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* Sec Biosuit craft, more bio-emergency supplies (#80622) ## About The Pull Request Makes Security bio suit and bio hood craftable using a normal bio suit/hood and helmet/armour vest. Adds a box of sterile masks and latex gloves to the bio-emergency crate from Cargo. ## Why It's Good For The Game Security bio suit is the only one with different armour values, yet there is only one for the entire Security department. By giving them the ability to craft them we give more Security Officers protection from disease without losing their red colour and armour (which is worse in bio suits than on their armour vests). This makes Security more likely to care about roleplaying during outbreaks, like enforcing quarantines. This isn't creating any new bio-suits, as to craft a Security bio-suit you need to acquire a normal bio-suit and some spare armour. Adding a box of sterile masks and latex gloves to the emergency bio-emergency crate makes it more useful. There is only 1 box of sterile gloves and 1 box of latex gloves on all of the stations at medbay at the moment. This way they can get more sterile masks and latex gloves to protect themselves from diseases, which is cool to see players caring about not getting infected and being in fear. * Sec Biosuit craft, more bio-emergency supplies --------- Co-authored-by: DrTuxedo <42353186+DrDiasyl@users.noreply.github.com>
401 lines
12 KiB
Plaintext
401 lines
12 KiB
Plaintext
/datum/crafting_recipe/durathread_vest
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name = "Durathread Vest"
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result = /obj/item/clothing/suit/armor/vest/durathread
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reqs = list(/obj/item/stack/sheet/durathread = 5,
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/obj/item/stack/sheet/leather = 4)
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time = 5 SECONDS
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category = CAT_CLOTHING
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/datum/crafting_recipe/durathread_helmet
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name = "Durathread Helmet"
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result = /obj/item/clothing/head/helmet/durathread
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reqs = list(/obj/item/stack/sheet/durathread = 4,
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/obj/item/stack/sheet/leather = 5)
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time = 4 SECONDS
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category = CAT_CLOTHING
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/datum/crafting_recipe/fannypack
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name = "Fannypack"
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result = /obj/item/storage/belt/fannypack
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reqs = list(/obj/item/stack/sheet/cloth = 2,
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/obj/item/stack/sheet/leather = 1)
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time = 2 SECONDS
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category = CAT_CONTAINERS
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/datum/crafting_recipe/hudsunsec
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name = "Security HUDsunglasses"
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result = /obj/item/clothing/glasses/hud/security/sunglasses
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time = 2 SECONDS
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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reqs = list(/obj/item/clothing/glasses/hud/security = 1,
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/obj/item/clothing/glasses/sunglasses = 1,
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/obj/item/stack/cable_coil = 5)
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category = CAT_EQUIPMENT
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/datum/crafting_recipe/hudsunsecremoval
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name = "Security HUD removal"
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result = /obj/item/clothing/glasses/sunglasses
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time = 2 SECONDS
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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reqs = list(/obj/item/clothing/glasses/hud/security/sunglasses = 1)
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category = CAT_EQUIPMENT
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/datum/crafting_recipe/hudsunmed
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name = "Medical HUDsunglasses"
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result = /obj/item/clothing/glasses/hud/health/sunglasses
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time = 2 SECONDS
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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reqs = list(/obj/item/clothing/glasses/hud/health = 1,
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/obj/item/clothing/glasses/sunglasses = 1,
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/obj/item/stack/cable_coil = 5)
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category = CAT_EQUIPMENT
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/datum/crafting_recipe/hudsunmedremoval
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name = "Medical HUD removal"
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result = /obj/item/clothing/glasses/sunglasses
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time = 2 SECONDS
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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reqs = list(/obj/item/clothing/glasses/hud/health/sunglasses = 1)
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category = CAT_EQUIPMENT
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/datum/crafting_recipe/hudsundiag
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name = "Diagnostic HUDsunglasses"
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result = /obj/item/clothing/glasses/hud/diagnostic/sunglasses
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time = 2 SECONDS
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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reqs = list(/obj/item/clothing/glasses/hud/diagnostic = 1,
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/obj/item/clothing/glasses/sunglasses = 1,
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/obj/item/stack/cable_coil = 5)
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category = CAT_EQUIPMENT
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/datum/crafting_recipe/hudsundiagremoval
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name = "Diagnostic HUD removal"
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result = /obj/item/clothing/glasses/sunglasses
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time = 2 SECONDS
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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reqs = list(/obj/item/clothing/glasses/hud/diagnostic/sunglasses = 1)
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category = CAT_EQUIPMENT
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/datum/crafting_recipe/scienceglasses
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name = "Science Glasses"
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result = /obj/item/clothing/glasses/sunglasses/chemical
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time = 2 SECONDS
