mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-21 07:03:05 +00:00
3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
847 lines
40 KiB
Plaintext
847 lines
40 KiB
Plaintext
// Nuclear Operative Weapons and Ammunition
|
|
|
|
/datum/uplink_category/weapon_kits
|
|
name = "Weapon Kits (Recommended)"
|
|
weight = 30
|
|
|
|
/datum/uplink_item/weapon_kits
|
|
category = /datum/uplink_category/weapon_kits
|
|
surplus = 40
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
|
|
// ~~ Ammunition Categories ~~
|
|
|
|
/datum/uplink_category/ammo_nuclear
|
|
name = "Additional and Unique Ammunition"
|
|
weight = 29
|
|
|
|
/datum/uplink_item/ammo_nuclear
|
|
category = /datum/uplink_category/ammo_nuclear
|
|
surplus = 40
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
|
|
// Basic: Run of the mill ammunition for various firearms
|
|
/datum/uplink_item/ammo_nuclear/basic
|
|
cost = 2
|
|
|
|
// Armor Penetrating: strong into armor, low damage
|
|
/datum/uplink_item/ammo_nuclear/ap
|
|
cost = 4
|
|
|
|
// Hollow Point: weak into armor, high damage
|
|
/datum/uplink_item/ammo_nuclear/hp
|
|
cost = 4
|
|
|
|
// Incendiary: sets target on fire, does less damage
|
|
/datum/uplink_item/ammo_nuclear/incendiary
|
|
cost = 3
|
|
|
|
// Special: does something particularly extra than just any of the above
|
|
/datum/uplink_item/ammo_nuclear/special
|
|
cost = 5
|
|
|
|
// ~~ Weapon Categories ~~
|
|
|
|
// Core Gear Box: This contains all the 'fundamental' equipment that most nuclear operatives probably should be buying. It isn't cheaper, but it is a quick and convenient method of acquiring all the gear necessary immediately.
|
|
// Only allows one purchase, and doesn't prevent the purchase of the contained items. Focused on newer players to help them understand what items they need to succeed, and to help older players quickly purchase the baseline gear they need.
|
|
|
|
/datum/uplink_item/weapon_kits/core
|
|
name = "Core Equipment Box (Essential)"
|
|
desc = "This box contains an airlock authentification override card, a MODsuit energy shield module, a C-4 explosive charge, a freedom implant and a stimpack injector. \
|
|
The most important support items for most operatives to succeed in their mission, bundled together. It is highly recommend you buy this kit. \
|
|
Note: This bundle is not at a discount. You can purchase all of these items separately. You do not NEED these items, but most operatives fail WITHOUT at \
|
|
least SOME of these items. More experienced operatives can do without."
|
|
item = /obj/item/storage/box/syndie_kit/core_gear
|
|
cost = 22 //freedom 5, doormag 3, c-4 1, stimpack 5, shield modsuit module 8
|
|
limited_stock = 1
|
|
cant_discount = TRUE
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
|
|
//Low-cost firearms: Around 8 TC each. Meant for easy squad weapon purchases
|
|
|
|
/datum/uplink_item/weapon_kits/low_cost
|
|
cost = 8
|
|
surplus = 40
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
|
|
// ~~ Bulldog Shotgun ~~
|
|
|
|
/datum/uplink_item/weapon_kits/low_cost/shotgun
|
|
name = "Bulldog Shotgun Case (Moderate)"
|
|
desc = "A fully-loaded 2-round burst fire drum-fed shotgun, complete with a secondary magazine you can hotswap. The gun has a handy label to explain how. \
|
|
Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Comes with three spare magazines."
|
|
item = /obj/item/storage/toolbox/guncase/bulldog
|
|
|
|
/datum/uplink_item/ammo_nuclear/basic/buck
|
|
name = "12g Buckshot Drum (Bulldog)"
|
|
desc = "An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy."
|
|
item = /obj/item/ammo_box/magazine/m12g
|
|
purchasable_from = parent_type::purchasable_from | UPLINK_SPY
|
|
|
|
/datum/uplink_item/ammo_nuclear/basic/slug
|
|
name = "12g Slug Drum (Bulldog)"
|
|
desc = "An additional 8-round slug magazine for use with the Bulldog shotgun. \
|
|
Now 8 times less likely to shoot your pals."
|
|
item = /obj/item/ammo_box/magazine/m12g/slug
|
|
purchasable_from = parent_type::purchasable_from | UPLINK_SPY
|
|
|
|
/datum/uplink_item/ammo_nuclear/incendiary/dragon
|
|
name = "12g Dragon's Breath Drum (Bulldog)"
|
|
desc = "An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. \
|
|
'I'm a fire starter, twisted fire starter!'"
|
|
item = /obj/item/ammo_box/magazine/m12g/dragon
|
|
purchasable_from = parent_type::purchasable_from | UPLINK_SPY
|
|
|
|
/datum/uplink_item/ammo_nuclear/special/meteor
|
|
name = "12g Meteorslug Shells (Bulldog)"
|
|
desc = "An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. \
|
|
Great for blasting holes into the hull and knocking down enemies."
|
|
item = /obj/item/ammo_box/magazine/m12g/meteor
|
|
purchasable_from = parent_type::purchasable_from | UPLINK_SPY
|
|
|
|
// ~~ Ansem Pistol ~~
|
|
|
|
/datum/uplink_item/weapon_kits/low_cost/clandestine
|
|
name = "Ansem Pistol Case (Easy/Spare)"
|
|
desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible \
|
|
with suppressors. Comes with three spare magazines."
|
|
item = /obj/item/storage/toolbox/guncase/clandestine
|
|
|
|
/datum/uplink_item/ammo_nuclear/basic/m10mm
|
|
name = "10mm Handgun Magazine (Ansem)"
|
|
desc = "An additional 8-round 10mm magazine, compatible with the Ansem pistol."
