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Bubberstation/code/modules/vending/security.dm
Bloop feb474550f Removes vestigial req_access from vending machines + some cleanup (#86550)
## About The Pull Request

Once upon a time, vending machines were access locked I guess? It's been
so many years since that has been the case that most people don't
remember (including myself).

This just removes all the old unused req_access lists that reside on the
various vending machines.

## Why It's Good For The Game

Less chance of cargo culting something that serves no purpose anymore.

## Changelog

Nothing player facing I should hope

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2024-09-10 14:41:42 +00:00

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/obj/machinery/vending/security
name = "\improper SecTech"
desc = "A security equipment vendor."
product_ads = "Crack communist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?"
icon_state = "sec"
icon_deny = "sec-deny"
panel_type = "panel6"
light_mask = "sec-light-mask"
products = list(
/obj/item/restraints/handcuffs = 8,
/obj/item/restraints/handcuffs/cable/zipties = 10,
/obj/item/grenade/flashbang = 4,
/obj/item/assembly/flash/handheld = 5,
/obj/item/food/donut/plain = 12,
/obj/item/storage/box/evidence = 6,
/obj/item/flashlight/seclite = 4,
/obj/item/restraints/legcuffs/bola/energy = 7,
/obj/item/clothing/gloves/tackler = 5,
/obj/item/holosign_creator/security = 2,
)
contraband = list(
/obj/item/clothing/glasses/sunglasses = 2,
/obj/item/storage/fancy/donut_box = 2,
)
premium = list(
/obj/item/storage/belt/security/webbing = 5,
/obj/item/coin/antagtoken = 1,
/obj/item/clothing/head/helmet/blueshirt = 1,
/obj/item/clothing/gloves/color/black/security/blu = 1,
/obj/item/clothing/suit/armor/vest/blueshirt = 1,
/obj/item/grenade/stingbang = 1,
/obj/item/watertank/pepperspray = 2,
/obj/item/storage/belt/holster/energy = 4,
)
refill_canister = /obj/item/vending_refill/security
default_price = PAYCHECK_CREW
extra_price = PAYCHECK_COMMAND * 1.5
payment_department = ACCOUNT_SEC
/obj/machinery/vending/security/pre_throw(obj/item/thrown_item)
if(isgrenade(thrown_item))
var/obj/item/grenade/thrown_grenade = thrown_item
thrown_grenade.arm_grenade()
else if(istype(thrown_item, /obj/item/flashlight))
var/obj/item/flashlight/thrown_flashlight = thrown_item
thrown_flashlight.set_light_on(TRUE)
thrown_flashlight.update_brightness()
/obj/item/vending_refill/security
machine_name = "SecTech"
icon_state = "refill_sec"