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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reqs = list(/obj/item/clothing/glasses/science = 1,
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/obj/item/clothing/glasses/sunglasses = 1,
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/obj/item/stack/cable_coil = 5)
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category = CAT_EQUIPMENT
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/datum/crafting_recipe/scienceglassesremoval
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name = "Chemical Scanner removal"
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result = /obj/item/clothing/glasses/sunglasses
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time = 2 SECONDS
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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reqs = list(/obj/item/clothing/glasses/sunglasses/chemical = 1)
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category = CAT_EQUIPMENT
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/datum/crafting_recipe/ghostsheet
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name = "Ghost Sheet"
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result = /obj/item/clothing/suit/costume/ghost_sheet
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time = 0.5 SECONDS
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tool_behaviors = list(TOOL_WIRECUTTER)
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reqs = list(/obj/item/bedsheet = 1)
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category = CAT_CLOTHING
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/datum/crafting_recipe/lizardboots
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name = "Lizard Skin Boots"
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result = /obj/effect/spawner/random/clothing/lizardboots
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reqs = list(/obj/item/stack/sheet/animalhide/lizard = 1, /obj/item/stack/sheet/leather = 1)
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time = 6 SECONDS
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category = CAT_CLOTHING
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/datum/crafting_recipe/prisonsuit
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name = "Prisoner Uniform (Suit)"
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result = /obj/item/clothing/under/rank/prisoner
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reqs = list(/obj/item/stack/sheet/cloth = 3, /obj/item/stack/license_plates = 1)
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time = 2 SECONDS
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category = CAT_CLOTHING
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/datum/crafting_recipe/prisonskirt
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name = "Prisoner Uniform (Skirt)"
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result = /obj/item/clothing/under/rank/prisoner/skirt
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reqs = list(/obj/item/stack/sheet/cloth = 3, /obj/item/stack/license_plates = 1)
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time = 2 SECONDS
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category = CAT_CLOTHING
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/datum/crafting_recipe/prisonshoes
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name = "Orange Prison Shoes"
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result = /obj/item/clothing/shoes/sneakers/orange
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reqs = list(/obj/item/stack/sheet/cloth = 2, /obj/item/stack/license_plates = 1)
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time = 1 SECONDS
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category = CAT_CLOTHING
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/datum/crafting_recipe/tv_helmet
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name = "Television Helmet"
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result = /obj/item/clothing/head/costume/tv_head
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_CROWBAR)
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reqs = list(/obj/item/wallframe/status_display = 1)
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time = 2 SECONDS
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category = CAT_CLOTHING
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/datum/crafting_recipe/lizardhat
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name = "Lizard Cloche Hat"
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result = /obj/item/clothing/head/costume/lizard
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time = 1 SECONDS
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reqs = list(/obj/item/organ/external/tail/lizard = 1)
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category = CAT_CLOTHING
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/datum/crafting_recipe/lizardhat_alternate
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name = "Lizard Cloche Hat"
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result = /obj/item/clothing/head/costume/lizard
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time = 1 SECONDS
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reqs = list(/obj/item/stack/sheet/animalhide/lizard = 1)
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category = CAT_CLOTHING
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/datum/crafting_recipe/kittyears
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name = "Kitty Ears"
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result = /obj/item/clothing/head/costume/kitty/genuine
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time = 1 SECONDS
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reqs = list(
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/obj/item/organ/external/tail/cat = 1,
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/obj/item/organ/internal/ears/cat = 1,
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)
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category = CAT_CLOTHING
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/datum/crafting_recipe/bonearmor
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name = "Bone Armor"
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result = /obj/item/clothing/suit/armor/bone
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time = 3 SECONDS
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reqs = list(/obj/item/stack/sheet/bone = 6)
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category = CAT_CLOTHING
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/datum/crafting_recipe/bonetalisman
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name = "Bone Talisman"
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result = /obj/item/clothing/accessory/talisman
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time = 2 SECONDS
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reqs = list(
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/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/sinew = 1,
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)
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category = CAT_CLOTHING
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/datum/crafting_recipe/bonecodpiece
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name = "Skull Codpiece"
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result = /obj/item/clothing/accessory/skullcodpiece
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time = 2 SECONDS
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reqs = list(