|
|
item = /obj/item/ammo_box/magazine/m10mm
|
|
purchasable_from = parent_type::purchasable_from | UPLINK_SPY
|
|
|
|
/datum/uplink_item/ammo_nuclear/ap/m10mm
|
|
name = "10mm Armour Piercing Magazine (Ansem)"
|
|
desc = "An additional 8-round 10mm magazine, compatible with the Ansem pistol. \
|
|
These rounds are less effective at injuring the target but penetrate protective gear."
|
|
item = /obj/item/ammo_box/magazine/m10mm/ap
|
|
purchasable_from = parent_type::purchasable_from | UPLINK_SPY
|
|
|
|
/datum/uplink_item/ammo_nuclear/hp/m10mm
|
|
name = "10mm Hollow Point Magazine (Ansem)"
|
|
desc = "An additional 8-round 10mm magazine, compatible with the Ansem pistol. \
|
|
These rounds are more damaging but ineffective against armour."
|
|
item = /obj/item/ammo_box/magazine/m10mm/hp
|
|
purchasable_from = parent_type::purchasable_from | UPLINK_SPY
|
|
|
|
/datum/uplink_item/ammo_nuclear/incendiary/m10mm
|
|
name = "10mm Incendiary Magazine (Ansem)"
|
|
desc = "An additional 8-round 10mm magazine, compatible with the Ansem pistol. \
|
|
Loaded with incendiary rounds which inflict less damage, but ignite the target."
|
|
item = /obj/item/ammo_box/magazine/m10mm/fire
|
|
purchasable_from = parent_type::purchasable_from | UPLINK_SPY
|
|
|
|
//Medium-cost: 14 TC each. Meant for more expensive purchases with a goal in mind.
|
|
|
|
/datum/uplink_item/weapon_kits/medium_cost
|
|
cost = 14
|
|
surplus = 20
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
|
|
// ~~ C-20r Submachine Gun ~~
|
|
|
|
/datum/uplink_item/weapon_kits/medium_cost/smg
|
|
name = "C-20r Submachine Gun Case (Easy)"
|
|
desc = "A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a \
|
|
24-round magazine and is compatible with suppressors. Comes with spare three magazines."
|
|
item = /obj/item/storage/toolbox/guncase/c20r
|
|
|
|
/datum/uplink_item/ammo_nuclear/basic/smg
|
|
name = ".45 SMG Magazine (C-20r)"
|
|
desc = "An additional 24-round .45 magazine suitable for use with the C-20r submachine gun."
|
|
item = /obj/item/ammo_box/magazine/smgm45
|
|
|
|
/datum/uplink_item/ammo_nuclear/ap/smg
|
|
name = ".45 Armor Piercing SMG Magazine (C-20r)"
|
|
desc = "An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.\
|
|
These rounds are less effective at injuring the target but penetrate protective gear."
|
|
item = /obj/item/ammo_box/magazine/smgm45/ap
|
|
|
|
/datum/uplink_item/ammo_nuclear/hp/smg
|
|
name = ".45 Hollow Point SMG Magazine (C-20r)"
|
|
desc = "An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.\
|
|
These rounds are more damaging but ineffective against armour."
|
|
item = /obj/item/ammo_box/magazine/smgm45/hp
|
|
|
|
/datum/uplink_item/ammo_nuclear/incendiary/smg
|
|
name = ".45 Incendiary SMG Magazine (C-20r)"
|
|
desc = "An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.\
|
|
Loaded with incendiary rounds which inflict little damage, but ignite the target."
|
|
item = /obj/item/ammo_box/magazine/smgm45/incen
|
|
cost = 4
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
|
|
// ~~ Energy Sword and Shield & CQC ~~
|
|
|
|
/datum/uplink_item/weapon_kits/medium_cost/sword_and_board
|
|
name = "Energy Shield and Sword Case (Very Hard)"
|
|
desc = "A case containing an energy sword and energy shield. Paired together, it provides considerable defensive power without lethal potency. \
|
|
Perfect for the enterprising nuclear knight. Comes with a medieval helmet for your MODsuit!"
|
|
item = /obj/item/storage/toolbox/guncase/sword_and_board
|
|
|
|
/datum/uplink_item/weapon_kits/medium_cost/cqc
|
|
name = "CQC Equipment Case (Very Hard)"
|
|
desc = "Contains a manual that instructs you in the ways of CQC, or Close Quarters Combat. Comes with a stealth implant, a pack of smokes and a snazzy bandana (use it with the hat stabilizers in your MODsuit)."
|
|
item = /obj/item/storage/toolbox/guncase/cqc
|
|
purchasable_from = UPLINK_ALL_SYNDIE_OPS
|
|
surplus = 0
|
|
|
|
// ~~ Syndicate Revolver ~~
|
|
// Nuclear operatives get a special deal on their revolver purchase compared to traitors.
|
|
|
|
/datum/uplink_item/weapon_kits/medium_cost/revolvercase
|
|
name = "Syndicate Revolver Case (Moderate)"
|
|
desc = "Waffle Corp's modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum. \
|
|
A classic operative weapon, brought to the modern era. Comes with 3 additional speedloaders of .357."
|
|
item = /obj/item/storage/toolbox/guncase/revolver
|
|
|
|
/datum/uplink_item/ammo_nuclear/basic/revolver
|
|
name = ".357 Speed Loader (Revolver)"
|
|
desc = "A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. \
|
|
For when you really need a lot of things dead. Operatives get a discount from most of our agents!"
|
|
item = /obj/item/ammo_box/a357
|
|
purchasable_from = parent_type::purchasable_from | UPLINK_SPY
|
|
|
|
/datum/uplink_item/ammo_nuclear/special/revolver/phasic
|
|
name = ".357 Phasic Speed Loader (Revolver)"
|
|
desc = "A speed loader that contains seven additional .357 Magnum phasic rounds; usable with the Syndicate revolver. \
|
|
These bullets are made from an experimental alloy, 'Ghost Lead', that allows it to pass through almost any non-organic material. \
|
|
The name is a misnomer. It doesn't contain any lead whatsoever!"
