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Bubberstation/code/modules/unit_tests/screenshot_saturnx.dm
Tastyfish 01b1dafbf8 [MIRROR][Cherrypicked] Reworks how legs are rendered yet again because it was very convaluted i hated it (#18557)
* Reworks how legs are rendered yet again because it was very convaluted i hated it

* merge conflicts

* correct comment

* Fixes husk appearances not working, adds a screenshot test for it (#72190)

## About The Pull Request

Fixes #72159

Before this proc used to early return when the limb was husked
The leg refactor changed it to no longer early return and as a result it
overrided the generated husk icon with a normal limb icon
So I just wrapped even more of the proc in `!is_husked`, since like most
of it is not supposed to run

Screenshot tests husks too

## Why It's Good For The Game

Husks are good(?)

## Changelog

🆑 Melbert
fix: Husked bodies look husked again
/🆑

Co-authored-by: ChungusGamer666 <82850673+ChungusGamer666@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2023-01-07 23:35:56 -08:00

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/// A screenshot test for making sure invisible limbs function, keeping them clothed so we know they're there.
/datum/unit_test/screenshot_saturnx
/datum/unit_test/screenshot_saturnx/Run()
var/mob/living/carbon/human/human = allocate(/mob/living/carbon/human/dummy/consistent) //we don't use a dummy as they have no organs
human.equipOutfit(/datum/outfit/job/assistant/consistent, visualsOnly = TRUE)
var/datum/reagent/drug/saturnx/saturnx_reagent = new()
saturnx_reagent.expose_atom(human, 15)
saturnx_reagent.turn_man_invisible(human, requires_liver = FALSE) //immediately turn us invisible
test_screenshot("invisibility", get_flat_icon_for_all_directions(human, no_anim = FALSE))