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## About The Pull Request ## The WT-551  This adds the WT-551. A remade version of the WT-550 that is worse in every way. Fortunately, that means that it is balanced enough to be put in NanoTrasen armories. Compared tot he WT-551, it is bulkier and slightly slower (0.3 second fire delay compared to 0.2). Additionally, it is commonly used with rubber-tipped rounds or FlatHead rounds, which are a special surplus of ammo that deals less damage and has no wounding, embedding, or penetrative power. Regular ammo can be purchased from cargo or researched later, with special ammo also being available later. Note that this does not replace the WT-550. ## FlatHead ammo  Flathead ammo deals 18 brute damage (compared to the original 20), and 5 stamina damage per hit. It is extremely weak against armor, has no embed chance, has virtually no wounding chance. It's perfect for cheap corporate companies dealing with cheaper personnel. This is the type of lethal ammo that security will use for the gun, unless someone speedruns weapon research. ## Research Progression  ### Basic WT-550/WT-551 Ammunition. Flathead rounds and Rubber rounds for the WT-550/WT-551 can be researched for 2500 points after unlocking the "Weapon Development Technology" node. ### Advanced WT-550/WT-551 Ammunition. Regular rounds and AP rounds for the WT-550/WT-551 can be researched can be researched for 5000 points after unlocking the "Advanced Weapon Development Technology" and "Basic WT-550/WT-551 Ammunition" nodes. ### Illegal WT-550/WT-551 Ammunition. Incendiary rounds for the WT-550/WT-551 can be researched can be researched for 7500 points after unlocking the "Illegal Technology", "Exotic Ammo" , and "Advanced WT-550/WT-551 Ammunition" nodes. ### Syndicate Research Removes the WT-550 ammo from syndicate research since it is now redundant. ## Cargo  WT-551 rifles can be ordered in pairs (2) for the cost of a parrot, a grilling starter pack, or a crab rocket (1600 credits). This value was chosen because it is slightly higher than the thermal pistols, and the traitor-ordered WT-550 rifle pack (which contains lethal ammo + spare lethal ammo). Additional FlatHead, Rubber, and Regular ammo can be ordered from cargo as well. Cargo techs no longer get WT-550s in the mail, but instead WT-551s (why was this a thing holy shit). ## Armory  2 WT-551s can be found in the armory. For balance purposes one (1) laser rifle was removed. ## I hate Skyrat so much holy shit  Unfucks the WT-550 ammo types by removing their dumb names and changed caliber types. Unfucks the WT-550 ammo in the ammo printer so that rubber rounds can be printed at T0 and everything else (except incendiary rounds) can be printed with the adv munitions disk. The bullets for the WT-550 have been forcibly changed to /tg/ balance, which means that any and all future Skyrat PRs cannot touch the damage values for it (unless some fuckery occurs, idk). ## Why It's Good For The Game  Security is in dire need of actual ballistics. /tg/ removed ballistics from security because of reasons I legitimately don't think are valid. It's also a huge balance concern for security not to have at least 1 ballistic weapon (other than the shotgun) because it doesn't stop antags from hoarding laser immunity or meds. Also guns are cool. ## Changelog 🆑 BurgerBB add: Adds the WT-551 rifle, a redesign of the WT-550 rifle that is balanced (citation needed) for security use. add: Makes WT-550 ammo researchable and orderable from cargo. Removes WT-550 ammo from syndicate research, and gives them their own categories. /🆑 --------- Co-authored-by: StrangeWeirdKitten <95130227+StrangeWeirdKitten@users.noreply.github.com> Co-authored-by: ReturnToZender <donwest947@gmail.com>