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Bubberstation/modular_zubbers/code/datums/ert.dm
Odairu b09be8af2d [modular] Renames the code for Inquisition ERT from Spanish Red to just Unexpected because admins keep asking me why I'm sending red alert ERTs (I'm not) (#1488)
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## About The Pull Request
Does what the title says
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## Why It's Good For The Game
Differentiates it more clearly from actual red alert ERTs
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## Proof Of Testing

![Screenshot_12](https://github.com/Bubberstation/Bubberstation/assets/39929315/8834aa24-bc58-49bf-b4be-db0ba6881646)

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🆑
qol: its now easier to tell what ERT is being spawned
/🆑

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---------

Co-authored-by: projectkepler-RU <99981766+projectkepler-ru@users.noreply.github.com>
2024-05-09 11:31:37 +02:00

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/*
* BUBBER MODULAR OUTFITS FILE
* PUT ANY NEW ERT OUTFITS HERE
* OR CHANGES TO ERT HERE
*/
/datum/ert
code = "Green"
/datum/ert/marine
code = "Military Green"
/datum/ert/centcom_official
code = "Gold"
/datum/ert/inquisition
code = "Unexpected"
/datum/ert/janitor
code = "Purple"
/datum/ert/intern
code = "Unpaid"
/datum/ert/bounty_hunters
code = "Bounty Orange"
/datum/ert/militia
code = "Brown" //For cargo. Idk
/datum/ert/asset_protection
code = "Goldstar"
/datum/outfit/centcom/asset_protection
name = "Asset Protection"
uniform = /obj/item/clothing/under/syndicate/sniper
back = /obj/item/mod/control/pre_equipped/asset_protection
shoes = /obj/item/clothing/shoes/combat/swat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
mask = /obj/item/clothing/mask/gas/sechailer/swat
glasses = /obj/item/clothing/glasses/hud/toggle/thermal
l_pocket = /obj/item/flashlight/seclite
r_pocket = /obj/item/tank/internals/emergency_oxygen/double
belt = /obj/item/storage/belt/security/full
l_hand = /obj/item/gun/energy/pulse/pistol/m1911/loyalpin // if this is still bulky make it not bulky and storable on belt/back/bag/exosuit
id = /obj/item/card/id/advanced/centcom/ert
ears = /obj/item/radio/headset/headset_cent/alt
skillchips = list(/obj/item/skillchip/disk_verifier)
backpack_contents = list(/obj/item/storage/box/survival/engineer = 1,\
/obj/item/storage/medkit/regular = 1,\
/obj/item/storage/box/handcuffs = 1,\
/obj/item/crowbar/power = 1, // this is their "all access" pass lmao
)
/datum/outfit/centcom/asset_protection/post_equip(mob/living/carbon/human/person, visualsOnly = FALSE)
if(visualsOnly)
return
var/obj/item/radio/Radio = person.ears
Radio.set_frequency(FREQ_CENTCOM)
Radio.freqlock = TRUE
var/obj/item/card/id/ID = person.wear_id
ID.assignment = "Asset Protection"
ID.registered_name = person.real_name
ID.update_label()
..()
/datum/outfit/centcom/asset_protection/leader
name = "Asset Protection Officer"
head = /obj/item/clothing/head/helmet/space/beret