|
|
item = /obj/item/ammo_box/a357/phasic
|
|
purchasable_from = parent_type::purchasable_from | UPLINK_SPY
|
|
|
|
/datum/uplink_item/ammo_nuclear/special/revolver/heartseeker
|
|
name = ".357 Heartseeker Speed Loader (Revolver)"
|
|
desc = "A speed loader that contains seven additional .357 Magnum heartseeker rounds; usable with the Syndicate revolver. \
|
|
Able to veer straight into targets! Don't miss a shot with heartseeker! As seen in the hit NTFlik horror-space western film, Forget-Me-Not! \
|
|
Brought to you by Roseus Galactic!"
|
|
item = /obj/item/ammo_box/a357/heartseeker
|
|
cost = 3
|
|
purchasable_from = parent_type::purchasable_from | UPLINK_SPY
|
|
|
|
// ~~ Grenade Launcher ~~
|
|
// 'If god had wanted you to live, he would not have created ME!'
|
|
|
|
/datum/uplink_item/weapon_kits/medium_cost/rawketlawnchair
|
|
name = "Dardo-RE Rocket Propelled Grenade Launcher (Hard)"
|
|
desc = "A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. \
|
|
Guaranteed to send your target out with a bang or your money back! Comes with a bouquet of additional rockets!"
|
|
item = /obj/item/storage/toolbox/guncase/rocketlauncher
|
|
|
|
/datum/uplink_item/ammo_nuclear/basic/rocket
|
|
name = "84mm HE Rocket Bouquet (Rocket Launcher)"
|
|
desc = "Three low-yield anti-personnel HE rocket wrapped in a bundle. Gonna take you out in style!"
|
|
item = /obj/item/ammo_box/rocket
|
|
|
|
/datum/uplink_item/ammo_nuclear/ap/rocket
|
|
name = "84mm HEAP Rocket (Rocket Launcher)"
|
|
desc = "A high-yield HEAP rocket; extremely effective against literally everything and anything near that thing that doesn't exist anymore. \
|
|
Strike fear into the hearts of your enemies."
|
|
item = /obj/item/ammo_casing/rocket/heap
|
|
|
|
//High-cost: 18 TC each. Really should only be coming out during war for how powerful it is, or be the majority of your TC outside of war.
|
|
|
|
/datum/uplink_item/weapon_kits/high_cost
|
|
cost = 18
|
|
surplus = 10
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
|
|
// ~~ L6 SAW Machine Gun ~~
|
|
|
|
/datum/uplink_item/weapon_kits/high_cost/machinegun
|
|
name = "L6 Squad Automatic Weapon (Moderate)"
|
|
desc = "A fully-loaded Scarborough Arms belt-fed machine gun. \
|
|
This deadly weapon has a 50-round box chambered for 7.12x82mm ammunition." //SKYRAT EDIT - AUSSEC TO SCARBOROUGH
|
|
item = /obj/item/gun/ballistic/automatic/l6_saw
|
|
|
|
/datum/uplink_item/ammo_nuclear/basic/machinegun
|
|
name = "7mm Box Magazine (L6 SAW)"
|
|
desc = "A 50-round magazine of 7mm ammunition for use with the L6 SAW. \
|
|
By the time you need to use this, you'll already be standing on a pile of corpses."
|
|
item = /obj/item/ammo_box/magazine/m7mm
|
|
|
|
/datum/uplink_item/ammo_nuclear/ap/machinegun
|
|
name = "7mm (Armor Penetrating) Box Magazine (L6 SAW)"
|
|
desc = "A 50-round magazine of 7mm ammunition for use in the L6 SAW; equipped with special properties \
|
|
to puncture even the most durable armor."
|
|
item = /obj/item/ammo_box/magazine/m7mm/ap
|
|
|
|
/datum/uplink_item/ammo_nuclear/hp/machinegun
|
|
name = "7mm (Hollow-Point) Box Magazine (L6 SAW)"
|
|
desc = "A 50-round magazine of 7mm ammunition for use in the L6 SAW; equipped with hollow-point tips to help \
|
|
with the unarmored masses of crew."
|
|
item = /obj/item/ammo_box/magazine/m7mm/hollow
|
|
|
|
/datum/uplink_item/ammo_nuclear/incendiary/machinegun
|
|
name = "7mm (Incendiary) Box Magazine (L6 SAW)"
|
|
desc = "A 50-round magazine of 7mm ammunition for use in the L6 SAW; tipped with a special flammable \
|
|
mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn."
|
|
item = /obj/item/ammo_box/magazine/m7mm/incen
|
|
|
|
/datum/uplink_item/ammo_nuclear/special/machinegun
|
|
name = "7mm (Match) Box Magazine (L6 SAW)"
|
|
desc = "A 50-round magazine of 7mm ammunition for use in the L6 SAW; you didn't know there was a demand for match grade \
|
|
precision bullet hose ammo, but these rounds are finely tuned and perfect for ricocheting off walls all fancy-like."
|
|
item = /obj/item/ammo_box/magazine/m7mm/match
|
|
|
|
// ~~ M-90gl Carbine ~~
|
|
|
|
/datum/uplink_item/weapon_kits/high_cost/carbine
|
|
name = "M-90gl Carbine Case (Hard)"
|
|
desc = "A fully-loaded, specialized three-round burst carbine that fires .223 ammunition from a 30 round magazine \
|
|
with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher. Comes with two spare magazines \
|
|
and a box of 40mm rubber slugs."
|
|
item = /obj/item/storage/toolbox/guncase/m90gl
|
|
|
|
/datum/uplink_item/ammo_nuclear/basic/carbine
|
|
name = ".223 Toploader Magazine (M-90gl)"
|
|
desc = "An additional 30-round .223 magazine; suitable for use with the M-90gl carbine. \
|
|
These bullets pack less punch than 7mm rounds, but they still offer more power than .45 ammo due to their innate armour penetration."