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/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/animalhide/goliath_hide = 1,
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)
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category = CAT_CLOTHING
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/datum/crafting_recipe/skilt
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name = "Sinew Kilt"
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result = /obj/item/clothing/accessory/skilt
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time = 2 SECONDS
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reqs = list(
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/obj/item/stack/sheet/bone = 1,
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/obj/item/stack/sheet/sinew = 2,
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)
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category = CAT_CLOTHING
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/datum/crafting_recipe/bracers
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name = "Bone Bracers"
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result = /obj/item/clothing/gloves/bracer
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time = 2 SECONDS
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reqs = list(
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/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/sinew = 1,
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)
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category = CAT_CLOTHING
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/datum/crafting_recipe/skullhelm
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name = "Skull Helmet"
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result = /obj/item/clothing/head/helmet/skull
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time = 3 SECONDS
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reqs = list(/obj/item/stack/sheet/bone = 4)
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category = CAT_CLOTHING
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/datum/crafting_recipe/goliathcloak
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name = "Goliath Cloak"
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result = /obj/item/clothing/suit/hooded/cloak/goliath
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time = 5 SECONDS
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reqs = list(
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/obj/item/stack/sheet/leather = 2,
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/obj/item/stack/sheet/sinew = 2,
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/obj/item/stack/sheet/animalhide/goliath_hide = 2,
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) //it takes 4 goliaths to make 1 cloak if the plates are skinned
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category = CAT_CLOTHING
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/datum/crafting_recipe/drakecloak
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name = "Ash Drake Armour"
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result = /obj/item/clothing/suit/hooded/cloak/drake
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time = 6 SECONDS
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reqs = list(
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/obj/item/stack/sheet/bone = 10,
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/obj/item/stack/sheet/sinew = 2,
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/obj/item/stack/sheet/animalhide/ashdrake = 5,
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)
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category = CAT_CLOTHING
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/datum/crafting_recipe/godslayer
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name = "Godslayer Armour"
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result = /obj/item/clothing/suit/hooded/cloak/godslayer
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time = 6 SECONDS
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reqs = list(
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/obj/item/ice_energy_crystal = 1,
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/obj/item/wendigo_skull = 1,
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/obj/item/clockwork_alloy = 1,
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)
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category = CAT_CLOTHING
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/datum/crafting_recipe/mummy
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name = "Mummification Bandages (Mask)"
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result = /obj/item/clothing/mask/mummy
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time = 1 SECONDS
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tool_paths = list(/obj/item/nullrod/egyptian)
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reqs = list(/obj/item/stack/sheet/cloth = 2)
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category = CAT_CLOTHING
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/datum/crafting_recipe/mummy/body
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name = "Mummification Bandages (Body)"
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result = /obj/item/clothing/under/costume/mummy
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reqs = list(/obj/item/stack/sheet/cloth = 5)
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/datum/crafting_recipe/chaplain_hood
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name = "Follower Hoodie"
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result = /obj/item/clothing/suit/hooded/chaplain_hoodie
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time = 1 SECONDS
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tool_paths = list(
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/obj/item/clothing/suit/hooded/chaplain_hoodie,
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/obj/item/book/bible,
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)
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reqs = list(/obj/item/stack/sheet/cloth = 4)
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category = CAT_CLOTHING
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/datum/crafting_recipe/flower_garland
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name = "Flower Garland"
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result = /obj/item/clothing/head/costume/garland
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time = 1 SECONDS
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reqs = list(
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/obj/item/food/grown/poppy = 4,
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/obj/item/food/grown/harebell = 4,
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/obj/item/food/grown/rose = 4,
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)
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category = CAT_CLOTHING
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/datum/crafting_recipe/poppy_crown
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name = "Poppy Crown"
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result = /obj/item/clothing/head/costume/garland/poppy
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time = 1 SECONDS
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reqs = list(
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/obj/item/food/grown/poppy = 5,
