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## About The Pull Request As a living creature, it is no longer possible to go 2 times faster than base movement speed. Base movement speed is the default running speed of mobs, without any buffs. ## Technical Information Note that a slowdown value of 1 means that every 0.1 seconds, you can move a tile. A slowdown value of 0.75 means that every 0.075 seconds, you can move. Thus, the lower the slowdown value is, the faster you are. Someone with a slowdown value of 0.5 is twice as fast as someone with a slowdown value of 1. The game's default slowdown value for humans is 1.5. This means that every 0.15 seconds, you can move a tile. This PR makes it so the capped slowdown value is 0.7. I came up with this number because changeling adrenaline removes 0.8 from your slowdown value (1.5 - 0.8 = 0.7), and it's the strongest source of increasing movement speed in the game. Some thing can "ignore" this cap, such as bluespace tiles and other sources of movement manipulation. I tested everything obvious (camera movement, xenomorphs, humans, monkeys, etc) but there might be some things that missed testing that are affected by this. ## Why It's Good For The Game Having an insane amount of speed is generally not fun for several reasons. - Melee as a system is underdeveloped and falls apart during fights where an opponent runs at mach 10. - Projectiles are balanced around not being hitscan or instant, and are slow as to balance out ranged. However, it is generally not reasonable to move faster than a bullet. - A good majority of people are connected from North America (sever is hosted in Germany), where they'd usually get 80-100 ping on a relay server. While this seems small, 100ms delay is quite a bit. A legitimate question is why not just apply this to humans. I think applying this to just humans kind of defeats the purpose of the PR, and that generally high movement speed in general is not good for the game. ## Proof Of Testing It just werks. ## Changelog 🆑 BurgerBB balance: As a living creature, it is no longer possible to go 2 times faster than base movement speed. Base movement speed is the default running speed of mobs, without any buffs. /🆑 --------- Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
14 lines
583 B
Plaintext
14 lines
583 B
Plaintext
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//EXPLAINATION
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//The code is weird and multiplies movespeed by 1.5, so that is what the default is. This means by default, you are 50% slower than what the config is.
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//This is fucking weird, but whatever. We'll work with it.
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//Changeling haste, which is the fastest movespeed modifier in the game, subtracts 0.8
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//Thus the value here is 0.7
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#define MOVEMENT_DELAY_MULTIPLIER_LIMIT 0.7
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/mob/living/update_movespeed()
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. = ..()
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cached_multiplicative_slowdown = max(.,MOVEMENT_DELAY_MULTIPLIER_LIMIT) //Max means get the largest of this two.
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#undef MOVEMENT_DELAY_MULTIPLIER_LIMIT
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