|
|
item = /obj/item/ammo_box/magazine/m223
|
|
|
|
/datum/uplink_item/ammo_nuclear/special/carbine
|
|
name = ".223 Toploader Phasic Magazine (M-90gl)"
|
|
desc = "An additional 30-round .223 magazine; suitable for use with the M-90gl carbine. \
|
|
These bullets are made from an experimental alloy, 'Ghost Lead', that allows it to pass through almost any non-organic material. \
|
|
The name is a misnomer. It doesn't contain any lead whatsoever!"
|
|
item = /obj/item/ammo_box/magazine/m223/phasic
|
|
|
|
/datum/uplink_item/ammo_nuclear/basic/carbine/a40mm
|
|
name = "40mm Grenade Box (M-90gl)"
|
|
desc = "A box of 40mm HE grenades for use with the M-90gl's under-barrel grenade launcher. \
|
|
Your teammates will ask you to not shoot these down small hallways. \
|
|
You'll do it anyway."
|
|
item = /obj/item/ammo_box/a40mm
|
|
|
|
// ~~ Anti-Materiel Sniper Rifle ~~
|
|
|
|
/datum/uplink_item/weapon_kits/high_cost/sniper
|
|
name = "Anti-Materiel Sniper Rifle Briefcase (Hard)"
|
|
desc = "An outdated, but still extremely powerful anti-material sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. \
|
|
Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault. Comes with \
|
|
3 spare magazines; 2 regular magazines and 1 disruptor magazine. Also comes with a suit and tie."
|
|
item = /obj/item/storage/briefcase/sniper
|
|
|
|
/datum/uplink_item/ammo_nuclear/basic/sniper
|
|
name = ".50 BMG Magazine (AMSR)"
|
|
desc = "An additional standard 6-round magazine for use with .50 sniper rifles."
|
|
item = /obj/item/ammo_box/magazine/sniper_rounds
|
|
|
|
/datum/uplink_item/ammo_nuclear/basic/sniper/surplussniper
|
|
name = ".50 BMG Surplus Magazine Box (AMSR)"
|
|
desc = "A box full of surplus .50 BMG magazines. Not as good as high quality magazines, \
|
|
usually lacking the penetrative power and impact, but good enough to keep the gun firing. \
|
|
Useful for arming a squad."
|
|
cost = 7 //1 TC per magazine, special price for a special deal!
|
|
item = /obj/item/storage/box/syndie_kit/sniper_surplus
|
|
|
|
/datum/uplink_item/ammo_nuclear/ap/sniper/penetrator
|
|
name = ".50 BMG Penetrator Magazine (AMSR)"
|
|
desc = "A 6-round magazine of penetrator ammo designed for use with .50 sniper rifles. \
|
|
Can pierce walls and multiple enemies."
|
|
item = /obj/item/ammo_box/magazine/sniper_rounds/penetrator
|
|
|
|
/datum/uplink_item/ammo_nuclear/incendiary/sniper
|
|
name = ".50 BMG Incendiary Magazine (AMSR)"
|
|
desc = "A 6-round magazine of incendiary ammo. \
|
|
Sets your enemies ablaze, along with everyone else next to them!"
|
|
item = /obj/item/ammo_box/magazine/sniper_rounds/incendiary
|
|
|
|
/datum/uplink_item/ammo_nuclear/basic/sniper/disruptor
|
|
name = ".50 BMG Disruptor Magazine (AMSR)"
|
|
desc = "A 6-round magazine of disruptor ammo designed for use with .50 sniper rifles. \
|
|
Put your enemies and their alarm clock to sleep today!"
|
|
item = /obj/item/ammo_box/magazine/sniper_rounds/disruptor
|
|
|
|
/datum/uplink_item/ammo_nuclear/special/sniper/marksman
|
|
name = ".50 BMG Marksman Magazine (AMSR)"
|
|
desc = "A 6-round magazine of marksman ammo designed for use with .50 sniper rifles. \
|
|
Blast your enemies with instant shots! Just watch out for the rebound..."
|
|
item = /obj/item/ammo_box/magazine/sniper_rounds/marksman
|
|
|
|
/datum/uplink_item/weapon_kits/high_cost/doublesword
|
|
name = "Double-Bladed Energy Sword Case (Very Hard)"
|
|
desc = "A case containing a double-bladed energy sword, anti-slip module, meth autoinjector, and a bar of soap. \
|
|
Some say the most infamous nuclear operatives utilized this combination of equipment to slaughter hundreds \
|
|
of Nanotrasen employees. However, some also say this is an embellishment from the Tiger Co-operative. \
|
|
The soap did most of the work. Comes with a prisoner uniform so you fit the part."
|
|
item = /obj/item/storage/toolbox/guncase/doublesword
|
|
|
|
//Meme weapons: Literally just weapons used as a joke, shouldn't be particularly expensive.
|
|
|
|
/datum/uplink_item/weapon_kits/surplus_smg
|
|
name = "Surplus Smart-SMG (Flukie)"
|
|
desc = "An outdated smart-SMG with limited stopping power, however it's bullets will gradually track towards whatever \
|
|
the gun was shot at. This does require you to actually aim at the person you are shooting at before firing, but \
|
|
surely a highly trained operative such as yourself can manage that."
|
|
item = /obj/item/gun/ballistic/automatic/smartgun
|
|
cost = 2
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
|
|
/datum/uplink_item/ammo_nuclear/surplus_smg
|
|
name = "Surplus Smart-SMG Magazine (Smartgun)"
|
|
desc = "A large box magazine made for use in the Abielle smart-SMG."
