mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-19 14:12:55 +00:00
* Circuit editor QoL and new circuit components (#82969) ## About The Pull Request This PR introduces a number of minor quality of life improvements to already existing circuit components, and adds three new components. <img width="600" alt="preview" src="https://github.com/tgstation/tgstation/assets/80724828/85d39b6d-b055-430e-8996-0da088616887"> ## Why It's Good For The Game This improves the overall experience for circuits. ### UI changes <img width="550" alt="grid aligned" src="https://github.com/tgstation/tgstation/assets/80724828/cc7b43b5-292f-4643-beab-e01ae675fb19"> Grid align is now an option for circuit designers. It will round objects to the nearest 10px units internally, and can be toggled on/off by the new additional button beside the component menu button. This makes circuits easier on the eyes as things are pixel perfect aligned. <img width="814" alt="tooltips" src="https://github.com/tgstation/tgstation/assets/80724828/0d31c98f-3be9-46e0-ab37-20bac3799112"> All three buttons have been given tool tips. ### Tweaked Components <img width="136" alt="voice activator" src="https://github.com/tgstation/tgstation/assets/80724828/21dd0f65-cb98-4bd5-aeb0-63315e842cb6"> * Adds a on/off flag to the voice activator component -- This saves power for circuits as you're not forced to use a compare flag check to turn off voice activation <img width="136" alt="speech" src="https://github.com/tgstation/tgstation/assets/80724828/9137b76c-3077-4597-8411-2d9694b39e9e"> * Adds a quiet mode flag to speech component -- This is ideal when you want a device to speak, but don't want other people to hear. A good example would be a handheld translator that you only want to hear yourself. ### New Components <img width="136" alt="ntnet list literal" src="https://github.com/tgstation/tgstation/assets/80724828/657c851b-d442-4a63-8650-410cb8e76089"> * An NTNet Send component that allows everything to be input much like the list literal component -- This makes sending stuff over NTNet easier for the user, and use less power as it won't require an additional list literal component <img width="136" alt="compare health state" src="https://github.com/tgstation/tgstation/assets/80724828/0bed076c-3aa1-4931-af90-2b9eb8e1ae9a"> * A health comparison component that checks the entity's health state, and can return true or false depending if the entity is alive, sleeping, unconscious, critical or dead -- This could be achieved by using a health sensor and a compare component, however it lacks the ability to know when a entity is unconscious or sleeping <img width="136" alt="toggle" src="https://github.com/tgstation/tgstation/assets/80724828/7017b6bf-937a-42ad-87f3-4f1134853ac3"> * A quick toggle component to allow the switching between a true and false state -- This could be achieved by using a logic component and self linking, however this makes it far easier for newcomers to make something as simple as an on/off switch (such as a handheld translator which uses the front button to turn on/off) ## Changelog 🆑 qol: Add tooltips to circuit editor buttons qol: Add grid alignment mode to circuit editor add: Added new compare health state component add: Added new NTNet send list literal component add: Added new toggle component qol: Added activity toggle to voice activator component qol: Added quiet mode to speech component qol: NTNet send component will not use power/trigger if NTNet is offline /🆑 * Circuit editor QoL and new circuit components --------- Co-authored-by: tmyqlfpir <80724828+tmyqlfpir@users.noreply.github.com>
59 lines
2.1 KiB
Plaintext
59 lines
2.1 KiB
Plaintext
/**
|
|
* # Hear Component
|
|
*
|
|
* Listens for messages. Requires a shell.
|
|
*/
|
|
/obj/item/circuit_component/hear
|
|
display_name = "Voice Activator"
|
|
desc = "A component that listens for messages. Requires a shell."
|
|
category = "Entity"
|
|
|
|
/// The on/off port
|
|
var/datum/port/input/on
|
|
|
|
/// The message heard
|
|
var/datum/port/output/message_port
|
|
/// The language heard
|
|
var/datum/port/output/language_port
|
|
/// The speaker name port, usually the name of the person who spoke.
|
|
var/datum/port/output/speaker_name
|
|
/// The speaker entity that is currently speaking. Not necessarily the person who is speaking.
|
|
var/datum/port/output/speaker_port
|
|
/// The trigger sent when this event occurs
|
|
var/datum/port/output/trigger_port
|
|
|
|
/obj/item/circuit_component/hear/populate_ports()
|
|
on = add_input_port("On", PORT_TYPE_NUMBER, default = 1)
|
|
message_port = add_output_port("Message", PORT_TYPE_STRING)
|
|
language_port = add_output_port("Language", PORT_TYPE_STRING)
|
|
speaker_port = add_output_port("Speaker", PORT_TYPE_ATOM)
|
|
speaker_name = add_output_port("Speaker Name", PORT_TYPE_STRING)
|
|
trigger_port = add_output_port("Triggered", PORT_TYPE_SIGNAL)
|
|
become_hearing_sensitive(ROUNDSTART_TRAIT)
|
|
|
|
/obj/item/circuit_component/hear/register_shell(atom/movable/shell)
|
|
if(parent.loc != shell)
|
|
shell.become_hearing_sensitive(CIRCUIT_HEAR_TRAIT)
|
|
RegisterSignal(shell, COMSIG_MOVABLE_HEAR, PROC_REF(on_shell_hear))
|
|
|
|
/obj/item/circuit_component/hear/unregister_shell(atom/movable/shell)
|
|
REMOVE_TRAIT(shell, TRAIT_HEARING_SENSITIVE, CIRCUIT_HEAR_TRAIT)
|
|
|
|
/obj/item/circuit_component/hear/proc/on_shell_hear(datum/source, list/arguments)
|
|
SIGNAL_HANDLER
|
|
return Hear(arglist(arguments))
|
|
|
|
/obj/item/circuit_component/hear/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, list/message_mods, message_range)
|
|
if(!on.value)
|
|
return FALSE
|
|
if(speaker == parent?.shell)
|
|
return FALSE
|
|
|
|
message_port.set_output(raw_message)
|
|
if(message_language)
|
|
language_port.set_output(initial(message_language.name))
|
|
speaker_port.set_output(speaker)
|
|
speaker_name.set_output(speaker.GetVoice())
|
|
trigger_port.set_output(COMPONENT_SIGNAL)
|
|
return TRUE
|