "Assistant still has glasses on after being put through an emagged recycler!")
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