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* Optimize cardboard cutouts saving 1.5s+ on init times (#73404) New regression in init times. Closes https://github.com/tgstation/dev-cycles-initiative/issues/32. CC @ Fikou - Instead of creating a human and icon for *every* cardboard cutout when initialized, only creates the one we're actually using. When you're about to use a crayon, creates all of them. - Instead of using getFlatIcon, uses appearances directly. * Optimize cardboard cutouts saving 1.5s+ on init times --------- Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
8 lines
359 B
Plaintext
8 lines
359 B
Plaintext
/// A screenshot test for specific dynamic human icons
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/datum/unit_test/screenshot_dynamic_human_icons
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/datum/unit_test/screenshot_dynamic_human_icons/Run()
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// Complicated MODsuit setup
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var/appearance = get_dynamic_human_appearance(/datum/outfit/syndicatecommandocorpse)
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test_screenshot("syndicate_commando", get_flat_icon_for_all_directions(appearance))
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