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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
55 lines
3.9 KiB
Plaintext
55 lines
3.9 KiB
Plaintext
/// A screenshot test for every humanoid species with a handful of jobs.
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/datum/unit_test/screenshot_humanoids
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/datum/unit_test/screenshot_humanoids/Run()
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var/list/testable_species = subtypesof(/datum/species)
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// Test lizards as their own thing so we can get more coverage on their features
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var/mob/living/carbon/human/lizard = allocate(/mob/living/carbon/human/dummy/consistent)
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lizard.dna.features["mcolor"] = "#099"
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lizard.dna.mutant_bodyparts["tail"] = list(MUTANT_INDEX_NAME = "Light Tiger", MUTANT_INDEX_COLOR_LIST = list("#009999", "#009999", "#009999")) // SKYRAT EDIT - Customization - ORIGINAL: lizard.dna.features["tail_lizard"] = "Light Tiger"
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lizard.dna.mutant_bodyparts["snout"] = list(MUTANT_INDEX_NAME = "Sharp + Light", MUTANT_INDEX_COLOR_LIST = list("#009999", "#009999", "#009999")) // SKYRAT EDIT - Customization - ORIGINAL: lizard.dna.features["snout"] = "Sharp + Light"
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lizard.dna.mutant_bodyparts["horns"] = list(MUTANT_INDEX_NAME = "Simple", MUTANT_INDEX_COLOR_LIST = list("#009999", "#009999", "#009999")) // SKYRAT EDIT - Customization - ORIGINAL: lizard.dna.features["horns"] = "Simple"
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lizard.dna.mutant_bodyparts["frills"] = list(MUTANT_INDEX_NAME = "Aquatic", MUTANT_INDEX_COLOR_LIST = list("#009999", "#009999", "#009999")) // SKYRAT EDIT - Customization - ORIGINAL: lizard.dna.features["frills"] = "Aquatic"
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lizard.dna.features["legs"] = "Normal Legs"
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lizard.set_species(/datum/species/lizard)
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lizard.equipOutfit(/datum/outfit/job/engineer)
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test_screenshot("[/datum/species/lizard]", get_flat_icon_for_all_directions(lizard))
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testable_species -= /datum/species/lizard
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// let me have this
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var/mob/living/carbon/human/moth = allocate(/mob/living/carbon/human/dummy/consistent)
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moth.dna.features["mcolor"] = "#E5CD99" // SKYRAT EDIT ADDITION - Customization
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moth.dna.mutant_bodyparts["moth_antennae"] = list(MUTANT_INDEX_NAME = "Firewatch", MUTANT_INDEX_COLOR_LIST = list("#FFFFFF", "#FFFFFF", "#FFFFFF")) // SKYRAT EDIT - Customization - ORIGINAL: moth.dna.features["moth_antennae"] = "Firewatch"
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moth.dna.mutant_bodyparts["moth_markings"] = list(MUTANT_INDEX_NAME = "None", MUTANT_INDEX_COLOR_LIST = list("#FFFFFF", "#FFFFFF", "#FFFFFF")) // SKYRAT EDIT - Customization - ORIGINAL: moth.dna.features["moth_markings"] = "None"
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moth.dna.mutant_bodyparts["wings"] = list(MUTANT_INDEX_NAME = "Moth (Firewatch)", MUTANT_INDEX_COLOR_LIST = list("#FFFFFF", "#FFFFFF", "#FFFFFF")) // SKYRAT EDIT - Customization - ORIGINAL: moth.dna.features["moth_wings"] = "Firewatch"
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moth.set_species(/datum/species/moth)
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moth.equipOutfit(/datum/outfit/job/cmo, visualsOnly = TRUE)
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test_screenshot("[/datum/species/moth]", get_flat_icon_for_all_directions(moth))
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testable_species -= /datum/species/moth
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// More in depth test for slimes since they have a lot going on
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for (var/datum/species/slime_type as anything in typesof(/datum/species/jelly))
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var/mob/living/carbon/human/slime = allocate(/mob/living/carbon/human/dummy/consistent)
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slime.dna.features["mcolor"] = COLOR_PINK
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slime.hairstyle = "Bob Hair 2"
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slime.hair_color = COLOR_RED // Should be forced to pink
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slime.set_species(slime_type)
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slime.equipOutfit(/datum/outfit/job/scientist/consistent)
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test_screenshot("[slime_type]", get_flat_icon_for_all_directions(slime))
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testable_species -= slime_type
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// The rest of the species
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for (var/datum/species/species_type as anything in testable_species)
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test_screenshot("[species_type]", get_flat_icon_for_all_directions(make_dummy(species_type, /datum/outfit/job/assistant/consistent)))
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/datum/unit_test/screenshot_humanoids/proc/make_dummy(species, job_outfit)
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var/mob/living/carbon/human/dummy/consistent/dummy = allocate(/mob/living/carbon/human/dummy/consistent)
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dummy.set_species(species)
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// SKYRAT EDIT ADDITION START - More consistent screenshots
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var/datum/species/dummy_species = new species
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dummy_species.prepare_human_for_preview(dummy)
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// SKYRAT EDIT ADDITION END
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dummy.equipOutfit(job_outfit, visualsOnly = TRUE)
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return dummy
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