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/obj/item/stack/cable_coil = 3,
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)
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category = CAT_CLOTHING
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/datum/crafting_recipe/lily_crown
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name = "Lily Crown"
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result = /obj/item/clothing/head/costume/garland/lily
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time = 1 SECONDS
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reqs = list(
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/obj/item/food/grown/poppy/lily = 5,
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/obj/item/stack/cable_coil = 3,
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)
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category = CAT_CLOTHING
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/datum/crafting_recipe/sunflower_crown
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name = "Sunflower Crown"
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result = /obj/item/clothing/head/costume/garland/sunflower
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time = 1 SECONDS
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reqs = list(
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/obj/item/food/grown/sunflower = 5,
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/obj/item/stack/cable_coil = 3,
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)
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category = CAT_CLOTHING
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/datum/crafting_recipe/rainbow_bunch_crown
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name = "Rainbow Flower Crown"
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result = /obj/item/clothing/head/costume/garland/rainbowbunch
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time = 1 SECONDS
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reqs = list(
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/obj/item/food/grown/rainbow_flower = 5,
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/obj/item/stack/cable_coil = 3,
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)
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category = CAT_CLOTHING
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/datum/crafting_recipe/pillow_suit
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name = "pillow suit"
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result = /obj/item/clothing/suit/pillow_suit
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time = 2 SECONDS
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reqs = list(
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/obj/item/stack/sticky_tape = 10,
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/obj/item/pillow = 5,
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)
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category = CAT_CLOTHING
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/datum/crafting_recipe/pillow_hood
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name = "pillow hood"
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result = /obj/item/clothing/head/pillow_hood
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tool_behaviors = list(TOOL_WIRECUTTER, TOOL_KNIFE)
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time = 2 SECONDS
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reqs = list(
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/obj/item/stack/sticky_tape = 5,
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/obj/item/pillow = 1,
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)
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category = CAT_CLOTHING
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/datum/crafting_recipe/sturdy_shako
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name = "Sturdy Shako"
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result = /obj/item/clothing/head/hats/hos/shako
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tool_behaviors = list(TOOL_WELDER, TOOL_KNIFE)
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time = 5 SECONDS
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reqs = list(
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/obj/item/clothing/head/hats/hos/cap = 1,
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/obj/item/stack/sheet/plasteel = 2, //Stout shako for two refined
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/obj/item/stack/sheet/mineral/gold = 2,
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)
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category = CAT_CLOTHING
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/datum/crafting_recipe/atmospherics_gas_mask
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name = "atmospherics gas mask"
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result = /obj/item/clothing/mask/gas/atmos
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tool_behaviors = list(TOOL_WELDER)
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time = 8 SECONDS
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reqs = list(
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/obj/item/stack/sheet/mineral/metal_hydrogen = 1,
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/obj/item/stack/sheet/mineral/zaukerite = 1,
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)
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category = CAT_CLOTHING
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/datum/crafting_recipe/paper_hat
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name = "Paper Hat"
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result = /obj/item/clothing/head/costume/paper_hat
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time = 5 SECONDS
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reqs = list(
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/obj/item/paper = 1,
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)
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category = CAT_CLOTHING
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/datum/crafting_recipe/biohood_sec
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name = "security biohood"
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result = /obj/item/clothing/head/bio_hood/security
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time = 2 SECONDS
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reqs = list(
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/obj/item/clothing/head/bio_hood/general = 1,
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/obj/item/clothing/head/helmet/sec = 1,
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)
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category = CAT_CLOTHING
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/datum/crafting_recipe/biosuit_sec
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name = "security biosuit"
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result = /obj/item/clothing/suit/bio_suit/security
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time = 2 SECONDS
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reqs = list(
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/obj/item/clothing/suit/bio_suit/general = 1,
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/obj/item/clothing/suit/armor/vest = 1,
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)
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category = CAT_CLOTHING
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