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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR aims to add a new genus of plants; originating from a rockfruit mutation. These plants are inverted, where the softer flesh is protecting a rocky, mineral core of ores. The fruit cores are worth 0.2 of a sheet, requiring the core to be peeled away and their traits restrict them to a yield max of 5, per harvest (1 sheet per harvest). It starts from the sandfruits. There are four trees; energy, precious metals, metals and misc. Energy tree contains; uraniberries (uranium), plasma plums (plasma) and bluegem drupes (bluespace) Precious metals tree is; Aubergines (Silver), Agbergines (gold) and Dimantis (Diamonds) Metals tree is; Ferrotuber (iron) and titanituber (titanium) Misc tree is; Adam's apples (Adamantine), Runescooper (Runite) and Bananium Berries (Bananium)  ## Why It's Good For The Game The whole concept of this is just extra things for botany, stranded crew and those who might want to access ores wihtout having to go mining, or lack the access to a bluespace miner. They are significantly weaker than anthills, but do give access to more niche materials. They are low enough in volume to out compete mining vents (those seriously trivialised mining). ## Proof Of Testing <!-- Compile and run your code locally. Make sure it works. This is the place to show off your changes! We are not responsible for testing your features. --> <details> <summary>Screenshots/Videos</summary>  </details> ## Changelog 🆑 add: Added new plants, starting from rockfruit mutations, allowing slow accumulation of ores. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> <!-- By opening a pull request. You have read and understood the repository rules located on the main README.md on this project. --> --------- Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com>
# BUBBERSTATION MODULAR HYDROPONICS ## What to put here Any completely new seeds, produce, sprites, and mechanics. Do not put any actual craftable foods here, instead either create or use, (if already created) the relevant modular folder. Overrides of mechanics on parent repos (TG, Skyrat) should still be done in the code folder.