|
|
item = /obj/item/ammo_box/magazine/smartgun
|
|
cost = 1
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
uplink_item_flags = SYNDIE_TRIPS_CONTRABAND
|
|
|
|
// Explosives and Grenades
|
|
// ~~ Grenades ~~
|
|
|
|
/datum/uplink_item/explosives/grenades
|
|
cost = 15
|
|
surplus = 35
|
|
purchasable_from = UPLINK_ALL_SYNDIE_OPS
|
|
|
|
/datum/uplink_item/explosives/grenades/buzzkill
|
|
name = "Buzzkill Grenade Box"
|
|
desc = "A box with three grenades that release a swarm of angry bees upon activation. These bees indiscriminately attack friend or foe \
|
|
with random toxins. Courtesy of the BLF and Tiger Cooperative."
|
|
item = /obj/item/storage/box/syndie_kit/bee_grenades
|
|
|
|
/datum/uplink_item/explosives/grenades/virus_grenade
|
|
name = "Fungal Tuberculosis Grenade Box"
|
|
desc = "A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) \
|
|
autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing \
|
|
the BVAK solution."
|
|
item = /obj/item/storage/box/syndie_kit/tuberculosisgrenade
|
|
restricted = TRUE
|
|
|
|
/datum/uplink_item/explosives/grenades/viscerators
|
|
name = "Viscerator Delivery Grenade Box"
|
|
desc = "A box containing unique grenades that deploys a swarm of viscerators upon activation, which will chase down and shred \
|
|
any non-operatives in the area."
|
|
item = /obj/item/storage/box/syndie_kit/manhack_grenades
|
|
|
|
// ~~ Grenadier's Belt Kit ~~
|
|
|
|
/datum/uplink_item/weapon_kits/high_cost/grenadier
|
|
name = "Grenadier's Belt and Grenade Launcher Kit (Hard)"
|
|
desc = "A belt containing 26 lethally dangerous and destructive grenades, along with a grenade launcher to fire them. Comes with an extra multitool and screwdriver."
|
|
item = /obj/item/storage/box/syndie_kit/demoman
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
|
|
// ~~ Detonator: In case you lose the old one ~~
|
|
|
|
/datum/uplink_item/explosives/syndicate_detonator
|
|
name = "Syndicate Detonator"
|
|
desc = "The Syndicate detonator is a companion device to the Syndicate bomb. Simply press the included button \
|
|
and an encrypted radio frequency will instruct all live Syndicate bombs to detonate. \
|
|
Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of \
|
|
the blast radius before using the detonator."
|
|
item = /obj/item/syndicatedetonator
|
|
cost = 1
|
|
purchasable_from = UPLINK_ALL_SYNDIE_OPS
|
|
|
|
// Support (Borgs and Reinforcements)
|
|
|
|
/datum/uplink_category/reinforcements
|
|
name = "Reinforcements"
|
|
weight = 28
|
|
|
|
/datum/uplink_item/reinforcements
|
|
category = /datum/uplink_category/reinforcements
|
|
surplus = 0
|
|
cost = 35
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
restricted = TRUE
|
|
refundable = TRUE
|
|
|
|
/datum/uplink_item/reinforcements/operative_reinforcement
|
|
name = "Operative Reinforcements"
|
|
desc = "Call in an additional team member from one of our factions. \
|
|
They'll come equipped with a mere surplus SMG, so arming them is recommended."
|
|
item = /obj/item/antag_spawner/nuke_ops
|
|
|
|
/datum/uplink_item/reinforcements/assault_borg
|
|
name = "Syndicate Assault Cyborg"
|
|
desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. \
|
|
Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar."
|
|
item = /obj/item/antag_spawner/nuke_ops/borg_tele/assault
|
|
|
|
/datum/uplink_item/reinforcements/medical_borg
|
|
name = "Syndicate Medical Cyborg"
|
|
desc = "A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. \
|
|
It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. \
|
|
Thanks to its organ storage bag, it can perform surgery as well as any humanoid."
|
|
item = /obj/item/antag_spawner/nuke_ops/borg_tele/medical
|
|
|
|
/datum/uplink_item/reinforcements/saboteur_borg
|
|
name = "Syndicate Saboteur Cyborg"
|
|
desc = "A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. \
|
|
Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. \
|
|
Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer."
|
|
item = /obj/item/antag_spawner/nuke_ops/borg_tele/saboteur
|
|
|
|
/datum/uplink_item/reinforcements/overwatch_agent
|
|
name = "Overwatch Intelligence Agent"
|
|
desc = "An Overwatch Intelligence Agent is assigned to your operation. They can view your progress and help coordinate using your \
|
|
operative team's body-cams. They can also pilot the shuttle remotely and view the station's camera net. \
|
|
If you're a meathead who's just here to kill people and don't care about strategising or intel, you'll still have someone to bear witness to your murder-spree!"
|
|
item = /obj/item/antag_spawner/nuke_ops/overwatch
|
|
cost = 12
|
|
purchasable_from = UPLINK_FIREBASE_OPS
|
|
|
|
// ~~ Disposable Sentry Gun ~~
|
|
// Technically not a spawn but it is a kind of reinforcement...I guess.
|
|
|
|
/datum/uplink_item/reinforcements/turretbox
|
|
name = "Disposable Sentry Gun"
|
|
desc = "A disposable sentry gun deployment system cleverly disguised as a toolbox, apply wrench for functionality."
|
|
item = /obj/item/storage/toolbox/emergency/turret/nukie
|
|
cost = 16
|
|
restricted = FALSE
|
|
refundable = FALSE
|
|
|
|
// Bundles
|
|
|
|
/datum/uplink_item/bundles_tc/cyber_implants
|
|
name = "Cybernetic Implants Bundle"
|
|
desc = "A box containing x-ray eyes, a CNS Rebooter and Reviver implant. Comes with an autosurgeon for each."
