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Bubberstation/modular_zubbers/code/modules/hydroponics
xXPawnStarrXx b0ee4bd94b Ore 'berries' (#2314)
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## About The Pull Request

This PR aims to add a new genus of plants; originating from a rockfruit
mutation. These plants are inverted, where the softer flesh is
protecting a rocky, mineral core of ores. The fruit cores are worth 0.2
of a sheet, requiring the core to be peeled away and their traits
restrict them to a yield max of 5, per harvest (1 sheet per harvest). It
starts from the sandfruits.

There are four trees; energy, precious metals, metals and misc.
Energy tree contains; uraniberries (uranium), plasma plums (plasma) and
bluegem drupes (bluespace)
Precious metals tree is; Aubergines (Silver), Agbergines (gold) and
Dimantis (Diamonds)
Metals tree is; Ferrotuber (iron) and titanituber (titanium)
Misc tree is; Adam's apples (Adamantine), Runescooper (Runite) and
Bananium Berries (Bananium)


![image](https://github.com/user-attachments/assets/400e08a5-ebbb-42b2-b9e9-3f8eb4aa5d34)

## Why It's Good For The Game

The whole concept of this is just extra things for botany, stranded crew
and those who might want to access ores wihtout having to go mining, or
lack the access to a bluespace miner. They are significantly weaker than
anthills, but do give access to more niche materials. They are low
enough in volume to out compete mining vents (those seriously
trivialised mining).

## Proof Of Testing

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<details>
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![image](https://github.com/user-attachments/assets/1b319c9e-ec93-4a51-aaa9-c41a48dc55d3)


</details>

## Changelog

🆑
add: Added new plants, starting from rockfruit mutations, allowing slow
accumulation of ores.
/🆑

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---------

Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com>
2024-11-18 22:12:15 +00:00
..
2024-11-18 22:12:15 +00:00
2024-11-18 22:12:15 +00:00

# BUBBERSTATION MODULAR HYDROPONICS

## What to put here
Any completely new seeds, produce, sprites, and mechanics.
Do not put any actual craftable foods here, instead either create or use, (if already created) the relevant modular folder.


Overrides of mechanics on parent repos (TG, Skyrat) should still be done in the code folder.