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## About The Pull Request Arcives Limastation. ## Why It's Good For The Game Frees up CI on a map that we don't really maintain or haven't ran for multiple months ## Proof Of Testing Works if compiles ## Changelog 🆑 del: Removes Limastation /🆑
32 lines
1.2 KiB
Plaintext
32 lines
1.2 KiB
Plaintext
//#define LOWMEMORYMODE //uncomment this to load centcom and runtime station and thats it.
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#include "map_files\generic\CentCom.dmm"
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#ifndef LOWMEMORYMODE
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#ifdef ALL_MAPS
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//#include "map_files\Birdshot\birdshot.dmm" BUBBER EDIT - UNUSED
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#include "map_files\debug\multiz.dmm"
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#include "map_files\debug\runtimestation.dmm"
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#include "map_files\Deltastation\DeltaStation2.dmm"
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#include "map_files\IceBoxStation\IceBoxStation.dmm"
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#include "map_files\MetaStation\MetaStation.dmm"
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#include "map_files\Mining\Lavaland.dmm"
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//#include "map_files\NorthStar\north_star.dmm" BUBBER EDIT - UNUSED
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#include "map_files\tramstation\tramstation.dmm"
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// SKYRAT EDIT ADDITON START - Compiling our modular maps too!
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#include "map_files\VoidRaptor\VoidRaptor.dmm"
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#include "map_files\KiloStation\KiloStation.dmm"
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// SKYRAT EDIT END
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//#include "map_files\wawastation\wawastation.dmm" BUBBER EDIT - UNUSED
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// BUBBER EDIT ADDITION START
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#include "map_files\biodome\biodome.dmm"
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#include "map_files\moonstation\moonstation.dmm"
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#include "map_files\BoxStation\BoxStation.dmm"
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// BUBBER EDIT ADDITION END
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#ifdef CIBUILDING
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#include "templates.dm"
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#endif
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#endif
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#endif
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