|
|
item = /obj/item/storage/box/cyber_implants
|
|
cost = 20 //worth 24 TC
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
|
|
/datum/uplink_item/bundles_tc/medical
|
|
name = "Medical bundle"
|
|
desc = "The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, \
|
|
a Donksoft LMG, a box of riot darts and a magboot MODsuit module to rescue your friends in no-gravity environments."
|
|
item = /obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
|
|
cost = 25 // normally 31
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
|
|
/datum/uplink_item/bundles_tc/firestarter
|
|
name = "Spetsnaz Pyro bundle"
|
|
desc = "For systematic suppression of carbon lifeforms in close quarters: Contains an Elite MODsuit with a flamethrower attachment, \
|
|
Stechkin APS machine pistol, two incendiary magazines, a minibomb and a stimulant syringe. \
|
|
Order NOW and comrade Boris will throw in an extra tracksuit."
|
|
item = /obj/item/storage/backpack/duffelbag/syndie/firestarter
|
|
cost = 30
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
|
|
/datum/uplink_item/bundles_tc/induction_kit
|
|
name = "Syndicate Induction Kit"
|
|
desc = "Met a fellow syndicate agent on the station? Kept some TC in reserve just in case? Or are you communicating with one via the Syndicate channel? \
|
|
Get this kit and you'll be able to induct them into your operative team via a special implant. \
|
|
Additionally, it contains an assortment of useful gear for new operatives, including a space suit, an Ansem pistol, two spare magazines, and more! \
|
|
*NOT* for usage with Reinforcements, and does not brainwash the target!"
|
|
item = /obj/item/storage/box/syndie_kit/induction_kit
|
|
cost = 10
|
|
purchasable_from = UPLINK_NUKE_OPS
|
|
|
|
/datum/uplink_item/bundles_tc/cowboy
|
|
name = "Syndicate Outlaw Kit"
|
|
desc = "There've been high tales of an outlaw 'round these parts. A fella so ruthless and efficient no ranger could ever capture 'em. \
|
|
Now you can be just like 'em! \
|
|
This kit contains armor-lined cowboy equipment, a custom revolver and holster, and a horse with a complimentary apple to tame. \
|
|
A lighter is also included, though you must supply your own smokes."
|
|
item = /obj/item/storage/box/syndie_kit/cowboy
|
|
cost = 18
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
|
|
// Mech related gear
|
|
|
|
/datum/uplink_category/mech
|
|
name = "Mech Reinforcement"
|
|
weight = 27
|
|
|
|
/datum/uplink_item/mech
|
|
category = /datum/uplink_category/mech
|
|
surplus = 0
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
restricted = TRUE
|
|
|
|
// ~~ Mechs ~~
|
|
|
|
/datum/uplink_item/mech/gygax
|
|
name = "Dark Gygax Exosuit"
|
|
desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent \
|
|
for hit-and-run style attacks. Features a scattershot shotgun, armor boosters against melee and ranged attacks, and ion thrusters."
|
|
item = /obj/vehicle/sealed/mecha/gygax/dark/loaded
|
|
cost = 60
|
|
|
|
/datum/uplink_item/mech/mauler
|
|
name = "Mauler Exosuit"
|
|
desc = "A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring \
|
|
and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, and an antiprojectile armor booster."
|
|
item = /obj/vehicle/sealed/mecha/marauder/mauler/loaded
|
|
cost = 100
|
|
|
|
// ~~ Mech Support ~~
|
|
|
|
/datum/uplink_item/mech/support_bag
|
|
name = "Mech Support Kit Bag"
|
|
desc = "A duffel bag containing ammo for four full reloads of the scattershotm which is equipped on standard Dark Gygax and Mauler exosuits. Also comes with some support equipment for maintaining the mech, including tools and an inducer."
|
|
item = /obj/item/storage/backpack/duffelbag/syndie/ammo/mech
|
|
cost = 4
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
|
|
/datum/uplink_item/mech/support_bag/mauler
|
|
name = "Mauler Ammo Bag"
|
|
desc = "A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile laucher that are equipped on a standard Mauler exosuit."
|
|
item = /obj/item/storage/backpack/duffelbag/syndie/ammo/mauler
|
|
cost = 6
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
|
|
// Stealthy Tools
|
|
|
|
/datum/uplink_item/stealthy_tools/syndigaloshes/nuke
|
|
item = /obj/item/clothing/shoes/chameleon/noslip
|
|
cost = 4
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
|
|
/datum/uplink_item/stealthy_weapons/romerol_kit
|
|
name = "Romerol"
|
|
desc = "A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. \
|
|
On death, these nodules take control of the dead body, causing limited revivification, \
|
|
along with slurred speech, aggression, and the ability to infect others with this agent."
|
|
item = /obj/item/storage/box/syndie_kit/romerol
|
|
cost = 25
|
|
purchasable_from = UPLINK_ALL_SYNDIE_OPS
|
|
cant_discount = TRUE
|
|
|
|
// Modsuits
|
|
|
|
/datum/uplink_item/suits/modsuit/elite
|
|
name = "Elite Syndicate MODsuit"
|
|
desc = "An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also \
|
|
provides the user with superior armor and mobility compared to the standard Syndicate MODsuit."
|
|
item = /obj/item/mod/control/pre_equipped/elite
|
|
purchasable_from = (UPLINK_ALL_SYNDIE_OPS | UPLINK_SPY)
|
|
|
|
/datum/uplink_item/suits/energy_shield
|
|
name = "MODsuit Energy Shield Module"
|
|
desc = "An energy shield module for a MODsuit. The shields can stop a single impact \
|
|
before needing to recharge. Used wisely, this module will keep you alive for a lot longer."
|
|
item = /obj/item/mod/module/energy_shield
|
|
cost = 8
|
|
purchasable_from = (UPLINK_ALL_SYNDIE_OPS | UPLINK_SPY)
|
|
|
|
/datum/uplink_item/suits/emp_shield
|
|
name = "MODsuit Advanced EMP Shield Module"
|
|
desc = "An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses."
|
|
item = /obj/item/mod/module/emp_shield/advanced
|
|
cost = 5
|
|
purchasable_from = (UPLINK_ALL_SYNDIE_OPS | UPLINK_SPY)
|
|
|
|
/datum/uplink_item/suits/injector
|
|
name = "MODsuit Injector Module"
|
|
desc = "An injector module for a MODsuit. It is an extendable piercing injector with 30u capacity."
|
|
item = /obj/item/mod/module/injector
|
|
cost = 2
|
|
purchasable_from = (UPLINK_ALL_SYNDIE_OPS | UPLINK_SPY)
|
|
|
|
/datum/uplink_item/suits/holster
|
|
name = "MODsuit Holster Module"
|
|
desc = "A holster module for a MODsuit. It can stealthily store any not too heavy gun inside it."
|
|
item = /obj/item/mod/module/holster
|
|
cost = 2
|
|
purchasable_from = (UPLINK_ALL_SYNDIE_OPS | UPLINK_SPY)
|
|
|
|
/datum/uplink_item/device_tools/medgun_mod
|
|
name = "Medbeam Gun Module"
|
|
desc = "A wonder of Syndicate engineering, the Medbeam gun module, or Medi-Gun enables a medic to keep his fellow \
|
|
operatives in the fight, even while under fire. Don't cross the streams!"
|
|
item = /obj/item/mod/module/medbeam
|
|
cost = 15
|
|
purchasable_from = UPLINK_ALL_SYNDIE_OPS
|
|
|
|
/datum/uplink_item/suits/syndi_intellicard
|
|
name = "Pre-Loaded Syndicate Intellicard"
|
|
desc = "A syndicate intellicard that can be activated to download a captured Nanotrasen AI, modified with the standard syndicate lawset. You can slot it into your modsuit for a conversational partner! It can additionally control the MODsuit's modules at will, and move your body around even if you're in critical condition or dead. \
|
|
However, due to failsafes activated during the extraction process, the AI is unable to interact with electronics from anywhere but direct proximity..."
|
|
item = /obj/item/aicard/syndie/loaded
|
|
cost = 12
|
|
purchasable_from = UPLINK_ALL_SYNDIE_OPS
|
|
refundable = TRUE
|
|
|
|
/datum/uplink_item/suits/synd_ai_upgrade
|
|
name = "Syndicate AI Upgrade"
|
|
desc = "...unless you buy the Syndicate Upgrade! This data chip allows the captured AI to increase its interaction range by two tiles per application. The Syndicate recommends three or four purchases at most, for a total of seven or infinite meters of range."
|
|
item = /obj/item/computer_disk/syndie_ai_upgrade
|
|
cost = 4
|
|
purchasable_from = UPLINK_ALL_SYNDIE_OPS
|
|
cant_discount = TRUE
|
|
refundable = TRUE
|
|
|
|
// Devices
|
|
|
|
/datum/uplink_item/device_tools/assault_pod
|
|
name = "Assault Pod Targeting Device"
|
|
desc = "Use this to select the landing zone of your assault pod."
|
|
item = /obj/item/assault_pod
|
|
cost = 30
|
|
surplus = 0
|
|
purchasable_from = UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS
|
|
restricted = TRUE
|
|
purchasable_from = UPLINK_FIREBASE_OPS
|
|
|
|
/datum/uplink_item/device_tools/syndie_jaws_of_life
|
|
name = "Syndicate Jaws of Life"
|
|
desc = "Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. \
|
|
In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments."
|
|
item = /obj/item/crowbar/power/syndicate
|
|
cost = 4
|
|
purchasable_from = UPLINK_SERIOUS_OPS | UPLINK_SPY
|
|
|
|
/datum/uplink_item/device_tools/medkit
|
|
name = "Syndicate Combat Medic Kit"
|
|
desc = "This first aid kit is a suspicious black and red. Included is a number of atropine medipens \
|
|
for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches \
|
|
for faster healing on the field. Also comes with basic medical tools and sterlizer."
|
|
item = /obj/item/storage/medkit/tactical
|
|
cost = 4
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
|
|
/datum/uplink_item/device_tools/medkit/premium
|
|
name = "Syndicate Combat Medical Suite"
|
|
desc = "This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector \
|
|
for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, \
|
|
improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, \
|
|
and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation."
|
|
item = /obj/item/storage/medkit/tactical/premium
|
|
cost = 15
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
|
|
/datum/uplink_item/device_tools/potion
|
|
name = "Syndicate Sentience Potion"
|
|
item = /obj/item/slimepotion/slime/sentience/nuclear
|
|
desc = "A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. \
|
|
Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors."
|
|
cost = 4
|
|
purchasable_from = UPLINK_SERIOUS_OPS | UPLINK_SPY
|
|
restricted = TRUE
|
|
|
|
// Implants
|
|
|
|
/datum/uplink_item/implants/nuclear
|
|
surplus = 0
|
|
purchasable_from = UPLINK_NUKE_OPS
|
|
|
|
/datum/uplink_item/implants/nuclear/deathrattle
|
|
name = "Box of Deathrattle Implants"
|
|
desc = "A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team \
|
|
dies, all other implant holders receive a mental message informing them of their teammates' name \
|
|
and the location of their death. Unlike most implants, these are designed to be implanted \
|
|
in any creature, biological or mechanical."
|
|
item = /obj/item/storage/box/syndie_kit/imp_deathrattle
|
|
cost = 4
|
|
|
|
/datum/uplink_item/implants/nuclear/microbomb
|
|
name = "Microbomb Implant"
|
|
desc = "An implant injected into the body, and later activated either manually or automatically upon death. \
|
|
The more implants inside of you, the higher the explosive power. \
|
|
This will permanently destroy your body, however."
|
|
item = /obj/item/storage/box/syndie_kit/imp_microbomb
|
|
cost = 2
|
|
purchasable_from = UPLINK_SERIOUS_OPS | UPLINK_SPY
|
|
|
|
/datum/uplink_item/implants/nuclear/macrobomb
|
|
name = "Macrobomb Implant"
|
|
desc = "An implant injected into the body, and later activated either manually or automatically upon death. \
|
|
Upon death, releases a massive explosion that will wipe out everything nearby."
|
|
item = /obj/item/storage/box/syndie_kit/imp_macrobomb
|
|
cost = 20
|
|
restricted = TRUE
|
|
|
|
/datum/uplink_item/implants/nuclear/deniability
|
|
name = "Tactical Deniability Implant"
|
|
desc = "An implant injected into the brain, and later activated either manually or automatically upon entering critical condition. \
|
|
Prevents collapsing from critical condition, but explodes after a while."
|
|
item = /obj/item/storage/box/syndie_kit/imp_deniability
|
|
cost = 6
|
|
purchasable_from = UPLINK_SERIOUS_OPS | UPLINK_SPY
|
|
|
|
/datum/uplink_item/implants/nuclear/reviver
|
|
name = "Reviver Implant"
|
|
desc = "This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon."
|
|
item = /obj/item/autosurgeon/syndicate/reviver
|
|
cost = 8
|
|
|
|
/datum/uplink_item/implants/nuclear/thermals
|
|
name = "Thermal Eyes"
|
|
desc = "These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon."
|
|
item = /obj/item/autosurgeon/syndicate/thermal_eyes
|
|
cost = 8
|
|
|
|
/datum/uplink_item/implants/nuclear/implants/xray
|
|
name = "X-ray Vision Implant"
|
|
desc = "These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon."
|
|
item = /obj/item/autosurgeon/syndicate/xray_eyes
|
|
cost = 8
|
|
|
|
/datum/uplink_item/implants/nuclear/antistun
|
|
name = "CNS Rebooter Implant"
|
|
desc = "This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon."
|
|
item = /obj/item/autosurgeon/syndicate/anti_stun
|
|
cost = 8
|
|
|
|
// Badass (meme items)
|
|
|
|
/datum/uplink_item/badass/costumes
|
|
surplus = 0
|
|
purchasable_from = UPLINK_SERIOUS_OPS
|
|
cost = 4
|
|
cant_discount = TRUE
|
|
|
|
// Base Keys
|
|
|
|
/datum/uplink_category/base_keys
|
|
name = "Base Keys"
|
|
weight = 27
|
|
|
|
/datum/uplink_item/base_keys
|
|
category = /datum/uplink_category/base_keys
|
|
surplus = 0
|
|
purchasable_from = UPLINK_NUKE_OPS
|
|
cost = 15
|
|
cant_discount = TRUE
|
|
|
|
/datum/uplink_item/base_keys/bomb_key
|
|
name = "Syndicate Ordnance Laboratory Access Card"
|
|
desc = "Do you fancy yourself an explosives expert? If so, then consider yourself lucky! With this special Authorization Key, \
|
|
you can blow those corpo suits away with your very own home-made explosive devices. Made in your local firebase's \
|
|
very own Ordnance Laboratory! *The Syndicate is not responsible for injuries or deaths sustained while utilizing the lab."
|
|
item = /obj/item/keycard/syndicate_bomb
|
|
|
|
/datum/uplink_item/base_keys/bio_key
|
|
name = "Syndicate Bio-Weapon Laboratory Access Card"
|
|
desc = "In the right hands, even vile corpo technology can be turned into a vast arsenal of liberation and justice. From \
|
|
micro-organism symbiosis to slime-core weaponization, this special Authorization Key can let you push past the boundaries \
|
|
of bio-terrorism at breakneck speeds. As a bonus, these labs even come equipped with natural life support! *Plants not included."
|
|
item = /obj/item/keycard/syndicate_bio
|
|
purchasable_from = UPLINK_CLOWN_OPS | UPLINK_NUKE_OPS
|
|
|
|
/datum/uplink_item/base_keys/chem_key
|
|
name = "Syndicate Chemical Plant Access Card"
|
|
desc = "For some of our best Operatives, watching corpo space stations blow up with a flash of retribution just isn't enough. \
|
|
Folks like those prefer a more personal touch to their artistry. For those interested, a special Authorization Key \
|
|
can be instantly delivered to your location. Create groundbreaking chemical agents, cook up, sell the best of drugs, \
|
|
and listen to the best classic music today!"
|
|
item = /obj/item/keycard/syndicate_chem
|
|
purchasable_from = UPLINK_CLOWN_OPS | UPLINK_NUKE_OPS
|
|
|
|
/datum/uplink_item/base_keys/fridge_key
|
|
name = "Lopez's Access Card"
|
|
desc = "Hungry? So is everyone in Firebase Balthazord. Lopez is a great cook, don't get me wrong, but he's stubborn when it \
|
|
comes to the meal plans. Sometimes you just want to pig out. Listen, don't tell anyone, ok? I picked this out of his \
|
|
pocket during this morning's briefing. He's been looking for it since. Take it, get into the fridge, and cook up whatever \
|
|
you need before he gets back. And remember: DON'T TELL ANYONE! -M.T"
|
|
item = /obj/item/keycard/syndicate_fridge
|
|
cost = 5
|
|
purchasable_from = UPLINK_CLOWN_OPS | UPLINK_NUKE_OPS
|
|
|
|
// Hats
|
|
// It is fundamental for the game's health for there to be a hat crate for nuclear operatives.
|
|
|
|
/datum/uplink_item/badass/hats
|
|
name = "Hat Crate"
|
|
desc = "Hat crate! Contains hats! HATS!!!"
|
|
item = /obj/structure/closet/crate/large/hats
|
|
cost = 5
|
|
purchasable_from = UPLINK_ALL_SYNDIE_OPS
|